diff options
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r-- | engines/zvision/zvision.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 6d8ae6d5a7..f57e225ac1 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -24,13 +24,13 @@ #include "zvision/zvision.h" -#include "zvision/console.h" -#include "zvision/script_manager.h" -#include "zvision/render_manager.h" -#include "zvision/cursor_manager.h" -#include "zvision/save_manager.h" -#include "zvision/string_manager.h" -#include "zvision/zfs_archive.h" +#include "zvision/core/console.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/graphics/render_manager.h" +#include "zvision/cursors/cursor_manager.h" +#include "zvision/core/save_manager.h" +#include "zvision/strings/string_manager.h" +#include "zvision/archives/zfs_archive.h" #include "zvision/detection.h" #include "common/config-manager.h" @@ -51,7 +51,8 @@ namespace ZVision { ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), - _workingWindow((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT), + _workingWindow(gameDesc->gameId == GID_NEMESIS ? Common::Rect((WINDOW_WIDTH - ZNEM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNEM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNEM_WORKING_WINDOW_WIDTH) / 2) + ZNEM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNEM_WORKING_WINDOW_HEIGHT) / 2) + ZNEM_WORKING_WINDOW_HEIGHT) : + Common::Rect((WINDOW_WIDTH - ZGI_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZGI_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZGI_WORKING_WINDOW_WIDTH) / 2) + ZGI_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZGI_WORKING_WINDOW_HEIGHT) / 2) + ZGI_WORKING_WINDOW_HEIGHT)), _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ _desiredFrameTime(33), /* ~30 fps */ _clock(_system), |