diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index b36b18575b..29646d1612 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -4931,8 +4931,8 @@ int Scene1337::getPreventionCardId(int cardId) { } bool Scene1337::isAttackPossible(int victimId, int cardId) { - if (victimId < 0 || victimId > ARRAYSIZE(_gameBoardSide)) - error("Scene1337::isAttackPossible() victimId:%d out of range 0 to %d", victimId, ARRAYSIZE(_gameBoardSide)); + if (victimId < 0 || victimId >= ARRAYSIZE(_gameBoardSide)) + error("Scene1337::isAttackPossible() victimId:%d out of range 0 to %d", victimId, ARRAYSIZE(_gameBoardSide)-1); for (int i = 0; i <= 7; i++) { if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) { @@ -5982,16 +5982,16 @@ void Scene1337::handlePlayer1() { for (int j = 0; j <= 3; j++) { //CHECKME: tmpVal or rndVal? // FIXME: This is probably meant to be rndVal, but not clear... - if (tmpVal < 0 || tmpVal > ARRAYSIZE(_gameBoardSide)) - error("Scene1337::handlePlayer1() tmpVal:%d out of range 0 to %d", tmpVal, ARRAYSIZE(_gameBoardSide)); + if (tmpVal < 0 || tmpVal >= ARRAYSIZE(_gameBoardSide)) + error("Scene1337::handlePlayer1() tmpVal:%d out of range 0 to %d", tmpVal, ARRAYSIZE(_gameBoardSide)-1); if (tmpVal != 1) { if ((_gameBoardSide[tmpVal]._delayCard._cardId == 0) && isAttackPossible(tmpVal, _gameBoardSide[1]._handCard[i]._cardId)) count = tmpVal; } - if (count < 0 || count > ARRAYSIZE(_gameBoardSide)) - error("Scene1337::handlePlayer1() count:%d out of range 0 to %d", count, ARRAYSIZE(_gameBoardSide)); + if (count < 0 || count >= ARRAYSIZE(_gameBoardSide)) + error("Scene1337::handlePlayer1() count:%d out of range 0 to %d", count, ARRAYSIZE(_gameBoardSide)-1); if (count != -1) { playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard); |