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-rw-r--r--engines/zvision/zvision.cpp520
1 files changed, 195 insertions, 325 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 4e5307c182..779fdc4464 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -27,13 +27,12 @@
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/graphics/cursors/cursor_manager.h"
-#include "zvision/core/save_manager.h"
+#include "zvision/file/save_manager.h"
#include "zvision/text/string_manager.h"
-#include "zvision/detection.h"
-#include "zvision/core/menu.h"
+#include "zvision/scripting/menu.h"
#include "zvision/file/search_manager.h"
#include "zvision/text/text.h"
-#include "zvision/graphics/truetype_font.h"
+#include "zvision/text/truetype_font.h"
#include "zvision/sound/midi.h"
#include "zvision/file/zfs_archive.h"
@@ -46,42 +45,42 @@
#include "common/system.h"
#include "common/file.h"
+#include "gui/message.h"
#include "engines/util.h"
-
#include "audio/mixer.h"
namespace ZVision {
-#define ZVISION_SETTINGS_KEYS_COUNT 17
+#define ZVISION_SETTINGS_KEYS_COUNT 12
struct zvisionIniSettings {
const char *name;
int16 slot;
- int16 deflt;
+ int16 defaultValue; // -1: use the bool value
+ bool defaultBoolValue;
+ bool allowEditing;
} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = {
- {"ZVision_KeyboardTurnSpeed", StateKey_KbdRotateSpeed, 5},
- {"ZVision_PanaRotateSpeed", StateKey_RotateSpeed, 540},
- {"ZVision_QSoundEnabled", StateKey_Qsound, 1},
- {"ZVision_VenusEnabled", StateKey_VenusEnable, 1},
- {"ZVision_HighQuality", StateKey_HighQuality, 1},
- {"ZVision_Platform", StateKey_Platform, 0},
- {"ZVision_InstallLevel", StateKey_InstallLevel, 0},
- {"ZVision_CountryCode", StateKey_CountryCode, 0},
- {"ZVision_CPU", StateKey_CPU, 1},
- {"ZVision_MovieCursor", StateKey_MovieCursor, 1},
- {"ZVision_NoAnimWhileTurning", StateKey_NoTurnAnim, 0},
- {"ZVision_Win958", StateKey_WIN958, 0},
- {"ZVision_ShowErrorDialogs", StateKey_ShowErrorDlg, 0},
- {"ZVision_ShowSubtitles", StateKey_Subtitles, 1},
- {"ZVision_DebugCheats", StateKey_DebugCheats, 0},
- {"ZVision_JapaneseFonts", StateKey_JapanFonts, 0},
- {"ZVision_Brightness", StateKey_Brightness, 0}
+ // Hardcoded settings
+ {"countrycode", StateKey_CountryCode, 0, false, false}, // always 0 = US, subtitles are shown for codes 0 - 4, unused
+ {"lineskipvideo", StateKey_VideoLineSkip, 0, false, false}, // video line skip, 0 = default, 1 = always, 2 = pixel double when possible, unused
+ {"installlevel", StateKey_InstallLevel, 0, false, false}, // 0 = full, checked by universe.scr
+ {"highquality", StateKey_HighQuality, -1, true, false}, // high panorama quality, unused
+ {"qsoundenabled", StateKey_Qsound, -1, true, false}, // 1 = enable QSound - TODO: not supported yet
+ {"debugcheats", StateKey_DebugCheats, -1, true, false}, // always start with the GOxxxx cheat enabled
+ // Editable settings
+ {"keyboardturnspeed", StateKey_KbdRotateSpeed, 5, false, true},
+ {"panarotatespeed", StateKey_RotateSpeed, 540, false, true}, // checked by universe.scr
+ {"noanimwhileturning", StateKey_NoTurnAnim, -1, false, true}, // toggle playing animations during pana rotation
+ {"venusenabled", StateKey_VenusEnable, -1, true, true},
+ {"subtitles", StateKey_Subtitles, -1, true, true},
+ {"mpegmovies", StateKey_MPEGMovies, -1, true, true} // Zork: Grand Inquisitor DVD hi-res MPEG movies (0 = normal, 1 = hires, 2 = disable option)
};
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
- _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/
+ _resourcePixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), /* RGB 555 */
+ _screenPixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /* RGB 565 */
_desiredFrameTime(33), /* ~30 fps */
_clock(_system),
_scriptManager(nullptr),
@@ -95,25 +94,18 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
_menu(nullptr),
_searchManager(nullptr),
_textRenderer(nullptr),
- _halveDelay(false),
+ _doubleFPS(false),
_audioId(0),
- _rendDelay(2),
- _kbdVelocity(0),
+ _frameRenderDelay(2),
+ _keyboardVelocity(0),
_mouseVelocity(0),
- _videoIsPlaying(false) {
+ _videoIsPlaying(false),
+ _renderedFrameCount(0),
+ _fps(0) {
debug(1, "ZVision::ZVision");
- uint16 workingWindowWidth = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
- uint16 workingWindowHeight = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
- _workingWindow = Common::Rect(
- (WINDOW_WIDTH - workingWindowWidth) / 2,
- (WINDOW_HEIGHT - workingWindowHeight) / 2,
- ((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth,
- ((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight
- );
-
- memset(_cheatBuff, 0, sizeof(_cheatBuff));
+ memset(_cheatBuffer, 0, sizeof(_cheatBuffer));
}
ZVision::~ZVision() {
@@ -124,24 +116,45 @@ ZVision::~ZVision() {
delete _cursorManager;
delete _stringManager;
delete _saveManager;
- delete _renderManager;
delete _scriptManager;
+ delete _renderManager; // should be deleted after the script manager
delete _rnd;
delete _midiManager;
+ getTimerManager()->removeTimerProc(&fpsTimerCallback);
+
// Remove all of our debug levels
DebugMan.clearAllDebugChannels();
}
void ZVision::registerDefaultSettings() {
- for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
- ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].deflt);
+ for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
+ if (settingsKeys[i].allowEditing) {
+ if (settingsKeys[i].defaultValue >= 0)
+ ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultValue);
+ else
+ ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultBoolValue);
+ }
+ }
+
+ ConfMan.registerDefault("originalsaveload", false);
ConfMan.registerDefault("doublefps", false);
}
void ZVision::loadSettings() {
- for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
- _scriptManager->setStateValue(settingsKeys[i].slot, ConfMan.getInt(settingsKeys[i].name));
+ int16 value = 0;
+ bool boolValue = false;
+
+ for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
+ if (settingsKeys[i].defaultValue >= 0) {
+ value = (settingsKeys[i].allowEditing) ? ConfMan.getInt(settingsKeys[i].name) : settingsKeys[i].defaultValue;
+ } else {
+ boolValue = (settingsKeys[i].allowEditing) ? ConfMan.getBool(settingsKeys[i].name) : settingsKeys[i].defaultBoolValue;
+ value = (boolValue) ? 1 : 0;
+ }
+
+ _scriptManager->setStateValue(settingsKeys[i].slot, value);
+ }
if (getGameId() == GID_NEMESIS)
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 1);
@@ -150,8 +163,15 @@ void ZVision::loadSettings() {
}
void ZVision::saveSettings() {
- for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
- ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
+ for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
+ if (settingsKeys[i].allowEditing) {
+ if (settingsKeys[i].defaultValue >= 0)
+ ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
+ else
+ ConfMan.setBool(settingsKeys[i].name, (_scriptManager->getStateValue(settingsKeys[i].slot) == 1));
+ }
+ }
+
ConfMan.flushToDisk();
}
@@ -163,40 +183,32 @@ void ZVision::initialize() {
_searchManager->addDir("FONTS");
_searchManager->addDir("addon");
- if (_gameDescription->gameId == GID_GRANDINQUISITOR) {
- _searchManager->loadZix("INQUIS.ZIX");
- _searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC");
- _searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC");
- _searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC");
- _searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC");
- _searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC");
- _searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC");
- _searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC");
- _searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC");
- _searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC");
- _searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC");
- _searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC");
- _searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC");
- _searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC");
- _searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC");
- } else if (_gameDescription->gameId == GID_NEMESIS)
- _searchManager->loadZix("NEMESIS.ZIX");
-
- initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_pixelFormat);
+ if (getGameId() == GID_GRANDINQUISITOR) {
+ if (!_searchManager->loadZix("INQUIS.ZIX"))
+ error("Unable to load file INQUIS.ZIX");
+ } else if (getGameId() == GID_NEMESIS) {
+ if (!_searchManager->loadZix("NEMESIS.ZIX")) {
+ // The game might not be installed, try MEDIUM.ZIX instead
+ if (!_searchManager->loadZix("ZNEMSCR/MEDIUM.ZIX"))
+ error("Unable to load the file ZNEMSCR/MEDIUM.ZIX");
+ }
+ }
+
+ initScreen();
// Register random source
_rnd = new Common::RandomSource("zvision");
// Create managers
_scriptManager = new ScriptManager(this);
- _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _pixelFormat);
+ _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _resourcePixelFormat, _doubleFPS);
_saveManager = new SaveManager(this);
_stringManager = new StringManager(this);
- _cursorManager = new CursorManager(this, &_pixelFormat);
+ _cursorManager = new CursorManager(this, _resourcePixelFormat);
_textRenderer = new TextRenderer(this);
_midiManager = new MidiManager();
- if (_gameDescription->gameId == GID_GRANDINQUISITOR)
+ if (getGameId() == GID_GRANDINQUISITOR)
_menu = new MenuZGI(this);
else
_menu = new MenuNemesis(this);
@@ -204,17 +216,27 @@ void ZVision::initialize() {
// Initialize the managers
_cursorManager->initialize();
_scriptManager->initialize();
- _stringManager->initialize(_gameDescription->gameId);
+ _stringManager->initialize(getGameId());
registerDefaultSettings();
loadSettings();
+#ifndef USE_MPEG2
+ // libmpeg2 not loaded, disable the MPEG2 movies option
+ _scriptManager->setStateValue(StateKey_MPEGMovies, 2);
+#endif
+
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
- _halveDelay = ConfMan.getBool("doublefps");
+ _doubleFPS = ConfMan.getBool("doublefps");
+
+ // Initialize FPS timer callback
+ getTimerManager()->installTimerProc(&fpsTimerCallback, 1000000, this, "zvisionFPS");
}
+extern const FontStyle getSystemFont(int fontIndex);
+
Common::Error ZVision::run() {
initialize();
@@ -222,6 +244,68 @@ Common::Error ZVision::run() {
if (ConfMan.hasKey("save_slot"))
_saveManager->loadGame(ConfMan.getInt("save_slot"));
+ bool foundAllFonts = true;
+
+ // Before starting, make absolutely sure that the user has copied the needed fonts
+ for (int i = 0; i < FONT_COUNT; i++) {
+ FontStyle curFont = getSystemFont(i);
+ Common::String freeFontBoldItalic = Common::String("Bold") + curFont.freeFontItalicName;
+
+ const char *fontSuffixes[4] = { "", "bd", "i", "bi" };
+ const char *freeFontSuffixes[4] = { "", "Bold", curFont.freeFontItalicName, freeFontBoldItalic.c_str() };
+ const char *liberationFontSuffixes[4] = { "-Regular", "-Bold", "-Italic", "-BoldItalic" };
+
+ for (int j = 0; j < 4; j++) {
+ Common::String fontName = curFont.fontBase;
+ if (fontName == "censcbk" && j > 0)
+ fontName = "schlbk";
+ fontName += fontSuffixes[j];
+ fontName += ".ttf";
+
+ if (fontName == "schlbkbd.ttf")
+ fontName = "schlbkb.ttf";
+ if (fontName == "garabi.ttf")
+ continue;
+ if (fontName == "garai.ttf")
+ fontName = "garait.ttf";
+
+ Common::String freeFontName = curFont.freeFontBase;
+ freeFontName += freeFontSuffixes[j];
+ freeFontName += ".ttf";
+
+ Common::String liberationFontName = curFont.liberationFontBase;
+ liberationFontName += liberationFontSuffixes[j];
+ liberationFontName += ".ttf";
+
+ if (!Common::File::exists(fontName) && !_searchManager->hasFile(fontName) &&
+ !Common::File::exists(liberationFontName) && !_searchManager->hasFile(liberationFontName) &&
+ !Common::File::exists(freeFontName) && !_searchManager->hasFile(freeFontName)) {
+ foundAllFonts = false;
+ break;
+ }
+ }
+
+ if (!foundAllFonts)
+ break;
+ }
+
+ if (!foundAllFonts) {
+ GUI::MessageDialog dialog(
+ "Before playing this game, you'll need to copy the required "
+ "fonts into ScummVM's extras directory, or into the game directory. "
+ "On Windows, you'll need the following font files from the Windows "
+ "font directory: Times New Roman, Century Schoolbook, Garamond, "
+ "Courier New and Arial. Alternatively, you can download the "
+ "Liberation Fonts or the GNU FreeFont package. You'll need all the "
+ "fonts from the font package you choose, i.e., LiberationMono, "
+ "LiberationSans and LiberationSerif, or FreeMono, FreeSans and "
+ "FreeSerif respectively."
+ );
+ dialog.runModal();
+ quitGame();
+ return Common::kUnknownError;
+ }
+
// Main loop
while (!shouldQuit()) {
_clock.update();
@@ -231,106 +315,42 @@ Common::Error ZVision::run() {
_cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
processEvents();
- updateRotation();
+ _renderManager->updateRotation();
- // Call _renderManager->update() first so the background renders
- // before anything that puzzles/controls will render
_scriptManager->update(deltaTime);
_menu->process(deltaTime);
// Render the backBuffer to the screen
- _renderManager->prepareBkg();
+ _renderManager->prepareBackground();
_renderManager->renderMenuToScreen();
_renderManager->processSubs(deltaTime);
- _renderManager->renderBackbufferToScreen();
+ _renderManager->renderSceneToScreen();
// Update the screen
- if (_rendDelay <= 0)
+ if (canRender()) {
_system->updateScreen();
- else
- _rendDelay--;
+ _renderedFrameCount++;
+ } else {
+ _frameRenderDelay--;
+ }
// Calculate the frame delay based off a desired frame time
int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
// Ensure non-negative
delay = delay < 0 ? 0 : delay;
- if (_halveDelay)
- delay >>= 1;
- _system->delayMillis(delay);
- }
- return Common::kNoError;
-}
-
-bool ZVision::askQuestion(const Common::String &str) {
- uint16 msgid = _renderManager->createSubArea();
- _renderManager->updateSubArea(msgid, str);
- _renderManager->processSubs(0);
- _renderManager->renderBackbufferToScreen();
- _clock.stop();
-
- int result = 0;
-
- while (result == 0) {
- Common::Event evnt;
- while (_eventMan->pollEvent(evnt)) {
- if (evnt.type == Common::EVENT_KEYDOWN) {
- switch (evnt.kbd.keycode) {
- case Common::KEYCODE_y:
- result = 2;
- break;
- case Common::KEYCODE_n:
- result = 1;
- break;
- default:
- break;
- }
- }
+ if (_doubleFPS) {
+ delay >>= 1;
}
- _system->updateScreen();
- if (_halveDelay)
- _system->delayMillis(33);
- else
- _system->delayMillis(66);
- }
- _renderManager->deleteSubArea(msgid);
- _clock.start();
- return result == 2;
-}
-void ZVision::delayedMessage(const Common::String &str, uint16 milsecs) {
- uint16 msgid = _renderManager->createSubArea();
- _renderManager->updateSubArea(msgid, str);
- _renderManager->processSubs(0);
- _renderManager->renderBackbufferToScreen();
- _clock.stop();
-
- uint32 stopTime = _system->getMillis() + milsecs;
- while (_system->getMillis() < stopTime) {
- Common::Event evnt;
- while (_eventMan->pollEvent(evnt)) {
- if (evnt.type == Common::EVENT_KEYDOWN &&
- (evnt.kbd.keycode == Common::KEYCODE_SPACE ||
- evnt.kbd.keycode == Common::KEYCODE_RETURN ||
- evnt.kbd.keycode == Common::KEYCODE_ESCAPE))
- break;
+ if (canSaveGameStateCurrently() && shouldPerformAutoSave(_saveManager->getLastSaveTime())) {
+ _saveManager->autoSave();
}
- _system->updateScreen();
- if (_halveDelay)
- _system->delayMillis(33);
- else
- _system->delayMillis(66);
+
+ _system->delayMillis(delay);
}
- _renderManager->deleteSubArea(msgid);
- _clock.start();
-}
-void ZVision::timedMessage(const Common::String &str, uint16 milsecs) {
- uint16 msgid = _renderManager->createSubArea();
- _renderManager->updateSubArea(msgid, str);
- _renderManager->processSubs(0);
- _renderManager->renderBackbufferToScreen();
- _renderManager->deleteSubArea(msgid, milsecs);
+ return Common::kNoError;
}
void ZVision::pauseEngineIntern(bool pause) {
@@ -347,200 +367,50 @@ Common::String ZVision::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
-Common::String ZVision::generateAutoSaveFileName() {
- return Common::String::format("%s.auto", _targetName.c_str());
-}
-
void ZVision::setRenderDelay(uint delay) {
- _rendDelay = delay;
+ _frameRenderDelay = delay;
}
bool ZVision::canRender() {
- return _rendDelay <= 0;
+ return _frameRenderDelay <= 0;
}
-void ZVision::updateRotation() {
- int16 _velocity = _mouseVelocity + _kbdVelocity;
-
- if (_halveDelay)
- _velocity /= 2;
-
- if (_velocity) {
- RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
- if (renderState == RenderTable::PANORAMA) {
- int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
-
- int16 newPosition = startPosition + (_renderManager->getRenderTable()->getPanoramaReverse() ? -_velocity : _velocity);
-
- int16 zeroPoint = _renderManager->getRenderTable()->getPanoramaZeroPoint();
- if (startPosition >= zeroPoint && newPosition < zeroPoint)
- _scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) - 1);
- if (startPosition <= zeroPoint && newPosition > zeroPoint)
- _scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) + 1);
-
- int16 screenWidth = _renderManager->getBkgSize().x;
- if (screenWidth)
- newPosition %= screenWidth;
-
- if (newPosition < 0)
- newPosition += screenWidth;
-
- _renderManager->setBackgroundPosition(newPosition);
- } else if (renderState == RenderTable::TILT) {
- int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
-
- int16 newPosition = startPosition + _velocity;
-
- int16 screenHeight = _renderManager->getBkgSize().y;
- int16 tiltGap = _renderManager->getRenderTable()->getTiltGap();
-
- if (newPosition >= (screenHeight - tiltGap))
- newPosition = screenHeight - tiltGap;
- if (newPosition <= tiltGap)
- newPosition = tiltGap;
-
- _renderManager->setBackgroundPosition(newPosition);
- }
- }
+GUI::Debugger *ZVision::getDebugger() {
+ return _console;
}
-void ZVision::checkBorders() {
- RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
- if (renderState == RenderTable::PANORAMA) {
- int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
-
- int16 newPosition = startPosition;
-
- int16 screenWidth = _renderManager->getBkgSize().x;
-
- if (screenWidth)
- newPosition %= screenWidth;
-
- if (newPosition < 0)
- newPosition += screenWidth;
+void ZVision::syncSoundSettings() {
+ Engine::syncSoundSettings();
- if (startPosition != newPosition)
- _renderManager->setBackgroundPosition(newPosition);
- } else if (renderState == RenderTable::TILT) {
- int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
-
- int16 newPosition = startPosition;
-
- int16 screenHeight = _renderManager->getBkgSize().y;
- int16 tiltGap = _renderManager->getRenderTable()->getTiltGap();
-
- if (newPosition >= (screenHeight - tiltGap))
- newPosition = screenHeight - tiltGap;
- if (newPosition <= tiltGap)
- newPosition = tiltGap;
-
- if (startPosition != newPosition)
- _renderManager->setBackgroundPosition(newPosition);
- }
+ _scriptManager->setStateValue(StateKey_Subtitles, ConfMan.getBool("subtitles") ? 1 : 0);
}
-void ZVision::rotateTo(int16 _toPos, int16 _time) {
- if (_renderManager->getRenderTable()->getRenderState() != RenderTable::PANORAMA)
- return;
-
- if (_time == 0)
- _time = 1;
-
- int32 maxX = _renderManager->getBkgSize().x;
- int32 curX = _renderManager->getCurrentBackgroundOffset();
- int32 dx = 0;
-
- if (curX == _toPos)
- return;
-
- if (curX > _toPos) {
- if (curX - _toPos > maxX / 2)
- dx = (_toPos + (maxX - curX)) / _time;
- else
- dx = -(curX - _toPos) / _time;
- } else {
- if (_toPos - curX > maxX / 2)
- dx = -((maxX - _toPos) + curX) / _time;
- else
- dx = (_toPos - curX) / _time;
- }
-
- _clock.stop();
-
- for (int16 i = 0; i <= _time; i++) {
- if (i == _time)
- curX = _toPos;
- else
- curX += dx;
-
- if (curX < 0)
- curX = maxX - curX;
- else if (curX >= maxX)
- curX %= maxX;
-
- _renderManager->setBackgroundPosition(curX);
-
- _renderManager->prepareBkg();
- _renderManager->renderBackbufferToScreen();
-
- _system->updateScreen();
-
- _system->delayMillis(500 / _time);
- }
-
- _clock.start();
-}
-
-void ZVision::menuBarEnable(uint16 menus) {
- if (_menu)
- _menu->setEnable(menus);
-}
-
-uint16 ZVision::getMenuBarEnable() {
- if (_menu)
- return _menu->getEnable();
- return 0;
-}
-
-bool ZVision::ifQuit() {
- if (askQuestion(_stringManager->getTextLine(StringManager::ZVISION_STR_EXITPROMT))) {
- quitGame();
- return true;
- }
- return false;
+void ZVision::fpsTimerCallback(void *refCon) {
+ ((ZVision *)refCon)->fpsTimer();
}
-void ZVision::pushKeyToCheatBuf(uint8 key) {
- for (int i = 0; i < KEYBUF_SIZE - 1; i++)
- _cheatBuff[i] = _cheatBuff[i + 1];
-
- _cheatBuff[KEYBUF_SIZE - 1] = key;
+void ZVision::fpsTimer() {
+ _fps = _renderedFrameCount;
+ _renderedFrameCount = 0;
}
-bool ZVision::checkCode(const char *code) {
- int codeLen = strlen(code);
-
- if (codeLen > KEYBUF_SIZE)
- return false;
-
- for (int i = 0; i < codeLen; i++)
- if (code[i] != _cheatBuff[KEYBUF_SIZE - codeLen + i] && code[i] != '?')
- return false;
+void ZVision::initScreen() {
+ uint16 workingWindowWidth = (getGameId() == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
+ uint16 workingWindowHeight = (getGameId() == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
+ _workingWindow = Common::Rect(
+ (WINDOW_WIDTH - workingWindowWidth) / 2,
+ (WINDOW_HEIGHT - workingWindowHeight) / 2,
+ ((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth,
+ ((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight
+ );
- return true;
+ initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_screenPixelFormat);
}
-uint8 ZVision::getBufferedKey(uint8 pos) {
- if (pos >= KEYBUF_SIZE)
- return 0;
- else
- return _cheatBuff[KEYBUF_SIZE - pos - 1];
-}
+void ZVision::initHiresScreen() {
+ _renderManager->upscaleRect(_workingWindow);
-void ZVision::showDebugMsg(const Common::String &msg, int16 delay) {
- uint16 msgid = _renderManager->createSubArea();
- _renderManager->updateSubArea(msgid, msg);
- _renderManager->deleteSubArea(msgid, delay);
+ initGraphics(HIRES_WINDOW_WIDTH, HIRES_WINDOW_HEIGHT, true, &_screenPixelFormat);
}
} // End of namespace ZVision