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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_RENDER_MANAGER_H
+#define ZVISION_RENDER_MANAGER_H
+
+#include "zvision/graphics/render_table.h"
+#include "zvision/fonts/truetype_font.h"
+
+#include "common/rect.h"
+#include "common/hashmap.h"
+
+#include "graphics/surface.h"
+
+
+class OSystem;
+
+namespace Common {
+class String;
+class SeekableReadStream;
+}
+
+namespace Video {
+class VideoDecoder;
+}
+
+namespace ZVision {
+
+class RenderManager {
+public:
+ RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat);
+ ~RenderManager();
+
+private:
+ struct AlphaDataEntry {
+ Graphics::Surface *data;
+ uint16 alphaColor;
+ uint16 destX;
+ uint16 destY;
+ uint16 width;
+ uint16 height;
+ };
+
+ typedef Common::HashMap<uint32, AlphaDataEntry> AlphaEntryMap;
+
+private:
+ OSystem *_system;
+ const Graphics::PixelFormat _pixelFormat;
+
+ // A buffer the exact same size as the workingWindow
+ // This buffer stores everything un-warped, then does a warp at the end of the frame
+ Graphics::Surface _workingWindowBuffer;
+ // A buffer representing the entire screen. Any graphical updates are first done with this buffer
+ // before actually being blitted to the screen
+ Graphics::Surface _backBuffer;
+ // A list of Alpha Entries that need to be blitted to the backbuffer
+ AlphaEntryMap _alphaDataEntries;
+
+ // A rectangle representing the portion of the working window where the pixels have been changed since last frame
+ Common::Rect _workingWindowDirtyRect;
+ // A rectangle representing the portion of the backbuffer where the pixels have been changed since last frame
+ Common::Rect _backBufferDirtyRect;
+
+ /** Width of the working window. Saved to prevent extraneous calls to _workingWindow.width() */
+ const int _workingWidth;
+ /** Height of the working window. Saved to prevent extraneous calls to _workingWindow.height() */
+ const int _workingHeight;
+ /** Center of the screen in the x direction */
+ const int _screenCenterX;
+ /** Center of the screen in the y direction */
+ const int _screenCenterY;
+
+ /**
+ * A Rectangle centered inside the actual window. All in-game coordinates
+ * are given in this coordinate space. Also, all images are clipped to the
+ * edges of this Rectangle
+ */
+ const Common::Rect _workingWindow;
+ /** Used to warp the background image */
+ RenderTable _renderTable;
+
+ Graphics::Surface _currentBackground;
+ /** The (x1,y1) coordinates of the subRectangle of the background that is currently displayed on the screen */
+ Common::Point _backgroundOffset;
+ /** The width of the current background image */
+ uint16 _backgroundWidth;
+ /** The height of the current background image */
+ uint16 _backgroundHeight;
+
+ /**
+ * The "velocity" at which the background image is panning. We actually store the inverse of velocity (ms/pixel instead of pixels/ms)
+ * because it allows you to accumulate whole pixels 'steps' instead of rounding pixels every frame
+ */
+ int _backgroundInverseVelocity;
+ /** Holds any 'leftover' milliseconds between frames */
+ uint _accumulatedVelocityMilliseconds;
+
+public:
+ void initialize();
+ /**
+ * Rotates the background image in accordance to the current _backgroundInverseVelocity
+ *
+ * @param deltaTimeInMillis The amount of time that has passed since the last frame
+ */
+ void update(uint deltaTimeInMillis);
+
+ /**
+ * Renders the current state of the backbuffer to the screen
+ */
+ void renderBackbufferToScreen();
+
+ /**
+ * Renders all AlphaEntries to the backbuffer
+ */
+ void processAlphaEntries();
+ /**
+ * Clears the AlphaEntry list
+ */
+ void clearAlphaEntries() { _alphaDataEntries.clear(); }
+ /**
+ * Removes a specific AlphaEntry from the list
+ *
+ * @param idNumber The id number identifing the AlphaEntry
+ */
+ void removeAlphaEntry(uint32 idNumber) { _alphaDataEntries.erase(idNumber); }
+
+ /**
+ * Copies a sub-rectangle of a buffer to the working window
+ *
+ * @param buffer The pixel data to copy to the working window
+ * @param destX The X destination in the working window where the subRect of data should be put
+ * @param destY The Y destination in the working window where the subRect of data should be put
+ * @param imageWidth The width of the source image
+ * @param width The width of the sub rectangle
+ * @param height The height of the sub rectangle
+ */
+ void copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height);
+ /**
+ * Copies a sub-rectangle of a buffer to the working window with binary alpha support.
+ *
+ * @param buffer The pixel data to copy to the working window
+ * @param destX The X destination in the working window where the subRect of data should be put
+ * @param destY The Y destination in the working window where the subRect of data should be put
+ * @param imageWidth The width of the source image
+ * @param width The width of the sub rectangle
+ * @param height The height of the sub rectangle
+ * @param alphaColor The color to interpret as meaning 'transparent'
+ * @param idNumber A unique identifier for the data being copied over.
+ */
+ void copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber);
+
+ /**
+ * Renders the supplied text to the working window
+ *
+ * @param idNumber A unique identifier for the text
+ * @param text The text to be rendered
+ * @param font The font to use to render the text
+ * @param destX The X destination in the working window where the text should be rendered
+ * @param destY The Y destination in the working window where the text should be rendered
+ * @param textColor The color to render the text with (in RBG 565)
+ * @param maxWidth The max width the text should take up.
+ * @param maxHeight The max height the text should take up.
+ * @param align The alignment of the text within the bounds of maxWidth
+ * @param wrap If true, any words extending past maxWidth will wrap to a new line. If false, ellipses will be rendered to show that the text didn't fit
+ * @return A rectangle representing where the text was drawn in the working window
+ */
+ Common::Rect renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight = -1, Graphics::TextAlign align = Graphics::kTextAlignLeft, bool wrap = true);
+
+ /**
+ * Fills the entire workingWindow with the specified color. Internally, the color
+ * will be converted to RGB 565 and then blitted.
+ *
+ * @param color The color to fill the working window with. (In RGB 555)
+ */
+ void clearWorkingWindowTo555Color(uint16 color);
+
+ /**
+ * Blits the image or a portion of the image to the backbuffer. Actual screen updates won't happen until the end of the frame.
+ * The image will be clipped to fit inside the working window. Coords are in working window space, not screen space!
+ *
+ * @param fileName Name of the image file
+ * @param destinationX X position where the image should be put. Coords are in working window space, not screen space!
+ * @param destinationY Y position where the image should be put. Coords are in working window space, not screen space!
+ */
+ void renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap = false);
+
+ /**
+ * Blits the image or a portion of the image to the backbuffer. Actual screen updates won't happen until the end of the frame.
+ * The image will be clipped to fit inside the working window. Coords are in working window space, not screen space!
+ *
+ * @param stream Surface to read the image data from
+ * @param destinationX X position where the image should be put. Coords are in working window space, not screen space!
+ * @param destinationY Y position where the image should be put. Coords are in working window space, not screen space!
+ */
+ void renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap = false);
+
+ /**
+ * Sets the current background image to be used by the RenderManager and immediately
+ * blits it to the screen. (It won't show up until the end of the frame)
+ *
+ * @param fileName The name of the image file
+ */
+ void setBackgroundImage(const Common::String &fileName);
+
+ /**
+ * Set the background position (_backgroundOffset). If the current RenderState is PANORAMA, the offset
+ * will be in the horizontal direction. If the current RenderState is TILT, the offset will be in the
+ * vertical direction.
+ *
+ * This method will not render anything on the screen. So if nothing else is called that renders the
+ * background, the change won't be seen until next frame.
+ *
+ * @param offset The amount to offset the background
+ */
+ void setBackgroundPosition(int offset);
+
+ /**
+ * Set the background scroll velocity. Negative velocities correspond to left / up scrolling and
+ * positive velocities correspond to right / down scrolling
+ *
+ * @param velocity Velocity
+ */
+ void setBackgroundVelocity(int velocity);
+
+ /**
+ * Converts a point in screen coordinate space to image coordinate space
+ *
+ * @param point Point in screen coordinate space
+ * @return Point in image coordinate space
+ */
+ const Common::Point screenSpaceToImageSpace(const Common::Point &point);
+ /**
+ * Converts a point in image coordinate space to ***PRE-WARP***
+ * working window coordinate space
+ *
+ * @param point Point in image coordinate space
+ * @return Point in PRE-WARP working window coordinate space
+ */
+ const Common::Point imageSpaceToWorkingWindowSpace(const Common::Point &point);
+
+ /**
+ * Clip a rectangle to the working window. If it returns false, the original rect
+ * is not inside the working window.
+ *
+ * @param rect The rectangle to clip against the working window
+ * @return Is rect at least partially inside the working window (true) or completely outside (false)
+ */
+ bool clipRectToWorkingWindow(Common::Rect &rect);
+
+ RenderTable *getRenderTable();
+ uint32 getCurrentBackgroundOffset();
+ const Graphics::Surface *getBackBuffer() { return &_backBuffer; }
+
+ /**
+ * Creates a copy of surface and transposes the data.
+ *
+ * Note: The user is responsible for calling free() on the returned surface
+ * and then deleting it
+ *
+ * @param surface The data to be transposed
+ * @return A copy of the surface with the data transposed
+ */
+ static Graphics::Surface *tranposeSurface(const Graphics::Surface *surface);
+
+private:
+ /**
+ * Renders a subRectangle of an image to the backbuffer. The destinationRect and SubRect
+ * will be clipped to image bound and to working window bounds
+ *
+ * @param buffer Pointer to (0, 0) of the image data
+ * @param imageWidth The width of the original image (not of the subRectangle)
+ * @param imageHeight The width of the original image (not of the subRectangle)
+ * @param horizontalPitch The horizontal pitch of the original image
+ * @param destinationX The x coordinate (in working window space) of where to put the final image
+ * @param destinationY The y coordinate (in working window space) of where to put the final image
+ * @param subRectangle A rectangle representing the part of the image that should be rendered
+ * @param wrap Should the image wrap (tile) if it doesn't completely fill the screen?
+ */
+ void renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap);
+
+ /**
+ * Reads an image file pixel data into a Surface buffer. In the process
+ * it converts the pixel data from RGB 555 to RGB 565. Also, if the image
+ * is transposed, it will un-transpose the pixel data. The function will
+ * call destination::create() if the dimensions of destination do not match
+ * up with the dimensions of the image.
+ *
+ * @param fileName The name of a .tga file
+ * @param destination A reference to the Surface to store the pixel data in
+ */
+ void readImageToSurface(const Common::String &fileName, Graphics::Surface &destination);
+
+ /**
+ * Move the background image by an offset. If we are currently in Panorama mode,
+ * the offset will correspond to a horizontal motion. If we are currently in Tilt mode,
+ * the offset will correspond to a vertical motion. This function should not be called
+ * if we are in Flat mode.
+ *
+ * The RenderManager will take care of wrapping the image.
+ * Ex: If the image has width 1400px, it is legal to offset 1500px.
+ *
+ * @param offset The amount to move the background
+ */
+ void moveBackground(int offset);
+};
+
+} // End of namespace ZVision
+
+#endif