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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAVE_MANAGER_H
+#define ZVISION_SAVE_MANAGER_H
+
+#include "common/savefile.h"
+
+namespace Common {
+class String;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+struct SaveGameHeader {
+ byte version;
+ Common::String saveName;
+ Graphics::Surface *thumbnail;
+ int saveYear, saveMonth, saveDay;
+ int saveHour, saveMinutes;
+};
+
+class SaveManager {
+public:
+ SaveManager(ZVision *engine) : _engine(engine) {}
+
+private:
+ ZVision *_engine;
+ static const uint32 SAVEGAME_ID;
+
+ enum {
+ SAVE_VERSION = 1
+ };
+
+public:
+ /**
+ * Called every room change. Saves the state of the room just before
+ * we switched rooms. Uses ZVision::generateAutoSaveFileName() to
+ * create the save file name.
+ */
+ void autoSave();
+ /**
+ * Copies the data from the last auto-save into a new save file. We
+ * can't use the current state data because the save menu *IS* a room.
+ * The file is named using ZVision::generateSaveFileName(slot)
+ *
+ * @param slot The save slot this save pertains to. Must be [1, 20]
+ * @param saveName The internal name for this save. This is NOT the name of the actual save file.
+ */
+ void saveGame(uint slot, const Common::String &saveName);
+ /**
+ * Loads the state data from the save file that slot references. Uses
+ * ZVision::generateSaveFileName(slot) to get the save file name.
+ *
+ * @param slot The save slot to load. Must be [1, 20]
+ */
+ Common::Error loadGame(uint slot);
+
+private:
+ void writeSaveGameData(Common::OutSaveFile *file);
+ bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
+};
+
+} // End of namespace ZVision
+
+#endif