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Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r--engines/zvision/zvision.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index da80ff9d02..779fdc4464 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -29,7 +29,6 @@
#include "zvision/graphics/cursors/cursor_manager.h"
#include "zvision/file/save_manager.h"
#include "zvision/text/string_manager.h"
-#include "zvision/detection.h"
#include "zvision/scripting/menu.h"
#include "zvision/file/search_manager.h"
#include "zvision/text/text.h"
@@ -184,10 +183,10 @@ void ZVision::initialize() {
_searchManager->addDir("FONTS");
_searchManager->addDir("addon");
- if (_gameDescription->gameId == GID_GRANDINQUISITOR) {
+ if (getGameId() == GID_GRANDINQUISITOR) {
if (!_searchManager->loadZix("INQUIS.ZIX"))
error("Unable to load file INQUIS.ZIX");
- } else if (_gameDescription->gameId == GID_NEMESIS) {
+ } else if (getGameId() == GID_NEMESIS) {
if (!_searchManager->loadZix("NEMESIS.ZIX")) {
// The game might not be installed, try MEDIUM.ZIX instead
if (!_searchManager->loadZix("ZNEMSCR/MEDIUM.ZIX"))
@@ -209,7 +208,7 @@ void ZVision::initialize() {
_textRenderer = new TextRenderer(this);
_midiManager = new MidiManager();
- if (_gameDescription->gameId == GID_GRANDINQUISITOR)
+ if (getGameId() == GID_GRANDINQUISITOR)
_menu = new MenuZGI(this);
else
_menu = new MenuNemesis(this);
@@ -217,7 +216,7 @@ void ZVision::initialize() {
// Initialize the managers
_cursorManager->initialize();
_scriptManager->initialize();
- _stringManager->initialize(_gameDescription->gameId);
+ _stringManager->initialize(getGameId());
registerDefaultSettings();
@@ -396,8 +395,8 @@ void ZVision::fpsTimer() {
}
void ZVision::initScreen() {
- uint16 workingWindowWidth = (_gameDescription->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
- uint16 workingWindowHeight = (_gameDescription->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
+ uint16 workingWindowWidth = (getGameId() == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
+ uint16 workingWindowHeight = (getGameId() == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
_workingWindow = Common::Rect(
(WINDOW_WIDTH - workingWindowWidth) / 2,
(WINDOW_HEIGHT - workingWindowHeight) / 2,