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-rw-r--r--engines/xeen/combat.cpp10
-rw-r--r--engines/xeen/combat.h2
-rw-r--r--engines/xeen/interface.cpp2
3 files changed, 7 insertions, 7 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 4e32d431a8..fca7fcb3ee 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -1342,11 +1342,11 @@ void Combat::attack(Character &c, RangeType rangeType) {
break;
}
- int numberOfAttacks = c.getCurrentLevel() / divisor;
+ int numberOfAttacks = c.getCurrentLevel() / divisor + 1;
damage = 0;
while (numberOfAttacks-- > 0) {
- if (hitMonster(c, RT_0))
+ if (hitMonster(c, RT_CLOSE))
damage += getMonsterDamage(c);
}
@@ -1593,7 +1593,7 @@ void Combat::quickFight() {
switch (c->_quickOption) {
case QUICK_ATTACK:
- attack(*c, RT_0);
+ attack(*c, RT_CLOSE);
break;
case QUICK_SPELL:
if (c->_currentSpell != -1) {
@@ -1720,7 +1720,7 @@ void Combat::getWeaponDamage(Character &c, RangeType rangeType) {
}
int Combat::getMonsterDamage(Character &c) {
- return (c.statBonus(c.getStat(MIGHT)) + _weaponDamage) < 1;
+ return MAX(c.statBonus(c.getStat(MIGHT)) + _weaponDamage, 1);
}
int Combat::getDamageScale(int v) {
@@ -1739,7 +1739,7 @@ int Combat::getMonsterResistence(RangeType rangeType) {
MonsterStruct &monsterData = *monster._monsterData;
int resistence = 0, damage = 0;
- if (rangeType != RT_0 && rangeType != RT_3) {
+ if (rangeType != RT_CLOSE && rangeType != RT_3) {
switch (_damageType) {
case DT_PHYSICAL:
resistence = monsterData._phsyicalResistence;
diff --git a/engines/xeen/combat.h b/engines/xeen/combat.h
index 4783819c70..bf35ca819d 100644
--- a/engines/xeen/combat.h
+++ b/engines/xeen/combat.h
@@ -57,7 +57,7 @@ enum ElementalCategory {
};
enum RangeType {
- RT_0 = 0, RT_1 = 1, RT_2 = 2, RT_3 = 3
+ RT_CLOSE = 0, RT_1 = 1, RT_2 = 2, RT_3 = 3
};
class XeenEngine;
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 076437add6..01cd494eff 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -1963,7 +1963,7 @@ void Interface::doCombat() {
case Common::KEYCODE_a:
// Attack
- combat.attack(*combat._combatParty[combat._whosTurn], RT_0);
+ combat.attack(*combat._combatParty[combat._whosTurn], RT_CLOSE);
nextChar();
break;