diff options
Diffstat (limited to 'engines/zvision/script_manager.cpp')
-rw-r--r-- | engines/zvision/script_manager.cpp | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp index 4ccbbef92d..586cc2af38 100644 --- a/engines/zvision/script_manager.cpp +++ b/engines/zvision/script_manager.cpp @@ -33,7 +33,7 @@ namespace ZVision { -ScriptManager::ScriptManager(ZVision *engine) : _engine(engine) {} +ScriptManager::ScriptManager(ZVision *engine) : _engine(engine), _changeLocation(false) {} void ScriptManager::initialize() { parseScrFile("universe.scr", true); @@ -42,6 +42,11 @@ void ScriptManager::initialize() { void ScriptManager::update(uint deltaTimeMillis) { updateNodes(deltaTimeMillis); checkPuzzleCriteria(); + + if (_changeLocation) { + changeLocationIntern(); + _changeLocation = false; + } } void ScriptManager::createReferenceTable() { @@ -178,6 +183,19 @@ void ScriptManager::addActionNode(const Common::SharedPtr<ActionNode> &node) { } void ScriptManager::changeLocation(char world, char room, char node, char view, uint32 x) { + _nextLocation.world = world; + _nextLocation.room = room; + _nextLocation.node = node; + _nextLocation.view = view; + _nextLocation.x = x; + + _changeLocation = true; +} + +void ScriptManager::changeLocationIntern() { + assert(_nextLocation.world != 0); + debug("Changing location to: %c %c %c %c %u", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view, _nextLocation.x); + // Clear all the containers _referenceTable.clear(); _puzzlesToCheck.clear(); @@ -186,16 +204,21 @@ void ScriptManager::changeLocation(char world, char room, char node, char view, _activeControls.clear(); // Parse into puzzles and controls - Common::String fileName = Common::String::format("%c%c%c%c.scr", world, room, node, view); + Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view); parseScrFile(fileName); // Create the puzzle reference table createReferenceTable(); - // Add all the puzzles to the stack to be checked + // Add all the local puzzles to the stack to be checked for (Common::List<Puzzle>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); iter++) { _puzzlesToCheck.push(&(*iter)); } + + // Add all the global puzzles to the stack to be checked + for (Common::List<Puzzle>::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); iter++) { + _puzzlesToCheck.push(&(*iter)); + } } } // End of namespace ZVision |