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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// This file is based on engines/wintermute/base/fonts/base_font_truetype.h/.cpp
+
+#ifndef ZVISION_TRUETYPE_FONT_H
+#define ZVISION_TRUETYPE_FONT_H
+
+#include "common/types.h"
+
+#include "graphics/font.h"
+
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+class TruetypeFont {
+public:
+ TruetypeFont(ZVision *engine, int32 fontHeight, const Graphics::PixelFormat pixelFormat);
+ ~TruetypeFont();
+
+public:
+ enum {
+ NUM_CACHED_TEXTS = 30
+ };
+
+ enum TextAlign {
+ ALIGN_LEFT = 0,
+ ALIGN_RIGHT,
+ ALIGN_CENTER
+ };
+
+ class CachedText {
+ public:
+ Common::String _text;
+ int32 _width;
+ TextAlign _align;
+ int32 _maxHeight;
+ Graphics::Surface *_surface;
+ int32 _textOffset;
+ bool _marked;
+ uint32 _lastUsed;
+
+ CachedText() {
+ _width = _maxHeight = -1;
+ _align = ALIGN_LEFT;
+ _surface = 0;
+ _lastUsed = 0;
+ _marked = false;
+ }
+
+ virtual ~CachedText() {
+ delete _surface;
+ }
+ };
+
+private:
+ ZVision *_engine;
+ const Graphics::PixelFormat _pixelFormat;
+
+ Graphics::Font *_font;
+
+ float _lineHeight;
+
+ size_t _maxCharWidth;
+ size_t _maxCharHeight;
+
+ CachedText *_cachedTexts[NUM_CACHED_TEXTS];
+
+public:
+ bool _isBold;
+ bool _isItalic;
+ bool _isUnderline;
+ bool _isStriked;
+ int32 _fontHeight;
+
+ //BaseArray<BaseTTFontLayer *> _layers;
+
+public:
+ int getTextWidth(const byte *text, int maxLength = -1);
+ int getTextHeight(const byte *text, int width);
+ void drawText(const Common::String &text, int x, int y, int width, TextAlign align = ALIGN_LEFT, int max_height = -1);
+ int getLetterHeight();
+
+ void initLoop() {}
+ void afterLoad() {}
+
+ bool loadBuffer(byte *buffer);
+ bool loadFile(const Common::String &filename);
+
+ float getLineHeight() const { return _lineHeight; }
+
+ void clearCache();
+
+ static TruetypeFont *createFromFile(ZVision *game, const Common::String &filename);
+
+private:
+ void measureText(const Common::String &text, int maxWidth, int maxHeight, int &textWidthOut, int &textHeightOut);
+ Graphics::Surface *renderTextToTexture(const Common::String &text, int width, TextAlign align, int maxHeight);
+ bool initFont();
+};
+
+} // End of namespace ZVision
+
+#endif