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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SINGLE_VALUE_CONTAINER_H
+#define ZVISION_SINGLE_VALUE_CONTAINER_H
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+
+/**
+ * A generic single value storage class. It is useful for storing different
+ * value types in a single List, Hashmap, etc.
+ */
+class SingleValueContainer {
+public:
+ enum ValueType {
+ BOOL,
+ BYTE,
+ INT16,
+ UINT16,
+ INT32,
+ UINT32,
+ FLOAT,
+ DOUBLE,
+ STRING
+ };
+
+ // Constructors
+ explicit SingleValueContainer(ValueType type);
+ explicit SingleValueContainer(bool value);
+ explicit SingleValueContainer(byte value);
+ explicit SingleValueContainer(int16 value);
+ explicit SingleValueContainer(uint16 value);
+ explicit SingleValueContainer(int32 value);
+ explicit SingleValueContainer(uint32 value);
+ explicit SingleValueContainer(float value);
+ explicit SingleValueContainer(double value);
+ explicit SingleValueContainer(Common::String value);
+
+ // Copy constructor
+ explicit SingleValueContainer(const SingleValueContainer& other);
+
+ // Destructor
+ ~SingleValueContainer();
+
+private:
+ ValueType _objectType;
+
+ union {
+ bool boolVal;
+ byte byteVal;
+ int16 int16Val;
+ uint16 uint16Val;
+ int32 int32Val;
+ uint32 uint32Val;
+ float floatVal;
+ double doubleVal;
+ char *stringVal;
+ } _value;
+
+public:
+ SingleValueContainer &operator=(const bool &rhs);
+ SingleValueContainer &operator=(const byte &rhs);
+ SingleValueContainer &operator=(const int16 &rhs);
+ SingleValueContainer &operator=(const uint16 &rhs);
+ SingleValueContainer &operator=(const int32 &rhs);
+ SingleValueContainer &operator=(const uint32 &rhs);
+ SingleValueContainer &operator=(const float &rhs);
+ SingleValueContainer &operator=(const double &rhs);
+ SingleValueContainer &operator=(const Common::String &rhs);
+
+ SingleValueContainer& operator=(const SingleValueContainer &rhs);
+
+ /**
+ * Retrieve a bool from the container. If the container is not storing a
+ * bool, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getBoolValue(bool *returnValue) const;
+ /**
+ * Retrieve a byte from the container. If the container is not storing a
+ * byte, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getByteValue(byte *returnValue) const;
+ /**
+ * Retrieve an int16 from the container. If the container is not storing an
+ * int16, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getInt16Value(int16 *returnValue) const;
+ /**
+ * Retrieve a uint16 from the container. If the container is not storing a
+ * uint16, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getUInt16Value(uint16 *returnValue) const;
+ /**
+ * Retrieve an int32 from the container. If the container is not storing an
+ * int32, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getInt32Value(int32 *returnValue) const;
+ /**
+ * Retrieve a uint32 from the container. If the container is not storing a
+ * uint32, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getUInt32Value(uint32 *returnValue) const;
+ /**
+ * Retrieve a float from the container. If the container is not storing a
+ * float, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getFloatValue(float *returnValue) const;
+ /**
+ * Retrieve a double from the container. If the container is not storing a
+ * double, this will return false and display a warning().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getDoubleValue(double *returnValue) const;
+ /**
+ * Retrieve a String from the container. If the container is not storing a
+ * string, this will return false and display a warning().
+ *
+ * Caution: Strings are internally stored as char[]. getStringValue uses
+ * Common::String::operator=(char *) to do the assigment, which uses both
+ * strlen() AND memmove().
+ *
+ * @param returnValue Pointer to where you want the value stored
+ * @return Value indicating whether the value assignment was successful
+ */
+ bool getStringValue(Common::String *returnValue) const;
+
+private:
+ /**
+ * Helper method for destruction and assignment. It checks to see
+ * if the char pointer is being used, and if so calls delete on it
+ */
+ void deleteCharPointer();
+};
+
+} // End of namespace ZVision
+
+#endif