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-rw-r--r--engines/agi/detection.cpp160
-rw-r--r--engines/drascula/detection.cpp39
2 files changed, 103 insertions, 96 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 2adb2aacd4..825614c48e 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -23,8 +23,6 @@
*
*/
-
-
#include "base/plugins.h"
#include "common/advancedDetector.h"
@@ -2057,8 +2055,8 @@ static const AGIGameDescription gameDescriptions[] = {
*/
static AGIGameDescription g_fallbackDesc = {
{
- "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
- "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
+ "",
+ "",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformPC,
@@ -2070,7 +2068,69 @@ static AGIGameDescription g_fallbackDesc = {
0x2917,
};
-Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
+static const Common::ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Agi::gameDescriptions,
+ // Size of that superset structure
+ sizeof(Agi::AGIGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ agiGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "agi",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Flags
+ Common::kADFlagAugmentPreferredTarget
+};
+
+} // End of namespace Agi
+
+using namespace Agi;
+
+class AgiMetaEngine : public Common::AdvancedMetaEngine {
+ mutable Common::String _gameid;
+ mutable Common::String _extra;
+
+public:
+ AgiMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
+
+ virtual const char *getName() const {
+ return "AGI preAGI + v2 + v3 Engine";
+ }
+ virtual const char *getCopyright() const {
+ return "Sierra AGI Engine (C) Sierra On-Line Software";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
+
+ const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
+};
+
+bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
+ const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
+ bool res = true;
+
+ switch (gd->gameType) {
+ case Agi::GType_PreAGI:
+ *engine = new Agi::PreAgiEngine(syst, gd);
+ break;
+ case Agi::GType_V2:
+ case Agi::GType_V3:
+ *engine = new Agi::AgiEngine(syst, gd);
+ break;
+ default:
+ res = false;
+ error("AGI engine: unknown gameType");
+ }
+
+ return res;
+}
+
+const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fslist) const {
typedef Common::HashMap<Common::String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> IntMap;
IntMap allFiles;
bool matchedUsingFilenames = false;
@@ -2078,9 +2138,13 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
int wagFileCount = 0;
WagFileParser wagFileParser;
Common::String wagFilePath;
- Common::String gameid("agi-fanmade"), description, extra; // Set the defaults for gameid, description and extra
+ Common::String description;
FSList fslistCurrentDir; // Only used if fslist == NULL
+ // // Set the defaults for gameid and extra
+ _gameid = "agi-fanmade";
+ _extra.clear();
+
// Use the current directory for searching if fslist == NULL
if (fslist == NULL) {
Common::String path = ConfMan.get("path");
@@ -2184,8 +2248,8 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
// Set gameid according to *.wag file information if it's present and it doesn't contain whitespace.
if (wagGameID != NULL && !Common::String(wagGameID->getData()).contains(" ")) {
- gameid = wagGameID->getData();
- debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", gameid.c_str());
+ _gameid = wagGameID->getData();
+ debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", _gameid.c_str());
}
// Set game description and extra according to *.wag file information if they're present
@@ -2195,14 +2259,14 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
// If there's game version in the *.wag file, set extra to it
if (wagGameVer != NULL) {
- extra = wagGameVer->getData();
+ _extra = wagGameVer->getData();
debug(3, "Agi::fallbackDetector: Game version (%s) from WAG file", wagGameVer->getData());
}
// If there's game last edit date in the *.wag file, add it to extra
if (wagGameLastEdit != NULL) {
- if (!extra.empty() ) extra += " ";
- extra += wagGameLastEdit->getData();
+ if (!_extra.empty() ) _extra += " ";
+ _extra += wagGameLastEdit->getData();
debug(3, "Agi::fallbackDetector: Game's last edit date (%s) from WAG file", wagGameLastEdit->getData());
}
}
@@ -2223,78 +2287,24 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
g_fallbackDesc.gameType = GType_V3;
// Check if we found a match with any of the fallback methods
- Common::EncapsulatedADGameDesc result;
if (matchedUsingWag || matchedUsingFilenames) {
- extra = description + (!extra.empty() ? " " : "") + extra; // Let's combine the description and extra
- result = Common::EncapsulatedADGameDesc((const Common::ADGameDescription *)&g_fallbackDesc, gameid, extra);
+ _extra = description + (!_extra.empty() ? " " : "") + _extra; // Let's combine the description and extra
+
+ // Override the gameid & extra values in g_fallbackDesc.desc. This only works
+ // until the fallback detector is called again, and while the MetaEngine instance
+ // is alive (as else the string storage is modified/deleted).
+ g_fallbackDesc.desc.gameid = _gameid.c_str();
+ g_fallbackDesc.desc.extra = _extra.c_str();
printf("Your game version has been detected using fallback matching as a\n");
- printf("variant of %s (%s).\n", result.getGameID(), result.getExtra());
+ printf("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra);
printf("If this is an original and unmodified version or new made Fanmade game,\n");
printf("please report any, information previously printed by ScummVM to the team.\n");
+ return (const Common::ADGameDescription *)&g_fallbackDesc;
}
- return result;
-}
-
-} // End of namespace Agi
-
-static const Common::ADParams detectionParams = {
- // Pointer to ADGameDescription or its superset structure
- (const byte *)Agi::gameDescriptions,
- // Size of that superset structure
- sizeof(Agi::AGIGameDescription),
- // Number of bytes to compute MD5 sum for
- 5000,
- // List of all engine targets
- agiGames,
- // Structure for autoupgrading obsolete targets
- 0,
- // Name of single gameid (optional)
- "agi",
- // List of files for file-based fallback detection (optional)
- 0,
- // Flags
- Common::kADFlagAugmentPreferredTarget
-};
-
-class AgiMetaEngine : public Common::AdvancedMetaEngine {
-public:
- AgiMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
-
- virtual const char *getName() const {
- return "AGI preAGI + v2 + v3 Engine";
- }
- virtual const char *getCopyright() const {
- return "Sierra AGI Engine (C) Sierra On-Line Software";
- }
-
- virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
-
- Common::EncapsulatedADGameDesc fallbackDetect(const FSList *fslist) const {
- return Agi::fallbackDetector(fslist);
- }
-};
-
-bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
- const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
- bool res = true;
-
- switch (gd->gameType) {
- case Agi::GType_PreAGI:
- *engine = new Agi::PreAgiEngine(syst, gd);
- break;
- case Agi::GType_V2:
- case Agi::GType_V3:
- *engine = new Agi::AgiEngine(syst, gd);
- break;
- default:
- res = false;
- error("AGI engine: unknown gameType");
- }
-
- return res;
+ return 0;
}
REGISTER_PLUGIN(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
index a51c563383..e2042bf93f 100644
--- a/engines/drascula/detection.cpp
+++ b/engines/drascula/detection.cpp
@@ -111,8 +111,8 @@ static const DrasculaGameDescription gameDescriptions[] = {
*/
static DrasculaGameDescription g_fallbackDesc = {
{
- "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
- "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
+ "",
+ "",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformPC,
@@ -124,22 +124,6 @@ static DrasculaGameDescription g_fallbackDesc = {
0,
};
-Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
- // Set the default values for the fallback descriptor's ADGameDescription part.
- g_fallbackDesc.desc.language = Common::UNK_LANG;
- g_fallbackDesc.desc.platform = Common::kPlatformPC;
- g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
-
- // Set default values for the fallback descriptor's DrasculaGameDescription part.
- g_fallbackDesc.gameID = 0;
- g_fallbackDesc.features = 0;
- g_fallbackDesc.version = 0;
-
- Common::EncapsulatedADGameDesc result;
-
- return result;
-}
-
} // End of namespace Drascula
static const Common::ADParams detectionParams = {
@@ -175,9 +159,8 @@ public:
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
- Common::EncapsulatedADGameDesc fallbackDetect(const FSList *fslist) const {
- return Drascula::fallbackDetector(fslist);
- }
+ const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
+
};
bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
@@ -188,4 +171,18 @@ bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Co
return gd != 0;
}
+const Common::ADGameDescription *DrasculaMetaEngine::fallbackDetect(const FSList *fslist) const {
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ Drascula::g_fallbackDesc.desc.language = Common::UNK_LANG;
+ Drascula::g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ Drascula::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+
+ // Set default values for the fallback descriptor's DrasculaGameDescription part.
+ Drascula::g_fallbackDesc.gameID = 0;
+ Drascula::g_fallbackDesc.features = 0;
+ Drascula::g_fallbackDesc.version = 0;
+
+ return (const Common::ADGameDescription *)&Drascula::g_fallbackDesc;
+}
+
REGISTER_PLUGIN(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);