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-rw-r--r--engines/zvision/file/lzss_read_stream.cpp5
-rw-r--r--engines/zvision/file/save_manager.cpp292
-rw-r--r--engines/zvision/file/save_manager.h108
-rw-r--r--engines/zvision/file/search_manager.cpp85
-rw-r--r--engines/zvision/file/search_manager.h21
5 files changed, 458 insertions, 53 deletions
diff --git a/engines/zvision/file/lzss_read_stream.cpp b/engines/zvision/file/lzss_read_stream.cpp
index 6f27eaa765..ca10af7d72 100644
--- a/engines/zvision/file/lzss_read_stream.cpp
+++ b/engines/zvision/file/lzss_read_stream.cpp
@@ -31,8 +31,9 @@ LzssReadStream::LzssReadStream(Common::SeekableReadStream *source)
// It's convention to set the starting cursor position to blockSize - 16
_windowCursor(0x0FEE),
_eosFlag(false) {
- // Clear the window to null
- memset(_window, 0, BLOCK_SIZE);
+ // All values up to _windowCursor inits by 0x20
+ memset(_window, 0x20, _windowCursor);
+ memset(_window + _windowCursor, 0, BLOCK_SIZE - _windowCursor);
}
uint32 LzssReadStream::decompressBytes(byte *destination, uint32 numberOfBytes) {
diff --git a/engines/zvision/file/save_manager.cpp b/engines/zvision/file/save_manager.cpp
new file mode 100644
index 0000000000..d169679e28
--- /dev/null
+++ b/engines/zvision/file/save_manager.cpp
@@ -0,0 +1,292 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+#include "zvision/file/save_manager.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/system.h"
+#include "common/translation.h"
+
+#include "graphics/surface.h"
+#include "graphics/thumbnail.h"
+
+#include "gui/message.h"
+#include "gui/saveload.h"
+
+namespace ZVision {
+
+const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
+
+bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
+ GUI::SaveLoadChooser *dialog;
+ Common::String desc;
+ int slot;
+
+ if (isSave) {
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+
+ slot = dialog->runModalWithCurrentTarget();
+ desc = dialog->getResultString();
+
+ if (desc.empty()) {
+ // create our own description for the saved game, the user didnt enter it
+ desc = dialog->createDefaultSaveDescription(slot);
+ }
+
+ if (desc.size() > 28)
+ desc = Common::String(desc.c_str(), 28);
+ } else {
+ dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ slot = dialog->runModalWithCurrentTarget();
+ }
+
+ delete dialog;
+
+ if (slot < 0)
+ return false;
+
+ if (isSave) {
+ saveGame(slot, desc, false);
+ return true;
+ } else {
+ Common::ErrorCode result = loadGame(slot).getCode();
+ return (result == Common::kNoError);
+ }
+}
+
+void SaveManager::saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer) {
+ if (!_tempSave && useSaveBuffer)
+ return;
+
+ Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
+ Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
+
+ writeSaveGameHeader(file, saveName, useSaveBuffer);
+
+ if (useSaveBuffer)
+ file->write(_tempSave->getData(), _tempSave->size());
+ else
+ _engine->getScriptManager()->serialize(file);
+
+ file->finalize();
+ delete file;
+
+ if (useSaveBuffer)
+ flushSaveBuffer();
+
+ _lastSaveTime = g_system->getMillis();
+}
+
+void SaveManager::autoSave() {
+ saveGame(0, "Auto save", false);
+}
+
+void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer) {
+ file->writeUint32BE(SAVEGAME_ID);
+
+ // Write version
+ file->writeByte(SAVE_VERSION);
+
+ // Write savegame name
+ file->writeString(saveName);
+ file->writeByte(0);
+
+ // Save the game thumbnail
+ if (useSaveBuffer)
+ file->write(_tempThumbnail->getData(), _tempThumbnail->size());
+ else
+ Graphics::saveThumbnail(*file);
+
+ // Write out the save date/time
+ TimeDate td;
+ g_system->getTimeAndDate(td);
+ file->writeSint16LE(td.tm_year + 1900);
+ file->writeSint16LE(td.tm_mon + 1);
+ file->writeSint16LE(td.tm_mday);
+ file->writeSint16LE(td.tm_hour);
+ file->writeSint16LE(td.tm_min);
+}
+
+Common::Error SaveManager::loadGame(int slot) {
+ Common::SeekableReadStream *saveFile = NULL;
+
+ if (slot >= 0) {
+ saveFile = getSlotFile(slot);
+ } else {
+ saveFile = _engine->getSearchManager()->openFile("r.svr");
+ if (!saveFile) {
+ Common::File *restoreFile = new Common::File();
+ if (!restoreFile->open("r.svr")) {
+ delete restoreFile;
+ return Common::kPathDoesNotExist;
+ }
+
+ saveFile = restoreFile;
+ }
+ }
+
+ if (!saveFile)
+ return Common::kPathDoesNotExist;
+
+ // Read the header
+ SaveGameHeader header;
+ if (!readSaveGameHeader(saveFile, header)) {
+ return Common::kUnknownError;
+ }
+
+ ScriptManager *scriptManager = _engine->getScriptManager();
+ // Update the state table values
+ scriptManager->deserialize(saveFile);
+
+ delete saveFile;
+ if (header.thumbnail)
+ delete header.thumbnail;
+
+ if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") {
+ // WORKAROUND for script bug #6793: location tv2f (stairs) has two states:
+ // one at the top of the stairs, and one at the bottom. When the player
+ // goes to the bottom of the stairs, the screen changes, and hotspot
+ // 4652 (exit opposite the stairs) is enabled. However, the variable that
+ // controls the state (2408) is reset when the player goes down the stairs.
+ // Furthermore, the room's initialization script disables the stair exit
+ // control (4652). This leads to an impossible situation, where all the
+ // exit controls are disabled, and the player can't more anywhere. Thus,
+ // when loading a game in that room, we check for that impossible
+ // situation, which only occurs after the player has moved down the stairs,
+ // and fix it here by setting the correct background, and enabling the
+ // stair exit hotspot.
+ if ((scriptManager->getStateFlag(2411) & Puzzle::DISABLED) &&
+ (scriptManager->getStateFlag(2408) & Puzzle::DISABLED) &&
+ (scriptManager->getStateFlag(4652) & Puzzle::DISABLED)) {
+ _engine->getRenderManager()->setBackgroundImage("tv2fb21c.tga");
+ scriptManager->unsetStateFlag(4652, Puzzle::DISABLED);
+ }
+ }
+
+ return Common::kNoError;
+}
+
+bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
+ uint32 tag = in->readUint32BE();
+ // Check if it's original savegame than fill header structure
+ if (tag == MKTAG('Z', 'N', 'S', 'G')) {
+ header.saveYear = 0;
+ header.saveMonth = 0;
+ header.saveDay = 0;
+ header.saveHour = 0;
+ header.saveMinutes = 0;
+ header.saveName = "Original Save";
+ header.thumbnail = NULL;
+ header.version = SAVE_ORIGINAL;
+ in->seek(-4, SEEK_CUR);
+ return true;
+ }
+ if (tag != SAVEGAME_ID) {
+ warning("File is not a Z-Vision save file. Aborting load");
+ return false;
+ }
+
+ // Read in the version
+ header.version = in->readByte();
+
+ // Check that the save version isn't newer than this binary
+ if (header.version > SAVE_VERSION) {
+ uint tempVersion = header.version;
+ GUI::MessageDialog dialog(
+ Common::String::format(
+ "This save file uses version %u, but this engine only "
+ "supports up to version %d. You will need an updated version "
+ "of the engine to use this save file.", tempVersion, SAVE_VERSION
+ ),
+ "OK");
+ dialog.runModal();
+ }
+
+ // Read in the save name
+ header.saveName.clear();
+ char ch;
+ while ((ch = (char)in->readByte()) != '\0')
+ header.saveName += ch;
+
+ // Get the thumbnail
+ header.thumbnail = Graphics::loadThumbnail(*in);
+ if (!header.thumbnail)
+ return false;
+
+ // Read in save date/time
+ header.saveYear = in->readSint16LE();
+ header.saveMonth = in->readSint16LE();
+ header.saveDay = in->readSint16LE();
+ header.saveHour = in->readSint16LE();
+ header.saveMinutes = in->readSint16LE();
+
+ return true;
+}
+
+Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
+ Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
+ if (saveFile == NULL) {
+ // Try to load standard save file
+ Common::String filename;
+ if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ filename = Common::String::format("inqsav%u.sav", slot);
+ else if (_engine->getGameId() == GID_NEMESIS)
+ filename = Common::String::format("nemsav%u.sav", slot);
+
+ saveFile = _engine->getSearchManager()->openFile(filename);
+ if (saveFile == NULL) {
+ Common::File *tmpFile = new Common::File;
+ if (!tmpFile->open(filename)) {
+ delete tmpFile;
+ } else {
+ saveFile = tmpFile;
+ }
+ }
+
+ }
+
+ return saveFile;
+}
+
+void SaveManager::prepareSaveBuffer() {
+ delete _tempThumbnail;
+ _tempThumbnail = new Common::MemoryWriteStreamDynamic;
+ Graphics::saveThumbnail(*_tempThumbnail);
+
+ delete _tempSave;
+ _tempSave = new Common::MemoryWriteStreamDynamic;
+ _engine->getScriptManager()->serialize(_tempSave);
+}
+
+void SaveManager::flushSaveBuffer() {
+ delete _tempThumbnail;
+ _tempThumbnail = NULL;
+
+ delete _tempSave;
+ _tempSave = NULL;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/file/save_manager.h b/engines/zvision/file/save_manager.h
new file mode 100644
index 0000000000..9e816373ea
--- /dev/null
+++ b/engines/zvision/file/save_manager.h
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAVE_MANAGER_H
+#define ZVISION_SAVE_MANAGER_H
+
+#include "common/savefile.h"
+#include "common/memstream.h"
+
+namespace Common {
+class String;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+struct SaveGameHeader {
+ byte version;
+ Common::String saveName;
+ Graphics::Surface *thumbnail;
+ int saveYear, saveMonth, saveDay;
+ int saveHour, saveMinutes;
+};
+
+class SaveManager {
+public:
+ SaveManager(ZVision *engine) : _engine(engine), _tempSave(NULL), _tempThumbnail(NULL), _lastSaveTime(0) {}
+ ~SaveManager() {
+ flushSaveBuffer();
+ }
+
+ uint32 getLastSaveTime() const {
+ return _lastSaveTime;
+ }
+
+private:
+ ZVision *_engine;
+ uint32 _lastSaveTime;
+ static const uint32 SAVEGAME_ID;
+
+ enum {
+ SAVE_ORIGINAL = 0,
+ SAVE_VERSION = 1
+ };
+
+ Common::MemoryWriteStreamDynamic *_tempThumbnail;
+ Common::MemoryWriteStreamDynamic *_tempSave;
+
+public:
+ /**
+ * Called every room change. Saves the state of the room just before
+ * the room changes.
+ */
+ void autoSave();
+ /**
+ * Copies the data from the last auto-save into a new save file. We
+ * can't use the current state data because the save menu *IS* a room.
+ * The file is named using ZVision::generateSaveFileName(slot)
+ *
+ * @param slot The save slot this save pertains to. Must be [1, 20]
+ * @param saveName The internal name for this save. This is NOT the name of the actual save file.
+ */
+ void saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer);
+ /**
+ * Loads the state data from the save file that slot references. Uses
+ * ZVision::generateSaveFileName(slot) to get the save file name.
+ *
+ * @param slot The save slot to load. Must be [1, 20]
+ */
+ Common::Error loadGame(int slot);
+
+ Common::SeekableReadStream *getSlotFile(uint slot);
+ bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header);
+
+ void prepareSaveBuffer();
+ void flushSaveBuffer();
+ bool scummVMSaveLoadDialog(bool isSave);
+private:
+ void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/file/search_manager.cpp b/engines/zvision/file/search_manager.cpp
index 30c269c290..821b85b053 100644
--- a/engines/zvision/file/search_manager.cpp
+++ b/engines/zvision/file/search_manager.cpp
@@ -62,19 +62,6 @@ SearchManager::~SearchManager() {
_archList.clear();
}
-void SearchManager::addPatch(const Common::String &src, const Common::String &dst) {
- Common::String lowerCaseName = dst;
- lowerCaseName.toLowercase();
-
- SearchManager::MatchList::iterator it = _files.find(lowerCaseName);
-
- if (it != _files.end()) {
- lowerCaseName = src;
- lowerCaseName.toLowercase();
- _files[lowerCaseName] = it->_value;
- }
-}
-
void SearchManager::addFile(const Common::String &name, Common::Archive *arch) {
bool addArch = true;
Common::List<Common::Archive *>::iterator it = _archList.begin();
@@ -147,9 +134,10 @@ bool SearchManager::hasFile(const Common::String &name) {
return false;
}
-void SearchManager::loadZix(const Common::String &name) {
+bool SearchManager::loadZix(const Common::String &name) {
Common::File file;
- file.open(name);
+ if (!file.open(name))
+ return false;
Common::String line;
@@ -160,7 +148,7 @@ void SearchManager::loadZix(const Common::String &name) {
}
if (file.eos())
- return;
+ error("Corrupt ZIX file: %s", name.c_str());
Common::Array<Common::Archive *> archives;
@@ -169,37 +157,47 @@ void SearchManager::loadZix(const Common::String &name) {
line.trim();
if (line.matchString("----------*", true))
break;
- else if (line.matchString("DIR:*", true)) {
- Common::String path(line.c_str() + 5);
+ else if (line.matchString("DIR:*", true) || line.matchString("CD0:*", true) || line.matchString("CD1:*", true) || line.matchString("CD2:*", true)) {
Common::Archive *arc;
- char tempPath[128];
- strcpy(tempPath, path.c_str());
+
+ Common::String path(line.c_str() + 5);
for (uint i = 0; i < path.size(); i++)
- if (tempPath[i] == '\\')
- tempPath[i] = '/';
+ if (path[i] == '\\')
+ path.setChar('/', i);
+
+ // Check if NEMESIS.ZIX/MEDIUM.ZIX refers to the znemesis folder, and
+ // check the game root folder instead
+ if (path.hasPrefix("znemesis/"))
+ path = Common::String(path.c_str() + 9);
+
+ // Check if INQUIS.ZIX refers to the ZGI folder, and check the game
+ // root folder instead
+ if (path.hasPrefix("zgi/"))
+ path = Common::String(path.c_str() + 4);
+ if (path.hasPrefix("zgi_e/"))
+ path = Common::String(path.c_str() + 6);
- path = Common::String(tempPath);
if (path.size() && path[0] == '.')
path.deleteChar(0);
if (path.size() && path[0] == '/')
path.deleteChar(0);
-
- if (path.matchString("*.zfs", true))
- arc = new ZfsArchive(path);
- else {
- if (path.size()) {
- if (path[path.size() - 1] == '\\' || path[path.size() - 1] == '/')
- path.deleteLastChar();
- if (path.size())
- for (Common::List<Common::String>::iterator it = _dirList.begin(); it != _dirList.end(); ++it)
- if (path.equalsIgnoreCase(*it)) {
- path = *it;
- break;
- }
+ if (path.size() && path.hasSuffix("/"))
+ path.deleteLastChar();
+
+ // Handle paths in case-sensitive file systems (bug #6775)
+ if (path.size()) {
+ for (Common::List<Common::String>::iterator it = _dirList.begin(); it != _dirList.end(); ++it) {
+ if (path.equalsIgnoreCase(*it)) {
+ path = *it;
+ break;
+ }
}
+ }
+ if (path.matchString("*.zfs", true)) {
+ arc = new ZfsArchive(path);
+ } else {
path = Common::String::format("%s/%s", _root.c_str(), path.c_str());
-
arc = new Common::FSDirectory(path);
}
archives.push_back(arc);
@@ -207,7 +205,7 @@ void SearchManager::loadZix(const Common::String &name) {
}
if (file.eos())
- return;
+ error("Corrupt ZIX file: %s", name.c_str());
while (!file.eos()) {
line = file.readLine();
@@ -220,6 +218,8 @@ void SearchManager::loadZix(const Common::String &name) {
}
}
}
+
+ return true;
}
void SearchManager::addDir(const Common::String &name) {
@@ -265,7 +265,7 @@ void SearchManager::addDir(const Common::String &name) {
void SearchManager::listDirRecursive(Common::List<Common::String> &_list, const Common::FSNode &fsNode, int depth) {
Common::FSList fsList;
- if ( fsNode.getChildren(fsList) ) {
+ if (fsNode.getChildren(fsList)) {
_list.push_back(fsNode.getPath());
@@ -275,4 +275,11 @@ void SearchManager::listDirRecursive(Common::List<Common::String> &_list, const
}
}
+void SearchManager::listMembersWithExtension(MatchList &fileList, Common::String extension) {
+ for (SearchManager::MatchList::iterator it = _files.begin(); it != _files.end(); ++it) {
+ if (it->_key.hasSuffix(extension))
+ fileList[it->_key] = it->_value;
+ }
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/file/search_manager.h b/engines/zvision/file/search_manager.h
index fdd70fd381..0d0ab14d31 100644
--- a/engines/zvision/file/search_manager.h
+++ b/engines/zvision/file/search_manager.h
@@ -39,33 +39,30 @@ public:
void addFile(const Common::String &name, Common::Archive *arch);
void addDir(const Common::String &name);
- void addPatch(const Common::String &src, const Common::String &dst);
Common::File *openFile(const Common::String &name);
bool openFile(Common::File &file, const Common::String &name);
bool hasFile(const Common::String &name);
- void loadZix(const Common::String &name);
-
-private:
-
- void listDirRecursive(Common::List<Common::String> &dirList, const Common::FSNode &fsNode, int depth);
+ bool loadZix(const Common::String &name);
struct Node {
Common::String name;
Common::Archive *arch;
};
- Common::List<Common::String> _dirList;
-
typedef Common::HashMap<Common::String, Node, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> MatchList;
- Common::List<Common::Archive *> _archList;
- MatchList _files;
-
- Common::String _root;
+ void listMembersWithExtension(MatchList &fileList, Common::String extension);
private:
+
+ void listDirRecursive(Common::List<Common::String> &dirList, const Common::FSNode &fsNode, int depth);
+
+ Common::List<Common::String> _dirList;
+ Common::List<Common::Archive *> _archList;
+ Common::String _root;
+ MatchList _files;
};
}