diff options
Diffstat (limited to 'engines/zvision/scripting/actions.cpp')
-rw-r--r-- | engines/zvision/scripting/actions.cpp | 401 |
1 files changed, 401 insertions, 0 deletions
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp new file mode 100644 index 0000000000..878fa752d5 --- /dev/null +++ b/engines/zvision/scripting/actions.cpp @@ -0,0 +1,401 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/actions.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/graphics/render_manager.h" +#include "zvision/sound/zork_raw.h" +#include "zvision/video/zork_avi_decoder.h" +#include "zvision/scripting/controls/timer_node.h" +#include "zvision/scripting/controls/animation_control.h" + +#include "common/file.h" + +#include "audio/decoders/wave.h" + + +namespace ZVision { + +////////////////////////////////////////////////////////////////////////////// +// ActionAdd +////////////////////////////////////////////////////////////////////////////// + +ActionAdd::ActionAdd(const Common::String &line) { + sscanf(line.c_str(), "%*[^(](%u,%u)", &_key, &_value); +} + +bool ActionAdd::execute(ZVision *engine) { + engine->getScriptManager()->addToStateValue(_key, _value); + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionAssign +////////////////////////////////////////////////////////////////////////////// + +ActionAssign::ActionAssign(const Common::String &line) { + sscanf(line.c_str(), "%*[^(](%u, %u)", &_key, &_value); +} + +bool ActionAssign::execute(ZVision *engine) { + engine->getScriptManager()->setStateValue(_key, _value); + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionAttenuate +////////////////////////////////////////////////////////////////////////////// + +ActionAttenuate::ActionAttenuate(const Common::String &line) { + sscanf(line.c_str(), "%*[^(](%u, %d)", &_key, &_attenuation); +} + +bool ActionAttenuate::execute(ZVision *engine) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionChangeLocation +////////////////////////////////////////////////////////////////////////////// + +ActionChangeLocation::ActionChangeLocation(const Common::String &line) { + sscanf(line.c_str(), "%*[^(](%c,%c,%c%c,%u)", &_world, &_room, &_node, &_view, &_offset); +} + +bool ActionChangeLocation::execute(ZVision *engine) { + // We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking + engine->getScriptManager()->changeLocation(_world, _room, _node, _view, _offset); + // Tell the puzzle system to stop checking any more puzzles + return false; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionCrossfade +////////////////////////////////////////////////////////////////////////////// + +ActionCrossfade::ActionCrossfade(const Common::String &line) { + sscanf(line.c_str(), + "%*[^(](%u %u %u %u %u %u %u)", + &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis); +} + +bool ActionCrossfade::execute(ZVision *engine) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionDisableControl +////////////////////////////////////////////////////////////////////////////// + +ActionDisableControl::ActionDisableControl(const Common::String &line) { + sscanf(line.c_str(), "%*[^(](%u)", &_key); +} + +bool ActionDisableControl::execute(ZVision *engine) { + debug("Disabling control %u", _key); + + ScriptManager *scriptManager = engine->getScriptManager(); + scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED); + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionEnableControl +////////////////////////////////////////////////////////////////////////////// + +ActionEnableControl::ActionEnableControl(const Common::String &line) { + sscanf(line.c_str(), "%*[^(](%u)", &_key); +} + +bool ActionEnableControl::execute(ZVision *engine) { + debug("Enabling control %u", _key); + + ScriptManager *scriptManager = engine->getScriptManager(); + scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) & ~ScriptManager::DISABLED); + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionMusic +////////////////////////////////////////////////////////////////////////////// + +ActionMusic::ActionMusic(const Common::String &line) : _volume(255) { + uint type; + char fileNameBuffer[25]; + uint loop; + uint volume = 255; + + sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%u %25s %u %u)", &_key, &type, fileNameBuffer, &loop, &volume); + + // type 4 are midi sound effect files + if (type == 4) { + _soundType = Audio::Mixer::kSFXSoundType; + _fileName = Common::String::format("midi/%s/%u.wav", fileNameBuffer, loop); + _loop = false; + } else { + // TODO: See what the other types are so we can specify the correct Mixer::SoundType. In the meantime use kPlainSoundType + _soundType = Audio::Mixer::kPlainSoundType; + _fileName = Common::String(fileNameBuffer); + _loop = loop == 1 ? true : false; + } + + // Volume is optional. If it doesn't appear, assume full volume + if (volume != 255) { + // Volume in the script files is mapped to [0, 100], but the ScummVM mixer uses [0, 255] + _volume = volume * 255 / 100; + } +} + +bool ActionMusic::execute(ZVision *engine) { + Audio::RewindableAudioStream *audioStream; + + if (_fileName.contains(".wav")) { + Common::File *file = new Common::File(); + if (file->open(_fileName)) { + audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES); + } else { + warning("Unable to open %s", _fileName.c_str()); + return false; + } + } else { + audioStream = makeRawZorkStream(_fileName, engine); + } + + if (_loop) { + Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES); + engine->_mixer->playStream(_soundType, 0, loopingAudioStream, -1, _volume); + } else { + engine->_mixer->playStream(_soundType, 0, audioStream, -1, _volume); + } + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionPreloadAnimation +////////////////////////////////////////////////////////////////////////////// + +ActionPreloadAnimation::ActionPreloadAnimation(const Common::String &line) { + char fileName[25]; + + // The two %*u are always 0 and dont seem to have a use + sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%25s %*u %*u %u %u)", &_key, fileName, &_mask, &_framerate); + + _fileName = Common::String(fileName); +} + +bool ActionPreloadAnimation::execute(ZVision *engine) { + // TODO: We ignore the mask and framerate atm. Mask refers to a key color used for binary alpha. We assume the framerate is the default framerate embedded in the videos + + // TODO: Check if the Control already exists + + // Create the control, but disable it until PlayPreload is called + ScriptManager *scriptManager = engine->getScriptManager(); + scriptManager->addControl(new AnimationControl(engine, _key, _fileName)); + scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED); + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionPlayAnimation +////////////////////////////////////////////////////////////////////////////// + +ActionPlayAnimation::ActionPlayAnimation(const Common::String &line) { + char fileName[25]; + + // The two %*u are always 0 and dont seem to have a use + sscanf(line.c_str(), + "%*[^:]:%*[^:]:%u(%25s %u %u %u %u %u %u %u %*u %*u %u %u)", + &_key, fileName, &_x, &_y, &_width, &_height, &_start, &_end, &_loopCount, &_mask, &_framerate); + + _fileName = Common::String(fileName); +} + +bool ActionPlayAnimation::execute(ZVision *engine) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionPlayPreloadAnimation +////////////////////////////////////////////////////////////////////////////// + +ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(const Common::String &line) { + sscanf(line.c_str(), + "%*[^:]:%*[^:]:%u(%u %u %u %u %u %u %u %u)", + &_animationKey, &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount); +} + +bool ActionPlayPreloadAnimation::execute(ZVision *engine) { + // Find the control + AnimationControl *control = (AnimationControl *)engine->getScriptManager()->getControl(_controlKey); + + // Set the needed values within the control + control->setAnimationKey(_animationKey); + control->setLoopCount(_loopCount); + control->setXPos(_x1); + control->setYPost(_y1); + + // Enable the control. ScriptManager will take care of the rest + control->enable(); + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionQuit +////////////////////////////////////////////////////////////////////////////// + +bool ActionQuit::execute(ZVision *engine) { + engine->quitGame(); + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionRandom +////////////////////////////////////////////////////////////////////////////// + +ActionRandom::ActionRandom(const Common::String &line) { + sscanf(line.c_str(), "%*[^:]:%*[^:]:%u, %u)", &_key, &_max); +} + +bool ActionRandom::execute(ZVision *engine) { + uint randNumber = engine->getRandomSource()->getRandomNumber(_max); + engine->getScriptManager()->setStateValue(_key, randNumber); + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionSetPartialScreen +////////////////////////////////////////////////////////////////////////////// + +ActionSetPartialScreen::ActionSetPartialScreen(const Common::String &line) { + char fileName[25]; + uint color; + + sscanf(line.c_str(), "%*[^(](%u %u %25s %*u %u)", &_x, &_y, fileName, &color); + + _fileName = Common::String(fileName); + + if (color > 0xFFFF) { + warning("Background color for ActionSetPartialScreen is bigger than a uint16"); + } + _backgroundColor = color; +} + +bool ActionSetPartialScreen::execute(ZVision *engine) { + RenderManager *renderManager = engine->getRenderManager(); + + if (_backgroundColor > 0) { + renderManager->clearWorkingWindowTo555Color(_backgroundColor); + } + renderManager->renderImageToScreen(_fileName, _x, _y); + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionSetScreen +////////////////////////////////////////////////////////////////////////////// + +ActionSetScreen::ActionSetScreen(const Common::String &line) { + char fileName[25]; + sscanf(line.c_str(), "%*[^(](%25[^)])", fileName); + + _fileName = Common::String(fileName); +} + +bool ActionSetScreen::execute(ZVision *engine) { + engine->getRenderManager()->setBackgroundImage(_fileName); + + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionStreamVideo +////////////////////////////////////////////////////////////////////////////// + +ActionStreamVideo::ActionStreamVideo(const Common::String &line) { + char fileName[25]; + uint skippable; + + sscanf(line.c_str(), "%*[^(](%25s %u %u %u %u %u %u)", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skippable); + + _fileName = Common::String(fileName); + _skippable = (skippable == 0) ? false : true; +} + +bool ActionStreamVideo::execute(ZVision *engine) { + ZorkAVIDecoder decoder; + if (!decoder.loadFile(_fileName)) { + return true; + } + + Common::Rect destRect; + if ((_flags & DIFFERENT_DIMENSIONS) == DIFFERENT_DIMENSIONS) { + destRect = Common::Rect(_x1, _y1, _x2, _y2); + } + + engine->playVideo(decoder, destRect, _skippable); + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionTimer +////////////////////////////////////////////////////////////////////////////// + +ActionTimer::ActionTimer(const Common::String &line) { + sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%u)", &_key, &_time); +} + +bool ActionTimer::execute(ZVision *engine) { + engine->getScriptManager()->addControl(new TimerNode(engine, _key, _time)); + return true; +} + +} // End of namespace ZVision |