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-rw-r--r--engines/zvision/script_manager.cpp46
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/scriptManager.h"
+
+namespace ZVision {
+
+// TODO: Actually do something in the initialize or remove it
+void ScriptManager::initialize() {
+
+}
+
+byte ScriptManager::getStateValue(uint32 key) {
+ return _globalState[key];
+}
+
+void ScriptManager::setStateValue(uint32 key, byte value) {
+ _globalState[key] = value;
+}
+
+void ScriptManager::addToStateValue(uint32 key, byte valueToAdd) {
+ _globalState[key] += valueToAdd;
+}
+
+} // End of namespace ZVision