aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/scripting/scr_file_handling.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/zvision/scripting/scr_file_handling.cpp')
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp373
1 files changed, 255 insertions, 118 deletions
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index 753ce4ac6a..edc1b8622c 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,33 +22,38 @@
#include "common/scummsys.h"
+#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
-#include "zvision/utility/utility.h"
#include "zvision/scripting/puzzle.h"
#include "zvision/scripting/actions.h"
#include "zvision/scripting/controls/push_toggle_control.h"
#include "zvision/scripting/controls/lever_control.h"
+#include "zvision/scripting/controls/slot_control.h"
+#include "zvision/scripting/controls/save_control.h"
+#include "zvision/scripting/controls/input_control.h"
+#include "zvision/scripting/controls/safe_control.h"
+#include "zvision/scripting/controls/hotmov_control.h"
+#include "zvision/scripting/controls/fist_control.h"
+#include "zvision/scripting/controls/paint_control.h"
+#include "zvision/scripting/controls/titler_control.h"
#include "common/textconsole.h"
#include "common/file.h"
#include "common/tokenizer.h"
-
namespace ZVision {
-void ScriptManager::parseScrFile(const Common::String &fileName, bool isGlobal) {
+void ScriptManager::parseScrFile(const Common::String &fileName, ScriptScope &scope) {
Common::File file;
- if (!file.open(fileName)) {
- warning("Script file not found: %s", fileName.c_str());
- return;
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
+ error("Script file not found: %s", fileName.c_str());
}
- while(!file.eos()) {
+ while (!file.eos()) {
Common::String line = file.readLine();
if (file.err()) {
- warning("Error parsing scr file: %s", fileName.c_str());
- return;
+ error("Error parsing scr file: %s", fileName.c_str());
}
trimCommentsAndWhiteSpace(&line);
@@ -57,18 +62,19 @@ void ScriptManager::parseScrFile(const Common::String &fileName, bool isGlobal)
if (line.matchString("puzzle:*", true)) {
Puzzle *puzzle = new Puzzle();
- sscanf(line.c_str(),"puzzle:%u",&(puzzle->key));
-
+ sscanf(line.c_str(), "puzzle:%u", &(puzzle->key));
+ if (getStateFlag(puzzle->key) & Puzzle::ONCE_PER_INST)
+ setStateValue(puzzle->key, 0);
parsePuzzle(puzzle, file);
- if (isGlobal) {
- _globalPuzzles.push_back(puzzle);
- } else {
- _activePuzzles.push_back(puzzle);
- }
+ scope.puzzles.push_back(puzzle);
+
} else if (line.matchString("control:*", true)) {
- parseControl(line, file);
+ Control *ctrl = parseControl(line, file);
+ if (ctrl)
+ scope.controls.push_back(ctrl);
}
}
+ scope.procCount = 0;
}
void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stream) {
@@ -77,23 +83,41 @@ void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stre
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("criteria {", true)) {
- parseCriteria(stream, puzzle->criteriaList);
+ parseCriteria(stream, puzzle->criteriaList, puzzle->key);
} else if (line.matchString("results {", true)) {
parseResults(stream, puzzle->resultActions);
+
+ // WORKAROUND for a script bug in Zork Nemesis, room ve5e (tuning
+ // fork box closeup). If the player leaves the screen while the
+ // box is open, puzzle 19398 shows the animation where the box
+ // closes, but the box state (state variable 19397) is not updated.
+ // We insert the missing assignment for the box state here.
+ // Fixes bug #6803.
+ if (_engine->getGameId() == GID_NEMESIS && puzzle->key == 19398)
+ puzzle->resultActions.push_back(new ActionAssign(_engine, 11, "19397, 0"));
} else if (line.matchString("flags {", true)) {
- setStateFlags(puzzle->key, parseFlags(stream));
+ setStateFlag(puzzle->key, parseFlags(stream));
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
+
+ puzzle->addedBySetState = false;
}
-bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList) const {
+bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList, uint32 key) const {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
+ // Skip any commented out criteria. If all the criteria are commented out,
+ // we might end up with an invalid criteria list (bug #6776).
+ while (line.empty()) {
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ }
+
// Criteria can be empty
if (line.contains('}')) {
return false;
@@ -102,6 +126,21 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
// Create a new List to hold the CriteriaEntries
criteriaList.push_back(Common::List<Puzzle::CriteriaEntry>());
+ // WORKAROUND for a script bug in Zork: Nemesis, room td9e (fist puzzle)
+ // Since we patch the script that triggers when manipulating the left fist
+ // (below), we add an additional check for the left fist sound, so that it
+ // doesn't get killed immediately when the left fist animation starts.
+ // Together with the workaround below, it fixes bug #6783.
+ if (_engine->getGameId() == GID_NEMESIS && key == 3594) {
+ Puzzle::CriteriaEntry entry;
+ entry.key = 567;
+ entry.criteriaOperator = Puzzle::NOT_EQUAL_TO;
+ entry.argumentIsAKey = false;
+ entry.argument = 1;
+
+ criteriaList.back().push_back(entry);
+ }
+
while (!stream.eos() && !line.contains('}')) {
Puzzle::CriteriaEntry entry;
@@ -113,6 +152,13 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
token = tokenizer.nextToken();
sscanf(token.c_str(), "[%u]", &(entry.key));
+ // WORKAROUND for a script bug in Zork: Nemesis, room td9e (fist puzzle)
+ // Check for the state of animation 567 (left fist) when manipulating
+ // the fingers of the left fist (puzzle slots 3582, 3583).
+ // Together with the workaround above, it fixes bug #6783.
+ if (_engine->getGameId() == GID_NEMESIS && (key == 3582 || key == 3583) && entry.key == 568)
+ entry.key = 567;
+
// Parse the operator out of the second token
token = tokenizer.nextToken();
if (token.c_str()[0] == '=')
@@ -124,9 +170,17 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
else if (token.c_str()[0] == '<')
entry.criteriaOperator = Puzzle::LESS_THAN;
+ // There are supposed to be three tokens, but there is no
+ // guarantee that there will be a space between the second and
+ // the third one (bug #6774)
+ if (token.size() == 1) {
+ token = tokenizer.nextToken();
+ } else {
+ token.deleteChar(0);
+ }
+
// First determine if the last token is an id or a value
// Then parse it into 'argument'
- token = tokenizer.nextToken();
if (token.contains('[')) {
sscanf(token.c_str(), "[%u]", &(entry.argument));
entry.argumentIsAKey = true;
@@ -148,103 +202,154 @@ void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::Lis
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
// TODO: Re-order the if-then statements in order of highest occurrence
while (!stream.eos() && !line.contains('}')) {
if (line.empty()) {
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
-
+ line.toLowercase();
continue;
}
- // Parse for the action type
- if (line.matchString("*:add*", true)) {
- actionList.push_back(new ActionAdd(line));
- } else if (line.matchString("*:animplay*", true)) {
- actionList.push_back(new ActionPlayAnimation(line));
- } else if (line.matchString("*:animpreload*", true)) {
- actionList.push_back(new ActionPreloadAnimation(line));
- } else if (line.matchString("*:animunload*", true)) {
- //actionList.push_back(new ActionUnloadAnimation(line));
- } else if (line.matchString("*:attenuate*", true)) {
- // TODO: Implement ActionAttenuate
- } else if (line.matchString("*:assign*", true)) {
- actionList.push_back(new ActionAssign(line));
- } else if (line.matchString("*:change_location*", true)) {
- actionList.push_back(new ActionChangeLocation(line));
- } else if (line.matchString("*:crossfade*", true)) {
- // TODO: Implement ActionCrossfade
- } else if (line.matchString("*:debug*", true)) {
- // TODO: Implement ActionDebug
- } else if (line.matchString("*:delay_render*", true)) {
- // TODO: Implement ActionDelayRender
- } else if (line.matchString("*:disable_control*", true)) {
- actionList.push_back(new ActionDisableControl(line));
- } else if (line.matchString("*:disable_venus*", true)) {
- // TODO: Implement ActionDisableVenus
- } else if (line.matchString("*:display_message*", true)) {
- // TODO: Implement ActionDisplayMessage
- } else if (line.matchString("*:dissolve*", true)) {
- // TODO: Implement ActionDissolve
- } else if (line.matchString("*:distort*", true)) {
- // TODO: Implement ActionDistort
- } else if (line.matchString("*:enable_control*", true)) {
- actionList.push_back(new ActionEnableControl(line));
- } else if (line.matchString("*:flush_mouse_events*", true)) {
- // TODO: Implement ActionFlushMouseEvents
- } else if (line.matchString("*:inventory*", true)) {
- // TODO: Implement ActionInventory
- } else if (line.matchString("*:kill*", true)) {
- // TODO: Implement ActionKill
- } else if (line.matchString("*:menu_bar_enable*", true)) {
- // TODO: Implement ActionMenuBarEnable
- } else if (line.matchString("*:music*", true)) {
- actionList.push_back(new ActionMusic(line));
- } else if (line.matchString("*:pan_track*", true)) {
- // TODO: Implement ActionPanTrack
- } else if (line.matchString("*:playpreload*", true)) {
- actionList.push_back(new ActionPlayPreloadAnimation(line));
- } else if (line.matchString("*:preferences*", true)) {
- // TODO: Implement ActionPreferences
- } else if (line.matchString("*:quit*", true)) {
- actionList.push_back(new ActionQuit());
- } else if (line.matchString("*:random*", true)) {
- actionList.push_back(new ActionRandom(line));
- } else if (line.matchString("*:region*", true)) {
- // TODO: Implement ActionRegion
- } else if (line.matchString("*:restore_game*", true)) {
- // TODO: Implement ActionRestoreGame
- } else if (line.matchString("*:rotate_to*", true)) {
- // TODO: Implement ActionRotateTo
- } else if (line.matchString("*:save_game*", true)) {
- // TODO: Implement ActionSaveGame
- } else if (line.matchString("*:set_partial_screen*", true)) {
- actionList.push_back(new ActionSetPartialScreen(line));
- } else if (line.matchString("*:set_screen*", true)) {
- actionList.push_back(new ActionSetScreen(line));
- } else if (line.matchString("*:set_venus*", true)) {
- // TODO: Implement ActionSetVenus
- } else if (line.matchString("*:stop*", true)) {
- // TODO: Implement ActionStop
- } else if (line.matchString("*:streamvideo*", true)) {
- actionList.push_back(new ActionStreamVideo(line));
- } else if (line.matchString("*:syncsound*", true)) {
- // TODO: Implement ActionSyncSound
- } else if (line.matchString("*:timer*", true)) {
- actionList.push_back(new ActionTimer(line));
- } else if (line.matchString("*:ttytext*", true)) {
- // TODO: Implement ActionTTYText
- } else if (line.matchString("*:universe_music*", true)) {
- // TODO: Implement ActionUniverseMusic
- } else if (line.matchString("*:copy_file*", true)) {
- // Not used. Purposely left empty
- } else {
- warning("Unhandled result action type: %s", line.c_str());
+ const char *chrs = line.c_str();
+ uint pos;
+ for (pos = 0; pos < line.size(); pos++)
+ if (chrs[pos] == ':')
+ break;
+
+ if (pos < line.size()) {
+
+ uint startpos = pos + 1;
+
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == ':' || chrs[pos] == '(')
+ break;
+
+ if (pos < line.size()) {
+ int32 slot = 11;
+ Common::String args = "";
+ Common::String act(chrs + startpos, chrs + pos);
+
+ startpos = pos + 1;
+
+ if (chrs[pos] == ':') {
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == '(')
+ break;
+ Common::String strSlot(chrs + startpos, chrs + pos);
+ slot = atoi(strSlot.c_str());
+
+ startpos = pos + 1;
+ }
+
+ if (pos < line.size()) {
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == ')')
+ break;
+
+ args = Common::String(chrs + startpos, chrs + pos);
+ }
+
+ // Parse for the action type
+ if (act.matchString("add", true)) {
+ actionList.push_back(new ActionAdd(_engine, slot, args));
+ } else if (act.matchString("animplay", true)) {
+ actionList.push_back(new ActionPlayAnimation(_engine, slot, args));
+ } else if (act.matchString("animpreload", true)) {
+ actionList.push_back(new ActionPreloadAnimation(_engine, slot, args));
+ } else if (act.matchString("animunload", true)) {
+ // Only used by ZGI (locations cd6e, cd6k, dg2f, dg4e, dv1j)
+ actionList.push_back(new ActionUnloadAnimation(_engine, slot, args));
+ } else if (act.matchString("attenuate", true)) {
+ actionList.push_back(new ActionAttenuate(_engine, slot, args));
+ } else if (act.matchString("assign", true)) {
+ actionList.push_back(new ActionAssign(_engine, slot, args));
+ } else if (act.matchString("change_location", true)) {
+ actionList.push_back(new ActionChangeLocation(_engine, slot, args));
+ } else if (act.matchString("crossfade", true)) {
+ actionList.push_back(new ActionCrossfade(_engine, slot, args));
+ } else if (act.matchString("cursor", true)) {
+ actionList.push_back(new ActionCursor(_engine, slot, args));
+ } else if (act.matchString("debug", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("delay_render", true)) {
+ actionList.push_back(new ActionDelayRender(_engine, slot, args));
+ } else if (act.matchString("disable_control", true)) {
+ actionList.push_back(new ActionDisableControl(_engine, slot, args));
+ } else if (act.matchString("disable_venus", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("display_message", true)) {
+ actionList.push_back(new ActionDisplayMessage(_engine, slot, args));
+ } else if (act.matchString("dissolve", true)) {
+ actionList.push_back(new ActionDissolve(_engine));
+ } else if (act.matchString("distort", true)) {
+ // Only used by Zork: Nemesis for the "treatment" puzzle in the Sanitarium (aj30)
+ actionList.push_back(new ActionDistort(_engine, slot, args));
+ } else if (act.matchString("enable_control", true)) {
+ actionList.push_back(new ActionEnableControl(_engine, slot, args));
+ } else if (act.matchString("flush_mouse_events", true)) {
+ actionList.push_back(new ActionFlushMouseEvents(_engine, slot));
+ } else if (act.matchString("inventory", true)) {
+ actionList.push_back(new ActionInventory(_engine, slot, args));
+ } else if (act.matchString("kill", true)) {
+ // Only used by ZGI
+ actionList.push_back(new ActionKill(_engine, slot, args));
+ } else if (act.matchString("menu_bar_enable", true)) {
+ actionList.push_back(new ActionMenuBarEnable(_engine, slot, args));
+ } else if (act.matchString("music", true)) {
+ actionList.push_back(new ActionMusic(_engine, slot, args, false));
+ } else if (act.matchString("pan_track", true)) {
+ actionList.push_back(new ActionPanTrack(_engine, slot, args));
+ } else if (act.matchString("playpreload", true)) {
+ actionList.push_back(new ActionPlayPreloadAnimation(_engine, slot, args));
+ } else if (act.matchString("preferences", true)) {
+ actionList.push_back(new ActionPreferences(_engine, slot, args));
+ } else if (act.matchString("quit", true)) {
+ actionList.push_back(new ActionQuit(_engine, slot));
+ } else if (act.matchString("random", true)) {
+ actionList.push_back(new ActionRandom(_engine, slot, args));
+ } else if (act.matchString("region", true)) {
+ // Only used by Zork: Nemesis
+ actionList.push_back(new ActionRegion(_engine, slot, args));
+ } else if (act.matchString("restore_game", true)) {
+ // Only used by ZGI to load the restart game slot, r.svr.
+ // Used by the credits screen.
+ actionList.push_back(new ActionRestoreGame(_engine, slot, args));
+ } else if (act.matchString("rotate_to", true)) {
+ actionList.push_back(new ActionRotateTo(_engine, slot, args));
+ } else if (act.matchString("save_game", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("set_partial_screen", true)) {
+ actionList.push_back(new ActionSetPartialScreen(_engine, slot, args));
+ } else if (act.matchString("set_screen", true)) {
+ actionList.push_back(new ActionSetScreen(_engine, slot, args));
+ } else if (act.matchString("set_venus", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("stop", true)) {
+ actionList.push_back(new ActionStop(_engine, slot, args));
+ } else if (act.matchString("streamvideo", true)) {
+ actionList.push_back(new ActionStreamVideo(_engine, slot, args));
+ } else if (act.matchString("syncsound", true)) {
+ actionList.push_back(new ActionSyncSound(_engine, slot, args));
+ } else if (act.matchString("timer", true)) {
+ actionList.push_back(new ActionTimer(_engine, slot, args));
+ } else if (act.matchString("ttytext", true)) {
+ actionList.push_back(new ActionTtyText(_engine, slot, args));
+ } else if (act.matchString("universe_music", true)) {
+ actionList.push_back(new ActionMusic(_engine, slot, args, true));
+ } else if (act.matchString("copy_file", true)) {
+ // Not used. Purposely left empty
+ } else {
+ warning("Unhandled result action type: %s", line.c_str());
+ }
+ }
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
}
return;
@@ -259,11 +364,11 @@ uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const {
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("ONCE_PER_INST", true)) {
- flags |= ONCE_PER_INST;
+ flags |= Puzzle::ONCE_PER_INST;
} else if (line.matchString("DO_ME_NOW", true)) {
- flags |= DO_ME_NOW;
+ flags |= Puzzle::DO_ME_NOW;
} else if (line.matchString("DISABLED", true)) {
- flags |= DISABLED;
+ flags |= Puzzle::DISABLED;
}
line = stream.readLine();
@@ -273,7 +378,7 @@ uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const {
return flags;
}
-void ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) {
+Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) {
uint32 key;
char controlTypeBuffer[20];
@@ -282,21 +387,53 @@ void ScriptManager::parseControl(Common::String &line, Common::SeekableReadStrea
Common::String controlType(controlTypeBuffer);
if (controlType.equalsIgnoreCase("push_toggle")) {
- _activeControls.push_back(new PushToggleControl(_engine, key, stream));
- return;
+ // WORKAROUND for a script bug in ZGI: There is an invalid hotspot
+ // at scene em1h (bottom of tower), which points to a missing
+ // script em1n. This is a hotspot at the right of the screen.
+ // In the original, this hotspot doesn't lead anywhere anyway,
+ // so instead of moving to a missing scene, we just remove the
+ // hotspot altogether. The alternative would be to just process
+ // and ignore invalid scenes, but I don't think it's worth the
+ // effort. Fixes bug #6780.
+ if (_engine->getGameId() == GID_GRANDINQUISITOR && key == 5653)
+ return NULL;
+ return new PushToggleControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("flat")) {
Control::parseFlatControl(_engine);
- return;
+ return NULL;
} else if (controlType.equalsIgnoreCase("pana")) {
Control::parsePanoramaControl(_engine, stream);
- return;
+ return NULL;
} else if (controlType.equalsIgnoreCase("tilt")) {
+ // Only used in Zork Nemesis, handles tilt controls (ZGI doesn't have a tilt view)
Control::parseTiltControl(_engine, stream);
- return;
+ return NULL;
+ } else if (controlType.equalsIgnoreCase("slot")) {
+ return new SlotControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("input")) {
+ return new InputControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("save")) {
+ return new SaveControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("lever")) {
- _activeControls.push_back(new LeverControl(_engine, key, stream));
- return;
+ // Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e)
+ return new LeverControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("safe")) {
+ // Only used in Zork Nemesis, handles the safe in the Asylum (ac4g)
+ return new SafeControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("hotmovie")) {
+ // Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
+ return new HotMovControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("fist")) {
+ // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
+ return new FistControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("paint")) {
+ // Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
+ return new PaintControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("titler")) {
+ // Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons (cjde)
+ return new TitlerControl(_engine, key, stream);
}
+ return NULL;
}
} // End of namespace ZVision