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-rw-r--r--engines/sci/sound/music.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index e29afe706b..1b8aa55460 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -455,27 +455,6 @@ void SciMusic::soundPlay(MusicEntry *pSnd) {
Common::StackLock lock(_mutex);
pSnd->pMidiParser->mainThreadBegin();
- if (pSnd->status != kSoundPaused) {
- // Stop any in progress music fading, as that will reset the
- // volume of the sound channels that the faded song occupies..
- // Fixes bug #3266480 and partially fixes bug #3041738.
- // CHECKME: Is this the right thing to do? Are these
- // overlapping channels not a deeper underlying problem?
- for (uint i = 0; i < playListCount; i++) {
- // Is another MIDI song being faded down? If yes, stop it
- // immediately instead
- if (_playList[i]->fadeStep < 0 && _playList[i]->pMidiParser) {
- _playList[i]->status = kSoundStopped;
- if (_soundVersion <= SCI_VERSION_0_LATE)
- _playList[i]->isQueued = false;
- _playList[i]->pMidiParser->stop();
- remapChannels();
- _playList[i]->fadeStep = 0;
- _playList[i]->fadeCompleted = true;
- }
- }
- }
-
if (pSnd->status != kSoundPaused)
pSnd->pMidiParser->sendInitCommands();
pSnd->pMidiParser->setVolume(pSnd->volume);