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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 1de1d3d2df..a65863a4d8 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -6274,7 +6274,6 @@ void Scene1337::handlePlayer2() {
//warning("_selectedCard._field0 = handcard->_field0;");
_selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame;
_selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame;
- // _field2E is named _field3C in R2R
_selectedCard._card._oldPosition = handcard->_card._oldPosition;
_selectedCard._card._percent = handcard->_card._percent;
_selectedCard._card._priority = handcard->_card._priority;
@@ -6290,7 +6289,6 @@ void Scene1337::handlePlayer2() {
_selectedCard._card._animateMode = handcard->_card._animateMode;
_selectedCard._card._frame = handcard->_card._frame;
_selectedCard._card._endFrame = handcard->_card._endFrame;
- // _field68 is named _field76 in R2R
_selectedCard._card._loopCount = handcard->_card._loopCount;
_selectedCard._card._frameChange = handcard->_card._frameChange;
_selectedCard._card._numFrames = handcard->_card._numFrames;
@@ -6727,7 +6725,7 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {
void Scene1337::subD18F5() {
if (R2_GLOBALS._v57709 == 0)
// The original restores a copy of the default cursor (the hand), which isn't possible with our implementation
- // We reload of that cursor instead.
+ // We reload that cursor instead.
setCursorData(5, 1, 4);
++R2_GLOBALS._v57709;