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-rw-r--r--engines/xeen/dialogs/dialogs_spells.cpp39
-rw-r--r--engines/xeen/resources.h1
2 files changed, 34 insertions, 6 deletions
diff --git a/engines/xeen/dialogs/dialogs_spells.cpp b/engines/xeen/dialogs/dialogs_spells.cpp
index 99ef0155c8..3aced2a2f4 100644
--- a/engines/xeen/dialogs/dialogs_spells.cpp
+++ b/engines/xeen/dialogs/dialogs_spells.cpp
@@ -30,6 +30,14 @@
namespace Xeen {
+// FIXME: This new array for Swords isn't worth regenerating the xeen.ccs file over, but it could be
+// moved in if there's any cause in future to regenerate the file for other reasons
+const int SWORDS_SPELL_RANGES[12][2] = {
+ { 0, 20 }, { 16, 35 }, { 27, 39 }, { 29, 39 },
+ { 0, 17 }, { 14, 34 }, { 26, 39 }, { 29, 39 },
+ { 0, 20 }, { 16, 35 }, { 27, 39 }, {29, 39 }
+};
+
Character *SpellsDialog::show(XeenEngine *vm, ButtonContainer *priorDialog,
Character *c, SpellDialogMode mode) {
SpellsDialog *dlg = new SpellsDialog(vm);
@@ -283,7 +291,7 @@ const char *SpellsDialog::setSpellText(Character *c, int mode) {
if ((mode & 0x7f) == 0) {
if (category != SPELLCAT_INVALID) {
- if (party._mazeId == 49 || party._mazeId == 37) {
+ if (_vm->getGameID() != GType_Swords && (party._mazeId == 49 || party._mazeId == 37)) {
for (uint spellId = 0; spellId < TOTAL_SPELLS; ++spellId) {
int idx = 0;
while (idx < SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] != (int)spellId)
@@ -300,11 +308,32 @@ const char *SpellsDialog::setSpellText(Character *c, int mode) {
}
}
} else if (ccNum) {
- int groupIndex = (party._mazeId - 29) / 2;
- for (int spellId = Res.DARK_SPELL_RANGES[groupIndex][0];
- spellId < Res.DARK_SPELL_RANGES[groupIndex][1]; ++spellId) {
+ const int *RANGE;
+
+ if (_vm->getGameID() == GType_Swords) {
+ // Set subset of spells to sell in each Swords of Xeen guild
+ int groupIndex;
+ switch (party._mazeId) {
+ case 92:
+ groupIndex = 1;
+ break;
+ case 63:
+ groupIndex = 2;
+ break;
+ case 53:
+ default:
+ groupIndex = 0;
+ break;
+ }
+ RANGE = SWORDS_SPELL_RANGES[category * 4 + groupIndex];
+ } else {
+ int groupIndex = (party._mazeId - 29) / 2;
+ RANGE = Res.DARK_SPELL_RANGES[category * 4 + groupIndex];
+ }
+
+ for (int spellId = RANGE[0]; spellId < RANGE[1]; ++spellId) {
int idx = 0;
- while (idx <= SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] ==
+ while (idx < SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] !=
Res.DARK_SPELL_OFFSETS[category][spellId])
++idx;
diff --git a/engines/xeen/resources.h b/engines/xeen/resources.h
index 1567caae00..7ce2d295e6 100644
--- a/engines/xeen/resources.h
+++ b/engines/xeen/resources.h
@@ -240,7 +240,6 @@ public:
int CLOUDS_GUILD_SPELLS[5][20];
int DARK_SPELL_OFFSETS[3][39];
int DARK_SPELL_RANGES[12][2];
- int SPELL_LEVEL_OFFSETS[3][39];
int SPELL_GEM_COST[77];
const char *NOT_A_SPELL_CASTER;
const char *SPELLS_LEARNED_ALL;