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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/file.h"
+#include "common/tokenizer.h"
+#include "common/debug.h"
+#include "graphics/fontman.h"
+#include "graphics/colormasks.h"
+
+#include "zvision/zvision.h"
+#include "zvision/file/search_manager.h"
+#include "zvision/text/string_manager.h"
+#include "zvision/text/text.h"
+
+namespace ZVision {
+
+StringManager::StringManager(ZVision *engine)
+ : _engine(engine) {
+}
+
+StringManager::~StringManager() {
+
+}
+
+void StringManager::initialize(ZVisionGameId gameId) {
+ if (gameId == GID_NEMESIS)
+ loadStrFile("nemesis.str");
+ else if (gameId == GID_GRANDINQUISITOR)
+ loadStrFile("inquis.str");
+}
+
+void StringManager::loadStrFile(const Common::String &fileName) {
+ Common::File file;
+ if (!_engine->getSearchManager()->openFile(file, fileName))
+ error("%s does not exist. String parsing failed", fileName.c_str());
+
+ uint lineNumber = 0;
+ while (!file.eos()) {
+ _lines[lineNumber] = readWideLine(file);
+
+ lineNumber++;
+ assert(lineNumber <= NUM_TEXT_LINES);
+ }
+}
+
+const Common::String StringManager::getTextLine(uint stringNumber) {
+ return _lines[stringNumber];
+}
+
+} // End of namespace ZVision