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-rw-r--r--engines/zvision/scripting/actions.h335
1 files changed, 217 insertions, 118 deletions
diff --git a/engines/zvision/scripting/actions.h b/engines/zvision/scripting/actions.h
index 01457d21cc..ff19fc54fc 100644
--- a/engines/zvision/scripting/actions.h
+++ b/engines/zvision/scripting/actions.h
@@ -24,14 +24,16 @@
#define ZVISION_ACTIONS_H
#include "common/str.h"
+#include "common/rect.h"
#include "audio/mixer.h"
-
namespace ZVision {
// Forward declaration of ZVision. This file is included before ZVision is declared
class ZVision;
+class ScriptManager;
+class ValueSlot;
/**
* The base class that represents any action that a Puzzle can take.
@@ -39,6 +41,7 @@ class ZVision;
*/
class ResultAction {
public:
+ ResultAction(ZVision *engine, int32 slotkey);
virtual ~ResultAction() {}
/**
* This is called by the script system whenever a Puzzle's criteria are found to be true.
@@ -48,75 +51,48 @@ public:
* @param engine A pointer to the base engine so the ResultAction can access all the necessary methods
* @return Should the script system continue to test any remaining puzzles (true) or immediately break and go on to the next frame (false)
*/
- virtual bool execute(ZVision *engine) = 0;
-};
-
-
-// The different types of actions
-// DEBUG,
-// DISABLE_CONTROL,
-// DISABLE_VENUS,
-// DISPLAY_MESSAGE,
-// DISSOLVE,
-// DISTORT,
-// ENABLE_CONTROL,
-// FLUSH_MOUSE_EVENTS,
-// INVENTORY,
-// KILL,
-// MENU_BAR_ENABLE,
-// MUSIC,
-// PAN_TRACK,
-// PLAY_PRELOAD,
-// PREFERENCES,
-// QUIT,
-// RANDOM,
-// REGION,
-// RESTORE_GAME,
-// ROTATE_TO,
-// SAVE_GAME,
-// SET_PARTIAL_SCREEN,
-// SET_SCREEN,
-// SET_VENUS,
-// STOP,
-// STREAM_VIDEO,
-// SYNC_SOUND,
-// TTY_TEXT,
-// UNIVERSE_MUSIC,
+ virtual bool execute() = 0;
+protected:
+ ZVision *_engine;
+ ScriptManager *_scriptManager;
+ int32 _slotKey;
+};
class ActionAdd : public ResultAction {
public:
- ActionAdd(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
- uint _value;
+ int _value;
};
class ActionAssign : public ResultAction {
public:
- ActionAssign(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionAssign();
+ bool execute();
private:
uint32 _key;
- uint _value;
+ ValueSlot *_value;
};
class ActionAttenuate : public ResultAction {
public:
- ActionAttenuate(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
- int _attenuation;
+ int32 _attenuation;
};
class ActionChangeLocation : public ResultAction {
public:
- ActionChangeLocation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
char _world;
@@ -128,121 +104,169 @@ private:
class ActionCrossfade : public ResultAction {
public:
- ActionCrossfade(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _keyOne;
uint32 _keyTwo;
- uint _oneStartVolume;
- uint _twoStartVolume;
- uint _oneEndVolume;
- uint _twoEndVolume;
- uint _timeInMillis;
+ int32 _oneStartVolume;
+ int32 _twoStartVolume;
+ int32 _oneEndVolume;
+ int32 _twoEndVolume;
+ int32 _timeInMillis;
};
-class ActionDebug : public ResultAction {
+class ActionCursor : public ResultAction {
public:
- ActionDebug(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
+ uint8 _action;
};
class ActionDelayRender : public ResultAction {
public:
- ActionDelayRender(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDelayRender(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
- // TODO: Check if this should actually be frames or if it should be milliseconds/seconds
- uint32 framesToDelay;
+ uint32 _framesToDelay;
};
class ActionDisableControl : public ResultAction {
public:
- ActionDisableControl(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
};
-class ActionDisableVenus : public ResultAction {
+class ActionDisplayMessage : public ResultAction {
public:
- ActionDisableVenus(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDisplayMessage(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
+ int16 _control;
+ int16 _msgid;
};
-class ActionDisplayMessage : public ResultAction {
+class ActionDissolve : public ResultAction {
public:
- ActionDisplayMessage(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDissolve(ZVision *engine);
+ bool execute();
+};
+
+class ActionDistort : public ResultAction {
+public:
+ ActionDistort(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionDistort();
+ bool execute();
private:
+ int16 _distSlot;
+ int16 _speed;
+ float _startAngle;
+ float _endAngle;
+ float _startLineScale;
+ float _endLineScale;
};
-class ActionDissolve : public ResultAction {
+class ActionEnableControl : public ResultAction {
public:
- ActionDissolve();
- bool execute(ZVision *engine);
+ ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
};
-class ActionDistort : public ResultAction {
+class ActionFlushMouseEvents : public ResultAction {
public:
- ActionDistort(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionFlushMouseEvents(ZVision *engine, int32 slotkey);
+ bool execute();
+};
+class ActionInventory : public ResultAction {
+public:
+ ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
+ int8 _type;
+ int32 _key;
};
-class ActionEnableControl : public ResultAction {
+class ActionKill : public ResultAction {
public:
- ActionEnableControl(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionKill(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
+ uint32 _type;
+};
+
+class ActionMenuBarEnable : public ResultAction {
+public:
+ ActionMenuBarEnable(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ uint16 _menus;
};
class ActionMusic : public ResultAction {
public:
- ActionMusic(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global);
+ ~ActionMusic();
+ bool execute();
private:
- uint32 _key;
- Audio::Mixer::SoundType _soundType;
Common::String _fileName;
bool _loop;
- byte _volume;
+ ValueSlot *_volume;
+ bool _universe;
+ bool _midi;
+ int8 _note;
+ int8 _prog;
+};
+
+class ActionPanTrack : public ResultAction {
+public:
+ ActionPanTrack(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPanTrack();
+ bool execute();
+
+private:
+ int32 _pos;
+ uint32 _musicSlot;
};
class ActionPlayAnimation : public ResultAction {
public:
- ActionPlayAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPlayAnimation();
+ bool execute();
private:
- uint32 _key;
Common::String _fileName;
uint32 _x;
uint32 _y;
- uint32 _width;
- uint32 _height;
+ uint32 _x2;
+ uint32 _y2;
uint32 _start;
uint32 _end;
- uint _mask;
- uint _framerate;
- uint _loopCount;
+ int32 _mask;
+ int32 _framerate;
+ int32 _loopCount;
};
class ActionPlayPreloadAnimation : public ResultAction {
public:
- ActionPlayPreloadAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _animationKey;
@@ -258,64 +282,119 @@ private:
class ActionPreloadAnimation : public ResultAction {
public:
- ActionPreloadAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPreloadAnimation();
+ bool execute();
private:
- uint32 _key;
Common::String _fileName;
- uint _mask;
- uint _framerate;
+ int32 _mask;
+ int32 _framerate;
+};
+
+class ActionPreferences : public ResultAction {
+public:
+ ActionPreferences(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ bool _save;
};
class ActionQuit : public ResultAction {
public:
- ActionQuit() {}
- bool execute(ZVision *engine);
+ ActionQuit(ZVision *engine, int32 slotkey) : ResultAction(engine, slotkey) {}
+ bool execute();
};
-// TODO: See if this exists in ZGI. It doesn't in ZNem
+class ActionRegion : public ResultAction {
+public:
+ ActionRegion(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionRegion();
+ bool execute();
+
+private:
+ Common::String _art;
+ Common::String _custom;
+ Common::Rect _rect;
+ uint16 _delay;
+ uint16 _type;
+ uint16 _unk1;
+ uint16 _unk2;
+};
+
+// Only used by ZGI (locations cd6e, cd6k, dg2f, dg4e, dv1j)
class ActionUnloadAnimation : public ResultAction {
public:
- ActionUnloadAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionUnloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ uint32 _key;
};
class ActionRandom : public ResultAction {
public:
- ActionRandom(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionRandom();
+ bool execute();
private:
- uint32 _key;
- uint _max;
+ ValueSlot *_max;
+};
+
+class ActionRestoreGame : public ResultAction {
+public:
+ ActionRestoreGame(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ Common::String _fileName;
+};
+
+class ActionRotateTo : public ResultAction {
+public:
+ ActionRotateTo(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ int32 _toPos;
+ int32 _time;
};
class ActionSetPartialScreen : public ResultAction {
public:
- ActionSetPartialScreen(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint _x;
uint _y;
Common::String _fileName;
- uint16 _backgroundColor;
+ int32 _backgroundColor;
};
class ActionSetScreen : public ResultAction {
public:
- ActionSetScreen(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
Common::String _fileName;
};
+class ActionStop : public ResultAction {
+public:
+ ActionStop(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
class ActionStreamVideo : public ResultAction {
public:
- ActionStreamVideo(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
enum {
@@ -331,16 +410,36 @@ private:
bool _skippable;
};
-class ActionTimer : public ResultAction {
+class ActionSyncSound : public ResultAction {
public:
- ActionTimer(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionSyncSound(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
- uint32 _key;
- uint _time;
+ int _syncto;
+ Common::String _fileName;
};
+class ActionTimer : public ResultAction {
+public:
+ ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTimer();
+ bool execute();
+private:
+ ValueSlot *_time;
+};
+
+class ActionTtyText : public ResultAction {
+public:
+ ActionTtyText(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTtyText();
+ bool execute();
+
+private:
+ Common::String _filename;
+ uint32 _delay;
+ Common::Rect _r;
+};
} // End of namespace ZVision
#endif