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-rw-r--r--engines/sci/sfx/soundcmd.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp
index 3c1f9b62ef..339fb97187 100644
--- a/engines/sci/sfx/soundcmd.cpp
+++ b/engines/sci/sfx/soundcmd.cpp
@@ -781,7 +781,6 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
musicSlot->loop -= currentLoopCounter - musicSlot->sampleLoopCounter;
musicSlot->sampleLoopCounter = currentLoopCounter;
}
- // TODO: We need to update loop selector here, when sample is looping
if (!mixer->isSoundHandleActive(musicSlot->hCurrentAud)) {
musicSlot->ticker = SIGNAL_OFFSET;
musicSlot->signal = SIGNAL_OFFSET;