aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision
diff options
context:
space:
mode:
Diffstat (limited to 'engines/zvision')
-rw-r--r--engines/zvision/graphics/cursors/cursor_manager.cpp31
-rw-r--r--engines/zvision/scripting/script_manager.cpp196
2 files changed, 141 insertions, 86 deletions
diff --git a/engines/zvision/graphics/cursors/cursor_manager.cpp b/engines/zvision/graphics/cursors/cursor_manager.cpp
index 1e048efedf..eeab18f4ba 100644
--- a/engines/zvision/graphics/cursors/cursor_manager.cpp
+++ b/engines/zvision/graphics/cursors/cursor_manager.cpp
@@ -124,31 +124,30 @@ void CursorManager::cursorDown(bool pushed) {
}
void CursorManager::changeCursor(int id) {
- int _id = id;
-
- if (_item &&
- (_id == CursorIndex_Active ||
- _id == CursorIndex_Idle ||
- _id == CursorIndex_HandPu)) {
-
- if (_id == CursorIndex_Idle)
- _id = CursorIndex_ItemIdle;
- else
- _id = CursorIndex_ItemAct;
+ if (_item && (id == CursorIndex_Active ||
+ id == CursorIndex_Idle ||
+ id == CursorIndex_HandPu)) {
+ if (id == CursorIndex_Idle) {
+ id = CursorIndex_ItemIdle;
+ } else {
+ id = CursorIndex_ItemAct;
+ }
}
- if (_currentCursor != _id ||
- ((_id == CursorIndex_ItemAct || _id == CursorIndex_ItemIdle) && _lastitem != _item)) {
- _currentCursor = _id;
+ if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) {
+ _currentCursor = id;
_lastitem = _item;
changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
}
}
int CursorManager::getCursorId(const Common::String &name) {
- for (int i = 0; i < NUM_CURSORS; i++)
- if (name.equals(_cursorNames[i]))
+ for (int i = 0; i < NUM_CURSORS; i++) {
+ if (name.equals(_cursorNames[i])) {
return i;
+ }
+ }
+
return CursorIndex_Idle;
}
diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp
index ad049434c3..4792a02045 100644
--- a/engines/zvision/scripting/script_manager.cpp
+++ b/engines/zvision/scripting/script_manager.cpp
@@ -72,21 +72,24 @@ void ScriptManager::initialize() {
}
void ScriptManager::update(uint deltaTimeMillis) {
- if (_currentLocation.node != _nextLocation.node ||
- _currentLocation.room != _nextLocation.room ||
- _currentLocation.view != _nextLocation.view ||
- _currentLocation.world != _nextLocation.world)
+ if (_currentLocation.node != _nextLocation.node || _currentLocation.room != _nextLocation.room ||
+ _currentLocation.view != _nextLocation.view || _currentLocation.world != _nextLocation.world) {
ChangeLocationReal();
+ }
updateNodes(deltaTimeMillis);
- if (! execScope(nodeview))
+ if (! execScope(nodeview)) {
return;
- if (! execScope(room))
+ }
+ if (! execScope(room)) {
return;
- if (! execScope(world))
+ }
+ if (! execScope(world)) {
return;
- if (! execScope(universe))
+ }
+ if (! execScope(universe)) {
return;
+ }
updateControls(deltaTimeMillis);
}
@@ -97,17 +100,22 @@ bool ScriptManager::execScope(ScriptScope &scope) {
scope.scopeQueue = tmp;
scope.scopeQueue->clear();
- for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter)
+ for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter) {
(*PuzzleIter)->addedBySetState = false;
+ }
if (scope.procCount < 2 || getStateValue(StateKey_ExecScopeStyle)) {
- for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter)
- if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount))
+ for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter) {
+ if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount)) {
return false;
+ }
+ }
} else {
- for (PuzzleList::iterator PuzzleIter = scope.execQueue->begin(); PuzzleIter != scope.execQueue->end(); ++PuzzleIter)
- if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount))
+ for (PuzzleList::iterator PuzzleIter = scope.execQueue->begin(); PuzzleIter != scope.execQueue->end(); ++PuzzleIter) {
+ if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount)) {
return false;
+ }
+ }
}
if (scope.procCount < 2) {
@@ -119,9 +127,11 @@ bool ScriptManager::execScope(ScriptScope &scope) {
void ScriptManager::referenceTableAddPuzzle(uint32 key, PuzzleRef ref) {
if (_referenceTable.contains(key)) {
Common::Array<PuzzleRef> *arr = &_referenceTable[key];
- for (uint32 i = 0; i < arr->size(); i++)
- if ((*arr)[i].puz == ref.puz)
+ for (uint32 i = 0; i < arr->size(); i++) {
+ if ((*arr)[i].puz == ref.puz) {
return;
+ }
+ }
}
_referenceTable[key].push_back(ref);
@@ -139,9 +149,11 @@ void ScriptManager::addPuzzlesToReferenceTable(ScriptScope &scope) {
referenceTableAddPuzzle(puzzlePtr->key, ref);
// Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
- for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*PuzzleIter)->criteriaList.begin(); criteriaIter != (*PuzzleIter)->criteriaList.end(); ++criteriaIter)
- for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter)
+ for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*PuzzleIter)->criteriaList.begin(); criteriaIter != (*PuzzleIter)->criteriaList.end(); ++criteriaIter) {
+ for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
referenceTableAddPuzzle(entryIter->key, ref);
+ }
+ }
}
}
@@ -159,8 +171,9 @@ void ScriptManager::updateNodes(uint deltaTimeMillis) {
}
void ScriptManager::updateControls(uint deltaTimeMillis) {
- if (!_activeControls)
+ if (!_activeControls) {
return;
+ }
// Process only one event
if (!_controlEvents.empty()) {
@@ -187,9 +200,11 @@ void ScriptManager::updateControls(uint deltaTimeMillis) {
_controlEvents.pop_front();
}
- for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); iter++)
- if ((*iter)->process(deltaTimeMillis))
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); iter++) {
+ if ((*iter)->process(deltaTimeMillis)) {
break;
+ }
+ }
}
bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
@@ -200,8 +215,9 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
}
// Check each Criteria
- if (counter == 0 && (getStateFlag(puzzle->key) & Puzzle::DO_ME_NOW) == 0)
+ if (counter == 0 && (getStateFlag(puzzle->key) & Puzzle::DO_ME_NOW) == 0) {
return true;
+ }
bool criteriaMet = false;
for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = puzzle->criteriaList.begin(); criteriaIter != puzzle->criteriaList.end(); ++criteriaIter) {
@@ -210,10 +226,11 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
// Get the value to compare against
int argumentValue;
- if (entryIter->argumentIsAKey)
+ if (entryIter->argumentIsAKey) {
argumentValue = getStateValue(entryIter->argument);
- else
+ } else {
argumentValue = entryIter->argument;
+ }
// Do the comparison
switch (entryIter->criteriaOperator) {
@@ -251,8 +268,9 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
setStateValue(puzzle->key, 1);
for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); ++resultIter) {
- if (!(*resultIter)->execute())
+ if (!(*resultIter)->execute()) {
return false;
+ }
}
}
@@ -275,13 +293,15 @@ void ScriptManager::cleanScriptScope(ScriptScope &scope) {
scope.privQueueTwo.clear();
scope.scopeQueue = &scope.privQueueOne;
scope.execQueue = &scope.privQueueTwo;
- for (PuzzleList::iterator iter = scope.puzzles.begin(); iter != scope.puzzles.end(); ++iter)
+ for (PuzzleList::iterator iter = scope.puzzles.begin(); iter != scope.puzzles.end(); ++iter) {
delete(*iter);
+ }
scope.puzzles.clear();
- for (ControlList::iterator iter = scope.controls.begin(); iter != scope.controls.end(); ++iter)
+ for (ControlList::iterator iter = scope.controls.begin(); iter != scope.controls.end(); ++iter) {
delete(*iter);
+ }
scope.controls.clear();
@@ -289,44 +309,49 @@ void ScriptManager::cleanScriptScope(ScriptScope &scope) {
}
int ScriptManager::getStateValue(uint32 key) {
- if (_globalState.contains(key))
+ if (_globalState.contains(key)) {
return _globalState[key];
- else
+ } else {
return 0;
+ }
}
void ScriptManager::queuePuzzles(uint32 key) {
if (_referenceTable.contains(key)) {
Common::Array<PuzzleRef> *arr = &_referenceTable[key];
- for (int32 i = arr->size() - 1; i >= 0; i--)
+ for (int32 i = arr->size() - 1; i >= 0; i--) {
if (!(*arr)[i].puz->addedBySetState) {
(*arr)[i].scope->scopeQueue->push_back((*arr)[i].puz);
(*arr)[i].puz->addedBySetState = true;
}
+ }
}
}
void ScriptManager::setStateValue(uint32 key, int value) {
- if (value == 0)
+ if (value == 0) {
_globalState.erase(key);
- else
+ } else {
_globalState[key] = value;
+ }
queuePuzzles(key);
}
void ScriptManager::setStateValueSilent(uint32 key, int value) {
- if (value == 0)
+ if (value == 0) {
_globalState.erase(key);
- else
+ } else {
_globalState[key] = value;
+ }
}
uint ScriptManager::getStateFlag(uint32 key) {
- if (_globalStateFlags.contains(key))
+ if (_globalStateFlags.contains(key)) {
return _globalStateFlags[key];
- else
+ } else {
return 0;
+ }
}
void ScriptManager::setStateFlag(uint32 key, uint value) {
@@ -336,10 +361,11 @@ void ScriptManager::setStateFlag(uint32 key, uint value) {
}
void ScriptManager::setStateFlagSilent(uint32 key, uint value) {
- if (value == 0)
+ if (value == 0) {
_globalStateFlags.erase(key);
- else
+ } else {
_globalStateFlags[key] = value;
+ }
}
void ScriptManager::unsetStateFlag(uint32 key, uint value) {
@@ -348,23 +374,29 @@ void ScriptManager::unsetStateFlag(uint32 key, uint value) {
if (_globalStateFlags.contains(key)) {
_globalStateFlags[key] &= ~value;
- if (_globalStateFlags[key] == 0)
+ if (_globalStateFlags[key] == 0) {
_globalStateFlags.erase(key);
+ }
}
}
Control *ScriptManager::getControl(uint32 key) {
- for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter)
- if ((*iter)->getKey() == key)
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
+ if ((*iter)->getKey() == key) {
return *iter;
+ }
+ }
+
return nullptr;
}
void ScriptManager::focusControl(uint32 key) {
- if (!_activeControls)
+ if (!_activeControls) {
return;
- if (_currentlyFocusedControl == key)
+ }
+ if (_currentlyFocusedControl == key) {
return;
+ }
for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
uint32 controlKey = (*iter)->getKey();
@@ -443,50 +475,60 @@ void ScriptManager::killSideFxType(ScriptingEffect::ScriptingEffectType type) {
}
void ScriptManager::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_activeControls)
+ if (!_activeControls) {
return;
+ }
for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
- if ((*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos))
+ if ((*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos)) {
return;
+ }
}
}
void ScriptManager::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_activeControls)
+ if (!_activeControls) {
return;
+ }
for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
- if ((*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos))
+ if ((*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos)) {
return;
+ }
}
}
bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_activeControls)
+ if (!_activeControls) {
return false;
+ }
for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
- if ((*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos))
+ if ((*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos)) {
return true;
+ }
}
return false;
}
void ScriptManager::onKeyDown(Common::KeyState keyState) {
- if (!_activeControls)
+ if (!_activeControls) {
return;
+ }
for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
- if ((*iter)->onKeyDown(keyState))
+ if ((*iter)->onKeyDown(keyState)) {
return;
+ }
}
}
void ScriptManager::onKeyUp(Common::KeyState keyState) {
- if (!_activeControls)
+ if (!_activeControls) {
return;
+ }
for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
- if ((*iter)->onKeyUp(keyState))
+ if ((*iter)->onKeyUp(keyState)) {
return;
+ }
}
}
@@ -539,8 +581,9 @@ void ScriptManager::ChangeLocationReal() {
_currentLocation.node = '0';
_currentLocation.view = '0';
_currentLocation.offset = 0;
- } else
+ } else {
return;
+ }
}
}
@@ -563,12 +606,13 @@ void ScriptManager::ChangeLocationReal() {
}
if (_nextLocation.world == 'g' && _nextLocation.room == 'j') {
- if (_nextLocation.node == 's' && _nextLocation.view == 'e' &&
- _currentLocation.world != 'g' && _currentLocation.room != 'j')
+ if (_nextLocation.node == 's' && _nextLocation.view == 'e' && _currentLocation.world != 'g' && _currentLocation.room != 'j') {
_engine->getSaveManager()->prepareSaveBuffer();
+ }
} else {
- if (_currentLocation.world == 'g' && _currentLocation.room == 'j')
+ if (_currentLocation.world == 'g' && _currentLocation.room == 'j') {
_engine->getSaveManager()->flushSaveBuffer();
+ }
}
setStateValue(StateKey_World, _nextLocation.world);
@@ -664,26 +708,30 @@ void ScriptManager::serialize(Common::WriteStream *stream) {
stream->writeByte(getStateValue(StateKey_View));
stream->writeUint32LE(getStateValue(StateKey_ViewPos));
- for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter)
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
(*iter)->serialize(stream);
+ }
stream->writeUint32BE(MKTAG('F', 'L', 'A', 'G'));
int32 slots = 20000;
- if (_engine->getGameId() == GID_NEMESIS)
+ if (_engine->getGameId() == GID_NEMESIS) {
slots = 30000;
+ }
stream->writeUint32LE(slots * 2);
- for (int32 i = 0; i < slots; i++)
+ for (int32 i = 0; i < slots; i++) {
stream->writeUint16LE(getStateFlag(i));
+ }
stream->writeUint32BE(MKTAG('P', 'U', 'Z', 'Z'));
stream->writeUint32LE(slots * 2);
- for (int32 i = 0; i < slots; i++)
+ for (int32 i = 0; i < slots; i++) {
stream->writeSint16LE(getStateValue(i));
+ }
}
void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
@@ -700,8 +748,9 @@ void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
_currentLocation.room = 0;
_currentLocation.view = 0;
- for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++)
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++) {
delete(*iter);
+ }
_activeSideFx.clear();
@@ -734,20 +783,23 @@ void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
case MKTAG('T', 'I', 'M', 'R'): {
uint32 key = stream->readUint32LE();
uint32 time = stream->readUint32LE();
- if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ if (_engine->getGameId() == GID_GRANDINQUISITOR) {
time /= 100;
- else if (_engine->getGameId() == GID_NEMESIS)
+ } else if (_engine->getGameId() == GID_NEMESIS) {
time /= 1000;
+ }
addSideFX(new TimerNode(_engine, key, time));
}
break;
case MKTAG('F', 'L', 'A', 'G'):
- for (uint32 i = 0; i < tagSize / 2; i++)
+ for (uint32 i = 0; i < tagSize / 2; i++) {
setStateFlagSilent(i, stream->readUint16LE());
+ }
break;
case MKTAG('P', 'U', 'Z', 'Z'):
- for (uint32 i = 0; i < tagSize / 2; i++)
+ for (uint32 i = 0; i < tagSize / 2; i++) {
setStateValueSilent(i, stream->readUint16LE());
+ }
break;
default:
stream->seek(tagSize, SEEK_CUR);
@@ -801,10 +853,11 @@ void ScriptManager::flushEvent(Common::EventType type) {
EventList::iterator it = _controlEvents.begin();
while (it != _controlEvents.end()) {
- if ((*it).type == type)
+ if ((*it).type == type) {
it = _controlEvents.erase(it);
- else
+ } else {
it++;
+ }
}
}
@@ -833,12 +886,15 @@ ValueSlot::ValueSlot(ScriptManager *scriptManager, const char *slotValue):
}
int16 ValueSlot::getValue() {
if (slot) {
- if (value >= 0)
+ if (value >= 0) {
return _scriptManager->getStateValue(value);
- else
+ }
+ else {
return 0;
- } else
+ }
+ } else {
return value;
+ }
}
} // End of namespace ZVision