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-rw-r--r--engines/zvision/video/video.cpp171
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+
+#include "zvision/utility/clock.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/system.h"
+
+#include "video/video_decoder.h"
+
+#include "engines/util.h"
+
+#include "graphics/surface.h"
+
+
+namespace ZVision {
+
+// Taken/modified from SCI
+void scaleBuffer(const byte *src, byte *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint scaleAmount) {
+ assert(bytesPerPixel == 1 || bytesPerPixel == 2);
+
+ const uint32 newWidth = srcWidth * scaleAmount;
+ const uint32 pitch = newWidth * bytesPerPixel;
+ const byte *srcPtr = src;
+
+ if (bytesPerPixel == 1) {
+ for (uint32 y = 0; y < srcHeight; ++y) {
+ for (uint32 x = 0; x < srcWidth; ++x) {
+ const byte color = *srcPtr++;
+
+ for (uint i = 0; i < scaleAmount; ++i) {
+ dst[i] = color;
+ dst[pitch + i] = color;
+ }
+ dst += scaleAmount;
+ }
+ dst += pitch;
+ }
+ } else if (bytesPerPixel == 2) {
+ for (uint32 y = 0; y < srcHeight; ++y) {
+ for (uint32 x = 0; x < srcWidth; ++x) {
+ const byte color = *srcPtr++;
+ const byte color2 = *srcPtr++;
+
+ for (uint i = 0; i < scaleAmount; ++i) {
+ uint index = i *2;
+
+ dst[index] = color;
+ dst[index + 1] = color2;
+ dst[pitch + index] = color;
+ dst[pitch + index + 1] = color2;
+ }
+ dst += 2 * scaleAmount;
+ }
+ dst += pitch;
+ }
+ }
+}
+
+void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect, bool skippable) {
+ byte bytesPerPixel = videoDecoder.getPixelFormat().bytesPerPixel;
+
+ uint16 origWidth = videoDecoder.getWidth();
+ uint16 origHeight = videoDecoder.getHeight();
+
+ uint scale = 1;
+ // If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
+ if (destRect.isEmpty()) {
+ // Most videos are very small. Therefore we do a simple 2x scale
+ if (origWidth * 2 <= 640 && origHeight * 2 <= 480) {
+ scale = 2;
+ }
+ } else {
+ // Assume bilinear scaling. AKA calculate the scale from just the width.
+ // Also assume that the scaling is in integral intervals. AKA no 1.5x scaling
+ // TODO: Test ^these^ assumptions
+ scale = destRect.width() / origWidth;
+
+ // TODO: Test if we need to support downscale.
+ }
+
+ uint16 pitch = origWidth * bytesPerPixel;
+
+ uint16 finalWidth = origWidth * scale;
+ uint16 finalHeight = origHeight * scale;
+
+ byte *scaledVideoFrameBuffer = 0;
+ if (scale != 1) {
+ scaledVideoFrameBuffer = new byte[finalWidth * finalHeight * bytesPerPixel];
+ }
+
+ uint16 x = ((WINDOW_WIDTH - finalWidth) / 2) + destRect.left;
+ uint16 y = ((WINDOW_HEIGHT - finalHeight) / 2) + destRect.top;
+
+ _clock.stop();
+ videoDecoder.start();
+
+ // Only continue while the video is still playing
+ while (!shouldQuit() && !videoDecoder.endOfVideo() && videoDecoder.isPlaying()) {
+ // Check for engine quit and video stop key presses
+ while (!videoDecoder.endOfVideo() && videoDecoder.isPlaying() && _eventMan->pollEvent(_event)) {
+ switch (_event.type) {
+ case Common::EVENT_KEYDOWN:
+ switch (_event.kbd.keycode) {
+ case Common::KEYCODE_q:
+ if (_event.kbd.hasFlags(Common::KBD_CTRL))
+ quitGame();
+ break;
+ case Common::KEYCODE_SPACE:
+ if (skippable) {
+ videoDecoder.stop();
+ }
+ break;
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ if (videoDecoder.needsUpdate()) {
+ const Graphics::Surface *frame = videoDecoder.decodeNextFrame();
+
+ if (frame) {
+ if (scale != 1) {
+ scaleBuffer((const byte *)frame->getPixels(), scaledVideoFrameBuffer, origWidth, origHeight, bytesPerPixel, scale);
+ _system->copyRectToScreen(scaledVideoFrameBuffer, pitch * 2, x, y, finalWidth, finalHeight);
+ } else {
+ _system->copyRectToScreen((const byte *)frame->getPixels(), pitch, x, y, finalWidth, finalHeight);
+ }
+ }
+ }
+
+ // Always update the screen so the mouse continues to render
+ _system->updateScreen();
+
+ _system->delayMillis(videoDecoder.getTimeToNextFrame());
+ }
+
+ _clock.start();
+
+ if (scale != 1) {
+ delete[] scaledVideoFrameBuffer;
+ }
+}
+
+} // End of namespace ZVision