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Diffstat (limited to 'engines/zvision/save_manager.h')
-rw-r--r-- | engines/zvision/save_manager.h | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/engines/zvision/save_manager.h b/engines/zvision/save_manager.h deleted file mode 100644 index b4770e68b2..0000000000 --- a/engines/zvision/save_manager.h +++ /dev/null @@ -1,91 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef ZVISION_SAVE_MANAGER_H -#define ZVISION_SAVE_MANAGER_H - -#include "common/savefile.h" - -namespace Common { -class String; -} - -namespace Graphics { -struct Surface; -} - -namespace ZVision { - -class ZVision; - -struct SaveGameHeader { - byte version; - Common::String saveName; - Graphics::Surface *thumbnail; - int saveYear, saveMonth, saveDay; - int saveHour, saveMinutes; -}; - -class SaveManager { -public: - SaveManager(ZVision *engine) : _engine(engine) {} - -private: - ZVision *_engine; - static const uint32 SAVEGAME_ID; - - enum { - SAVE_VERSION = 1 - }; - -public: - /** - * Called every room change. Saves the state of the room just before - * we switched rooms. Uses ZVision::generateAutoSaveFileName() to - * create the save file name. - */ - void autoSave(); - /** - * Copies the data from the last auto-save into a new save file. We - * can't use the current state data because the save menu *IS* a room. - * The file is named using ZVision::generateSaveFileName(slot) - * - * @param slot The save slot this save pertains to. Must be [1, 20] - * @param saveName The internal name for this save. This is NOT the name of the actual save file. - */ - void saveGame(uint slot, const Common::String &saveName); - /** - * Loads the state data from the save file that slot references. Uses - * ZVision::generateSaveFileName(slot) to get the save file name. - * - * @param slot The save slot to load. Must be [1, 20] - */ - Common::Error loadGame(uint slot); - -private: - void writeSaveGameData(Common::OutSaveFile *file); - bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header); -}; - -} // End of namespace ZVision - -#endif |