diff options
Diffstat (limited to 'engines/zvision')
-rw-r--r-- | engines/zvision/cursor_manager.cpp | 163 | ||||
-rw-r--r-- | engines/zvision/cursor_manager.h | 73 | ||||
-rw-r--r-- | engines/zvision/events.cpp | 10 | ||||
-rw-r--r-- | engines/zvision/lever_control.cpp | 2 | ||||
-rw-r--r-- | engines/zvision/push_toggle_control.cpp | 2 | ||||
-rw-r--r-- | engines/zvision/script_manager.cpp | 2 | ||||
-rw-r--r-- | engines/zvision/zvision.cpp | 2 |
7 files changed, 129 insertions, 125 deletions
diff --git a/engines/zvision/cursor_manager.cpp b/engines/zvision/cursor_manager.cpp index de229a38d8..aaf3bb8ee4 100644 --- a/engines/zvision/cursor_manager.cpp +++ b/engines/zvision/cursor_manager.cpp @@ -50,87 +50,59 @@ const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat) : _engine(engine), _pixelFormat(pixelFormat), - _cursorIsPushed(false) { - // WARNING: The index IDLE_CURSOR_INDEX is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly - if (_engine->getGameId() == GID_NEMESIS) { - Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[IDLE_CURSOR_INDEX])); - _idleCursor = ZorkCursor(name); - } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { - _idleCursor = ZorkCursor(_zgiCursorFileNames[IDLE_CURSOR_INDEX]); + _cursorIsPushed(false), + _item(0), + _lastitem(0) { + for (int i = 0; i < NUM_CURSORS; i++) { + if (_engine->getGameId() == GID_NEMESIS) { + Common::String name; + name = Common::String::format("%sa.zcr", _zNemCursorFileNames[i]); + _cursors[i][0] = ZorkCursor(name); // Up cursor + name = Common::String::format("%sb.zcr", _zNemCursorFileNames[i]); + _cursors[i][1] = ZorkCursor(name); // Down cursor + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + _cursors[i][0] = ZorkCursor(_zgiCursorFileNames[i]); // Up cursor + char buffer[25]; + strcpy(buffer, _zgiCursorFileNames[i]); + buffer[3] += 2; + _cursors[i][1] = ZorkCursor(buffer); // Down cursor + } } } -void CursorManager::initialize() { - revertToIdle(); - CursorMan.showMouse(true); -} - -void CursorManager::changeCursor(const Common::String &cursorName) { - changeCursor(cursorName, _cursorIsPushed); -} - -void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) { - if (_currentCursor.equals(cursorName) && _cursorIsPushed == pushed) - return; - - if (_cursorIsPushed != pushed) - _cursorIsPushed = pushed; - - if (cursorName == "idle" && !pushed) { - CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat); - return; - } - - for (int i = 0; i < NUM_CURSORS; ++i) { - if (_engine->getGameId() == GID_NEMESIS) { - if (cursorName.equals(_cursorNames[i])) { - _currentCursor = cursorName; - - // ZNem uses a/b at the end of the file to signify not pushed/pushed respectively - Common::String pushedFlag = pushed ? "b" : "a"; - Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag.c_str()); - - changeCursor(ZorkCursor(name)); - return; - } - } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { - if (cursorName.equals(_cursorNames[i])) { - _currentCursor = cursorName; - - if (!pushed) { - changeCursor(ZorkCursor(_zgiCursorFileNames[i])); - } else { - // ZGI flips not pushed/pushed between a/c and b/d - // It flips the 4th character of the name - char buffer[25]; - strcpy(buffer, _zgiCursorFileNames[i]); - buffer[3] += 2; - changeCursor(ZorkCursor(buffer)); - } +void CursorManager::setItemID(int id) { + if (id != _item) { + if (id) { + Common::String file; + if (_engine->getGameId() == GID_NEMESIS) { + file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a'); + _cursors[NUM_CURSORS][0] = ZorkCursor(file); + file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b'); + _cursors[NUM_CURSORS][1] = ZorkCursor(file); + file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'a'); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(file); + file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'b'); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(file); + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + file = Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id); + _cursors[NUM_CURSORS][0] = ZorkCursor(file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id); + _cursors[NUM_CURSORS][1] = ZorkCursor(file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id); + _cursors[NUM_CURSORS + 1][0] = ZorkCursor(file); + file = Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id); + _cursors[NUM_CURSORS + 1][1] = ZorkCursor(file); + } else return; - } } + _item = id; + changeCursor(CursorIndex_Idle); } - - // If we get here, something went wrong - warning("No cursor found for identifier %s", cursorName.c_str()); } -void CursorManager::changeCursor(int id, bool active, bool pushed) { - Common::String file; - if (_engine->getGameId() == GID_NEMESIS) { - file = Common::String::format("%2.2d%s%c.zcr", id, active ? "act" : "idle", pushed ? 'b' : 'a'); - } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { - file = Common::String::format("g0b%cc%2.2x1.zcr", active ? (pushed ? 'd' : 'c') : (pushed ? 'b' : 'a') , id); - } else - return; - - if (_currentCursor.equals(file)) - return; - - _currentCursor = file; - - changeCursor(ZorkCursor(file)); +void CursorManager::initialize() { + changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]); + showMouse(true); } void CursorManager::changeCursor(const ZorkCursor &cursor) { @@ -141,31 +113,42 @@ void CursorManager::cursorDown(bool pushed) { if (_cursorIsPushed == pushed) return; - changeCursor(_currentCursor, pushed); -} + _cursorIsPushed = pushed; -void CursorManager::setLeftCursor() { - changeCursor("leftarrow"); + changeCursor(_cursors[_currentCursor][_cursorIsPushed]); } -void CursorManager::setRightCursor() { - changeCursor("rightarrow"); -} +void CursorManager::changeCursor(int id) { + int _id = id; -void CursorManager::setUpCursor() { - changeCursor("zuparrow"); + if (_item && + (_id == CursorIndex_Active || + _id == CursorIndex_Idle || + _id == CursorIndex_HandPu)) { + + if (_id == CursorIndex_Idle) + _id = CursorIndex_ItemIdle; + else + _id = CursorIndex_ItemAct; + } + + if (_currentCursor != _id || + ((_id == CursorIndex_ItemAct || _id == CursorIndex_ItemIdle) && _lastitem != _item)) { + _currentCursor = _id; + _lastitem = _item; + changeCursor(_cursors[_currentCursor][_cursorIsPushed]); + } } -void CursorManager::setDownCursor() { - changeCursor("downarrow"); +int CursorManager::getCursorId(Common::String &name) { + for (int i = 0; i < NUM_CURSORS; i++) + if (name.equals(_cursorNames[i])) + return i; + return CursorIndex_Idle; } -void CursorManager::revertToIdle() { - _currentCursor = "idle"; - if (!_cursorIsPushed) - CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat); - else - changeCursor(_currentCursor, _cursorIsPushed); +void CursorManager::showMouse(bool vis) { + CursorMan.showMouse(vis); } } // End of namespace ZVision diff --git a/engines/zvision/cursor_manager.h b/engines/zvision/cursor_manager.h index ac79b259fa..7bd1c4240f 100644 --- a/engines/zvision/cursor_manager.h +++ b/engines/zvision/cursor_manager.h @@ -37,6 +37,21 @@ namespace ZVision { class ZVision; /** + * Mostly usable cursors + */ +enum CursorIndex { + CursorIndex_Active = 0, + CursorIndex_DownArr = 3, + CursorIndex_HandPu = 6, + CursorIndex_Idle = 11, + CursorIndex_Left = 12, + CursorIndex_Right = 13, + CursorIndex_UpArr = 17, + CursorIndex_ItemIdle = 18, + CursorIndex_ItemAct = 19 +}; + +/** * Class to manage cursor changes. The actual changes have to be done * through CursorMan. Otherwise the cursor will disappear after GMM * or debug console. @@ -47,17 +62,17 @@ public: CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat); private: - enum { - NUM_CURSORS = 18, - // WARNING: The index 11 is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly - IDLE_CURSOR_INDEX = 11 - }; + static const int NUM_CURSORS = 18; + + // 18 default cursors in up/down states, +2 for items idle/act cursors + ZorkCursor _cursors[NUM_CURSORS + 2][2]; ZVision *_engine; const Graphics::PixelFormat *_pixelFormat; - ZorkCursor _idleCursor; - Common::String _currentCursor; bool _cursorIsPushed; + int _item; + int _lastitem; + int _currentCursor; static const char *_cursorNames[]; static const char *_zgiCursorFileNames[]; @@ -68,21 +83,30 @@ public: void initialize(); /** - * Parses a cursor name into a cursor file then creates and shows that cursor. - * It will use the current _isCursorPushed state to choose the correct cursor + * Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item. + * + * @param id Wanted cursor id. + */ + + void changeCursor(int id); + + /** + * Return founded id for string contains cursor name * - * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[] + * @param name Cursor name + * @return Id of cursor or idle cursor id if not found */ - void changeCursor(const Common::String &cursorName); + + int getCursorId(Common::String &name); + /** - * Parses a cursor name into a cursor file then creates and shows that cursor. + * Load cursor for item by id, and try to change cursor to item cursor if it's not 0 * - * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[] - * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up) + * @param id Item id or 0 for no item cursor */ - void changeCursor(const Common::String &cursorName, bool pushed); - void changeCursor(int id, bool active, bool pushed); + void setItemID(int id); + /** * Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen. * @@ -90,17 +114,12 @@ public: */ void cursorDown(bool pushed); - /** Set the cursor to 'Left Arrow'. It will retain the current _isCursorPushed state */ - void setLeftCursor(); - /** Set the cursor to 'Right Arrow'. It will retain the current _isCursorPushed state */ - void setRightCursor(); - /** Set the cursor to 'Up Arrow'. It will retain the current _isCursorPushed state */ - void setUpCursor(); - /** Set the cursor to 'Down Arrow'. It will retain the current _isCursorPushed state */ - void setDownCursor(); - - /** Set the cursor to 'Idle'. It will retain the current _isCursorPushed state */ - void revertToIdle(); + /** + * Show or hide mouse cursor. + * + * @param vis Should the cursor be showed (true) or hide (false) + */ + void showMouse(bool vis); private: /** diff --git a/engines/zvision/events.cpp b/engines/zvision/events.cpp index ede91273e6..69f5ffec24 100644 --- a/engines/zvision/events.cpp +++ b/engines/zvision/events.cpp @@ -150,14 +150,14 @@ void ZVision::onMouseMove(const Common::Point &pos) { // We use fixed point math to get better accuracy Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.left)) - MAX_ROTATION_SPEED; _renderManager->setBackgroundVelocity(velocity.toInt()); - _cursorManager->setLeftCursor(); + _cursorManager->changeCursor(CursorIndex_Left); cursorWasChanged = true; } else if (pos.x <= _workingWindow.right && pos.x > _workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET) { // Linear function of distance to the right edge (y = mx) // We use fixed point math to get better accuracy Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.right + ROTATION_SCREEN_EDGE_OFFSET); _renderManager->setBackgroundVelocity(velocity.toInt()); - _cursorManager->setRightCursor(); + _cursorManager->changeCursor(CursorIndex_Right); cursorWasChanged = true; } else { _renderManager->setBackgroundVelocity(0); @@ -168,14 +168,14 @@ void ZVision::onMouseMove(const Common::Point &pos) { // We use fixed point math to get better accuracy Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.top)) - MAX_ROTATION_SPEED; _renderManager->setBackgroundVelocity(velocity.toInt()); - _cursorManager->setUpCursor(); + _cursorManager->changeCursor(CursorIndex_UpArr); cursorWasChanged = true; } else if (pos.y <= _workingWindow.bottom && pos.y > _workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET) { // Linear function of distance to the bottom edge (y = mx) // We use fixed point math to get better accuracy Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.bottom + ROTATION_SCREEN_EDGE_OFFSET); _renderManager->setBackgroundVelocity(velocity.toInt()); - _cursorManager->setDownCursor(); + _cursorManager->changeCursor(CursorIndex_DownArr); cursorWasChanged = true; } else { _renderManager->setBackgroundVelocity(0); @@ -186,7 +186,7 @@ void ZVision::onMouseMove(const Common::Point &pos) { } if (!cursorWasChanged) { - _cursorManager->revertToIdle(); + _cursorManager->changeCursor(CursorIndex_Idle); } } diff --git a/engines/zvision/lever_control.cpp b/engines/zvision/lever_control.cpp index 6d13d60b3e..fa8475f457 100644 --- a/engines/zvision/lever_control.cpp +++ b/engines/zvision/lever_control.cpp @@ -239,7 +239,7 @@ bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common } } } else if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) { - _engine->getCursorManager()->changeCursor(_cursorName); + _engine->getCursorManager()->changeCursor(_engine->getCursorManager()->getCursorId(_cursorName)); cursorWasChanged = true; } diff --git a/engines/zvision/push_toggle_control.cpp b/engines/zvision/push_toggle_control.cpp index 88619e8f97..86f499739c 100644 --- a/engines/zvision/push_toggle_control.cpp +++ b/engines/zvision/push_toggle_control.cpp @@ -88,7 +88,7 @@ bool PushToggleControl::onMouseMove(const Common::Point &screenSpacePos, const C return false; if (_hotspot.contains(backgroundImageSpacePos)) { - _engine->getCursorManager()->changeCursor(_hoverCursor); + _engine->getCursorManager()->changeCursor(_engine->getCursorManager()->getCursorId(_hoverCursor)); return true; } diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp index f62cbd86c3..e2397abc59 100644 --- a/engines/zvision/script_manager.cpp +++ b/engines/zvision/script_manager.cpp @@ -511,7 +511,7 @@ void ScriptManager::do_changeLocation() { _activeControls = &nodeview._controls; // Revert to the idle cursor - _engine->getCursorManager()->revertToIdle(); + _engine->getCursorManager()->changeCursor(CursorIndex_Idle); // Reset the background velocity _engine->getRenderManager()->setBackgroundVelocity(0); diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 62061bfab6..39d61d9a89 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -143,6 +143,8 @@ Common::Error ZVision::run() { uint32 currentTime = _clock.getLastMeasuredTime(); uint32 deltaTime = _clock.getDeltaTime(); + _cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem)); + processEvents(); // Call _renderManager->update() first so the background renders |