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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp12
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h4
2 files changed, 8 insertions, 8 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index f17310ec7b..559e56f36e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -13373,7 +13373,7 @@ void Scene1945::ExitUp::changeScene() {
}
}
-void Scene1945::Exit2::changeScene() {
+void Scene1945::CorridorExit::changeScene() {
Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
@@ -13404,12 +13404,12 @@ void Scene1945::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterIndex = R2_SEEKER;
_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945);
- _exit2.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945);
+ _corridorExit.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945);
_ladder.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL);
if (!R2_GLOBALS.getFlag(43)) {
- _exit2._enabled = false;
+ _corridorExit._enabled = false;
_gunpowder.postInit();
_gunpowder.setup(1945, 4, 1);
_gunpowder.setPosition(Common::Point(253, 169));
@@ -13429,7 +13429,7 @@ void Scene1945::postInit(SceneObjectList *OwnerList) {
_actor2.setup(1945, 3, 1);
_actor2.hide();
} else {
- _exit2._enabled = true;
+ _corridorExit._enabled = true;
}
switch (R2_GLOBALS._sceneManager._previousScene) {
@@ -13525,10 +13525,10 @@ void Scene1945::signal() {
return;
case 1948:
R2_GLOBALS._sound1.play(220);
- _exit2._enabled = true;
+ _corridorExit._enabled = true;
R2_GLOBALS._sceneItems.remove(&_gunpowder);
R2_GLOBALS.clearFlag(42);
- R2_GLOBALS.clearFlag(43);
+ R2_GLOBALS.setFlag(43);
_nextSceneMode1 = 1940;
// No break on purpose
case 1949:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 1dcc5ded56..a2d5d75dfd 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -1078,7 +1078,7 @@ class Scene1945 : public SceneExt {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class CorridorExit : public SceneExit {
public:
virtual void changeScene();
};
@@ -1091,7 +1091,7 @@ public:
SceneActor _actor2;
Gunpowder _gunpowder;
ExitUp _exitUp;
- Exit2 _exit2;
+ CorridorExit _corridorExit;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;