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-rw-r--r--engines/zvision/zvision.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index f57e225ac1..110b5c1625 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -47,7 +47,7 @@
namespace ZVision {
-
+
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
@@ -61,13 +61,13 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
_saveManager(nullptr),
_stringManager(nullptr),
_cursorManager(nullptr) {
-
+
debug(1, "ZVision::ZVision");
}
ZVision::~ZVision() {
debug(1, "ZVision::~ZVision");
-
+
// Dispose of resources
delete _console;
delete _cursorManager;
@@ -76,15 +76,15 @@ ZVision::~ZVision() {
delete _renderManager;
delete _scriptManager;
delete _rnd;
-
+
// Remove all of our debug levels
DebugMan.clearAllDebugChannels();
}
void ZVision::initialize() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
- // TODO: There are 10 file clashes when we flatten the directories.
- // From a quick look, the files are exactly the same, so it shouldn't matter.
+ // TODO: There are 10 file clashes when we flatten the directories.
+ // From a quick look, the files are exactly the same, so it shouldn't matter.
// But I'm noting it here just in-case it does become a problem.
SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true);
@@ -142,7 +142,7 @@ Common::Error ZVision::run() {
processEvents();
- // Call _renderManager->update() first so the background renders
+ // Call _renderManager->update() first so the background renders
// before anything that puzzles/controls will render
_renderManager->update(deltaTime);
_scriptManager->update(deltaTime);