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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_CURSOR_MANAGER_H
+#define ZVISION_CURSOR_MANAGER_H
+
+#include "zvision/cursors/cursor.h"
+
+#include "common/str.h"
+
+
+namespace Graphics {
+struct PixelFormat;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+/**
+ * Class to manage cursor changes. The actual changes have to be done
+ * through CursorMan. Otherwise the cursor will disappear after GMM
+ * or debug console.
+ * TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan
+ */
+class CursorManager {
+public:
+ CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat);
+
+private:
+ enum {
+ NUM_CURSORS = 18,
+ // WARNING: The index 11 is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
+ IDLE_CURSOR_INDEX = 11
+ };
+
+ ZVision *_engine;
+ const Graphics::PixelFormat *_pixelFormat;
+ ZorkCursor _idleCursor;
+ Common::String _currentCursor;
+ bool _cursorIsPushed;
+
+ static const char *_cursorNames[];
+ static const char *_zgiCursorFileNames[];
+ static const char *_zNemCursorFileNames[];
+
+public:
+ /** Creates the idle cursor and shows it */
+ void initialize();
+
+ /**
+ * Parses a cursor name into a cursor file then creates and shows that cursor.
+ * It will use the current _isCursorPushed state to choose the correct cursor
+ *
+ * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[]
+ */
+ void changeCursor(const Common::String &cursorName);
+ /**
+ * Parses a cursor name into a cursor file then creates and shows that cursor.
+ *
+ * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[]
+ * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
+ */
+ void changeCursor(const Common::String &cursorName, bool pushed);
+ /**
+ * Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen.
+ *
+ * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
+ */
+ void cursorDown(bool pushed);
+
+ /** Set the cursor to 'Left Arrow'. It will retain the current _isCursorPushed state */
+ void setLeftCursor();
+ /** Set the cursor to 'Right Arrow'. It will retain the current _isCursorPushed state */
+ void setRightCursor();
+ /** Set the cursor to 'Up Arrow'. It will retain the current _isCursorPushed state */
+ void setUpCursor();
+ /** Set the cursor to 'Down Arrow'. It will retain the current _isCursorPushed state */
+ void setDownCursor();
+
+ /** Set the cursor to 'Idle'. It will retain the current _isCursorPushed state */
+ void revertToIdle();
+
+private:
+ /**
+ * Calls CursorMan.replaceCursor() using the data in cursor
+ *
+ * @param cursor The cursor to show
+ */
+ void changeCursor(const ZorkCursor &cursor);
+};
+
+} // End of namespace ZVision
+
+#endif