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-rw-r--r--engines/zvision/scripting/actions.cpp401
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/actions.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/sound/zork_raw.h"
+#include "zvision/video/zork_avi_decoder.h"
+#include "zvision/scripting/controls/timer_node.h"
+#include "zvision/scripting/controls/animation_control.h"
+
+#include "common/file.h"
+
+#include "audio/decoders/wave.h"
+
+
+namespace ZVision {
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionAdd
+//////////////////////////////////////////////////////////////////////////////
+
+ActionAdd::ActionAdd(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^(](%u,%u)", &_key, &_value);
+}
+
+bool ActionAdd::execute(ZVision *engine) {
+ engine->getScriptManager()->addToStateValue(_key, _value);
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionAssign
+//////////////////////////////////////////////////////////////////////////////
+
+ActionAssign::ActionAssign(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^(](%u, %u)", &_key, &_value);
+}
+
+bool ActionAssign::execute(ZVision *engine) {
+ engine->getScriptManager()->setStateValue(_key, _value);
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionAttenuate
+//////////////////////////////////////////////////////////////////////////////
+
+ActionAttenuate::ActionAttenuate(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^(](%u, %d)", &_key, &_attenuation);
+}
+
+bool ActionAttenuate::execute(ZVision *engine) {
+ // TODO: Implement
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionChangeLocation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionChangeLocation::ActionChangeLocation(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^(](%c,%c,%c%c,%u)", &_world, &_room, &_node, &_view, &_offset);
+}
+
+bool ActionChangeLocation::execute(ZVision *engine) {
+ // We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking
+ engine->getScriptManager()->changeLocation(_world, _room, _node, _view, _offset);
+ // Tell the puzzle system to stop checking any more puzzles
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionCrossfade
+//////////////////////////////////////////////////////////////////////////////
+
+ActionCrossfade::ActionCrossfade(const Common::String &line) {
+ sscanf(line.c_str(),
+ "%*[^(](%u %u %u %u %u %u %u)",
+ &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis);
+}
+
+bool ActionCrossfade::execute(ZVision *engine) {
+ // TODO: Implement
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionDisableControl
+//////////////////////////////////////////////////////////////////////////////
+
+ActionDisableControl::ActionDisableControl(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^(](%u)", &_key);
+}
+
+bool ActionDisableControl::execute(ZVision *engine) {
+ debug("Disabling control %u", _key);
+
+ ScriptManager *scriptManager = engine->getScriptManager();
+ scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionEnableControl
+//////////////////////////////////////////////////////////////////////////////
+
+ActionEnableControl::ActionEnableControl(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^(](%u)", &_key);
+}
+
+bool ActionEnableControl::execute(ZVision *engine) {
+ debug("Enabling control %u", _key);
+
+ ScriptManager *scriptManager = engine->getScriptManager();
+ scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) & ~ScriptManager::DISABLED);
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionMusic
+//////////////////////////////////////////////////////////////////////////////
+
+ActionMusic::ActionMusic(const Common::String &line) : _volume(255) {
+ uint type;
+ char fileNameBuffer[25];
+ uint loop;
+ uint volume = 255;
+
+ sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%u %25s %u %u)", &_key, &type, fileNameBuffer, &loop, &volume);
+
+ // type 4 are midi sound effect files
+ if (type == 4) {
+ _soundType = Audio::Mixer::kSFXSoundType;
+ _fileName = Common::String::format("midi/%s/%u.wav", fileNameBuffer, loop);
+ _loop = false;
+ } else {
+ // TODO: See what the other types are so we can specify the correct Mixer::SoundType. In the meantime use kPlainSoundType
+ _soundType = Audio::Mixer::kPlainSoundType;
+ _fileName = Common::String(fileNameBuffer);
+ _loop = loop == 1 ? true : false;
+ }
+
+ // Volume is optional. If it doesn't appear, assume full volume
+ if (volume != 255) {
+ // Volume in the script files is mapped to [0, 100], but the ScummVM mixer uses [0, 255]
+ _volume = volume * 255 / 100;
+ }
+}
+
+bool ActionMusic::execute(ZVision *engine) {
+ Audio::RewindableAudioStream *audioStream;
+
+ if (_fileName.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (file->open(_fileName)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ } else {
+ warning("Unable to open %s", _fileName.c_str());
+ return false;
+ }
+ } else {
+ audioStream = makeRawZorkStream(_fileName, engine);
+ }
+
+ if (_loop) {
+ Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
+ engine->_mixer->playStream(_soundType, 0, loopingAudioStream, -1, _volume);
+ } else {
+ engine->_mixer->playStream(_soundType, 0, audioStream, -1, _volume);
+ }
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPreloadAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPreloadAnimation::ActionPreloadAnimation(const Common::String &line) {
+ char fileName[25];
+
+ // The two %*u are always 0 and dont seem to have a use
+ sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%25s %*u %*u %u %u)", &_key, fileName, &_mask, &_framerate);
+
+ _fileName = Common::String(fileName);
+}
+
+bool ActionPreloadAnimation::execute(ZVision *engine) {
+ // TODO: We ignore the mask and framerate atm. Mask refers to a key color used for binary alpha. We assume the framerate is the default framerate embedded in the videos
+
+ // TODO: Check if the Control already exists
+
+ // Create the control, but disable it until PlayPreload is called
+ ScriptManager *scriptManager = engine->getScriptManager();
+ scriptManager->addControl(new AnimationControl(engine, _key, _fileName));
+ scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPlayAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPlayAnimation::ActionPlayAnimation(const Common::String &line) {
+ char fileName[25];
+
+ // The two %*u are always 0 and dont seem to have a use
+ sscanf(line.c_str(),
+ "%*[^:]:%*[^:]:%u(%25s %u %u %u %u %u %u %u %*u %*u %u %u)",
+ &_key, fileName, &_x, &_y, &_width, &_height, &_start, &_end, &_loopCount, &_mask, &_framerate);
+
+ _fileName = Common::String(fileName);
+}
+
+bool ActionPlayAnimation::execute(ZVision *engine) {
+ // TODO: Implement
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPlayPreloadAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(const Common::String &line) {
+ sscanf(line.c_str(),
+ "%*[^:]:%*[^:]:%u(%u %u %u %u %u %u %u %u)",
+ &_animationKey, &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount);
+}
+
+bool ActionPlayPreloadAnimation::execute(ZVision *engine) {
+ // Find the control
+ AnimationControl *control = (AnimationControl *)engine->getScriptManager()->getControl(_controlKey);
+
+ // Set the needed values within the control
+ control->setAnimationKey(_animationKey);
+ control->setLoopCount(_loopCount);
+ control->setXPos(_x1);
+ control->setYPost(_y1);
+
+ // Enable the control. ScriptManager will take care of the rest
+ control->enable();
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionQuit
+//////////////////////////////////////////////////////////////////////////////
+
+bool ActionQuit::execute(ZVision *engine) {
+ engine->quitGame();
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionRandom
+//////////////////////////////////////////////////////////////////////////////
+
+ActionRandom::ActionRandom(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^:]:%*[^:]:%u, %u)", &_key, &_max);
+}
+
+bool ActionRandom::execute(ZVision *engine) {
+ uint randNumber = engine->getRandomSource()->getRandomNumber(_max);
+ engine->getScriptManager()->setStateValue(_key, randNumber);
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionSetPartialScreen
+//////////////////////////////////////////////////////////////////////////////
+
+ActionSetPartialScreen::ActionSetPartialScreen(const Common::String &line) {
+ char fileName[25];
+ uint color;
+
+ sscanf(line.c_str(), "%*[^(](%u %u %25s %*u %u)", &_x, &_y, fileName, &color);
+
+ _fileName = Common::String(fileName);
+
+ if (color > 0xFFFF) {
+ warning("Background color for ActionSetPartialScreen is bigger than a uint16");
+ }
+ _backgroundColor = color;
+}
+
+bool ActionSetPartialScreen::execute(ZVision *engine) {
+ RenderManager *renderManager = engine->getRenderManager();
+
+ if (_backgroundColor > 0) {
+ renderManager->clearWorkingWindowTo555Color(_backgroundColor);
+ }
+ renderManager->renderImageToScreen(_fileName, _x, _y);
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionSetScreen
+//////////////////////////////////////////////////////////////////////////////
+
+ActionSetScreen::ActionSetScreen(const Common::String &line) {
+ char fileName[25];
+ sscanf(line.c_str(), "%*[^(](%25[^)])", fileName);
+
+ _fileName = Common::String(fileName);
+}
+
+bool ActionSetScreen::execute(ZVision *engine) {
+ engine->getRenderManager()->setBackgroundImage(_fileName);
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionStreamVideo
+//////////////////////////////////////////////////////////////////////////////
+
+ActionStreamVideo::ActionStreamVideo(const Common::String &line) {
+ char fileName[25];
+ uint skippable;
+
+ sscanf(line.c_str(), "%*[^(](%25s %u %u %u %u %u %u)", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skippable);
+
+ _fileName = Common::String(fileName);
+ _skippable = (skippable == 0) ? false : true;
+}
+
+bool ActionStreamVideo::execute(ZVision *engine) {
+ ZorkAVIDecoder decoder;
+ if (!decoder.loadFile(_fileName)) {
+ return true;
+ }
+
+ Common::Rect destRect;
+ if ((_flags & DIFFERENT_DIMENSIONS) == DIFFERENT_DIMENSIONS) {
+ destRect = Common::Rect(_x1, _y1, _x2, _y2);
+ }
+
+ engine->playVideo(decoder, destRect, _skippable);
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionTimer
+//////////////////////////////////////////////////////////////////////////////
+
+ActionTimer::ActionTimer(const Common::String &line) {
+ sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%u)", &_key, &_time);
+}
+
+bool ActionTimer::execute(ZVision *engine) {
+ engine->getScriptManager()->addControl(new TimerNode(engine, _key, _time));
+ return true;
+}
+
+} // End of namespace ZVision