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-rw-r--r--engines/sci/graphics/palette.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index b0969ceb74..385c3f4e3e 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -66,14 +66,16 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
// It's not using the SCI1.1 palette merging (copying over all the colors) but the real merging
// If we use the copying over, we will get issues because some views have marked all colors as being used
// and those will overwrite the current palette in that case
- // Quest for Glory 3 demo and police quest 1 vga behave the same interpreter wise and all have glitches, if we don't
- // switch back
- if (g_sci->getGameId() == "laurabow2" && (g_sci->isDemo()))
- _alwaysForceRealMerge = true;
- else if (g_sci->getGameId() == "qfg3" && (g_sci->isDemo()))
- _alwaysForceRealMerge = true;
- else if (g_sci->getGameId() == "pq1sci")
- _alwaysForceRealMerge = true;
+ // Quest for Glory 3 demo, Eco Quest 1 demo and police quest 1 vga behave the same interpreter wise and all have glitches,
+ // if we don't switch back
+ Common::String gameId = g_sci->getGameId();
+ if (g_sci->isDemo()) {
+ if (gameId == "laurabow2" || gameId == "qfg3" || gameId == "ecoquest")
+ _alwaysForceRealMerge = true;
+ } else {
+ if (gameId == "pq1sci")
+ _alwaysForceRealMerge = true;
+ }
palVaryInit();
}