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-rw-r--r--engines/zvision/cursors/cursor_manager.cpp152
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/zvision/cursors/cursor_manager.cpp b/engines/zvision/cursors/cursor_manager.cpp
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+++ b/engines/zvision/cursors/cursor_manager.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/cursors/cursor_manager.h"
+
+#include "zvision/zvision.h"
+
+#include "common/system.h"
+
+#include "graphics/pixelformat.h"
+#include "graphics/cursorman.h"
+
+
+namespace ZVision {
+
+const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
+ "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" };
+
+const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac001.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
+ "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" };
+
+const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
+ "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" };
+
+
+CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat)
+ : _engine(engine),
+ _pixelFormat(pixelFormat),
+ _cursorIsPushed(false) {
+ // WARNING: The index IDLE_CURSOR_INDEX is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
+ if (_engine->getGameId() == GID_NEMESIS) {
+ Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[IDLE_CURSOR_INDEX]));
+ _idleCursor = ZorkCursor(name);
+ } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ _idleCursor = ZorkCursor(_zgiCursorFileNames[IDLE_CURSOR_INDEX]);
+ }
+}
+
+void CursorManager::initialize() {
+ revertToIdle();
+ CursorMan.showMouse(true);
+}
+
+void CursorManager::changeCursor(const Common::String &cursorName) {
+ changeCursor(cursorName, _cursorIsPushed);
+}
+
+void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) {
+ if (_currentCursor.equals(cursorName) && _cursorIsPushed == pushed)
+ return;
+
+ if (_cursorIsPushed != pushed)
+ _cursorIsPushed = pushed;
+
+ if (cursorName == "idle" && !pushed) {
+ CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
+ return;
+ }
+
+ for (int i = 0; i < NUM_CURSORS; ++i) {
+ if (_engine->getGameId() == GID_NEMESIS) {
+ if (cursorName.equals(_cursorNames[i])) {
+ _currentCursor = cursorName;
+
+ // ZNem uses a/b at the end of the file to signify not pushed/pushed respectively
+ Common::String pushedFlag = pushed ? "b" : "a";
+ Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag.c_str());
+
+ changeCursor(ZorkCursor(name));
+ return;
+ }
+ } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ if (cursorName.equals(_cursorNames[i])) {
+ _currentCursor = cursorName;
+
+ if (!pushed) {
+ changeCursor(ZorkCursor(_zgiCursorFileNames[i]));
+ } else {
+ // ZGI flips not pushed/pushed between a/c and b/d
+ // It flips the 4th character of the name
+ char buffer[25];
+ strcpy(buffer, _zgiCursorFileNames[i]);
+ buffer[3] += 2;
+ changeCursor(ZorkCursor(buffer));
+ }
+ return;
+ }
+ }
+ }
+
+ // If we get here, something went wrong
+ warning("No cursor found for identifier %s", cursorName.c_str());
+}
+
+void CursorManager::changeCursor(const ZorkCursor &cursor) {
+ CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, _pixelFormat);
+}
+
+void CursorManager::cursorDown(bool pushed) {
+ if (_cursorIsPushed == pushed)
+ return;
+
+ _cursorIsPushed = pushed;
+ changeCursor(_currentCursor, pushed);
+}
+
+void CursorManager::setLeftCursor() {
+ changeCursor("leftarrow");
+}
+
+void CursorManager::setRightCursor() {
+ changeCursor("rightarrow");
+}
+
+void CursorManager::setUpCursor() {
+ changeCursor("zuparrow");
+}
+
+void CursorManager::setDownCursor() {
+ changeCursor("downarrow");
+}
+
+void CursorManager::revertToIdle() {
+ _currentCursor = "idle";
+ if (!_cursorIsPushed)
+ CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
+ else
+ changeCursor(_currentCursor, _cursorIsPushed);
+}
+
+} // End of namespace ZVision