diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/script_v4.cpp | 12 | ||||
-rw-r--r-- | engines/scumm/script_v5.cpp | 14 |
2 files changed, 26 insertions, 0 deletions
diff --git a/engines/scumm/script_v4.cpp b/engines/scumm/script_v4.cpp index 1302c8c28d..8340f62dbc 100644 --- a/engines/scumm/script_v4.cpp +++ b/engines/scumm/script_v4.cpp @@ -68,6 +68,18 @@ void ScummEngine_v4::o4_ifState() { int a = getVarOrDirectWord(PARAM_1); int b = getVarOrDirectByte(PARAM_2); + // WORKAROUND bug #3306145 (also occurs in original): Some old versions of + // Indy3 sometimes fail to allocate IQ points correctly. To quote: + // "About the points error leaving Castle Brunwald: It seems to "reversed"! + // When you get caught, free yourself and escape, you get 25 IQ points even + // though you're not supposed to. However if you escape WITHOUT getting + // caught, you get 0 IQ points (supposed to get 25 IQ points)." + // This workaround is meant to address that. + if (_game.id == GID_INDY3 && a == 367 && + vm.slot[_currentScript].number == 363 && _currentRoom == 25) { + b = 0; + } + jumpRelative(getState(a) == b); } diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index a6cf504586..02c8d977a5 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -2095,6 +2095,20 @@ void ScummEngine_v5::o5_startScript() { if (_game.id == GID_ZAK && _game.platform == Common::kPlatformFMTowns && script == 171) return; + // WORKAROUND bug #3306145 (also occurs in original): Some old versions of + // Indy3 sometimes fail to allocate IQ points correctly. To quote: + // "In the Amiga version you get the 15 points for puzzle 30 if you give the + // book or KO the guy. The PC version correctly gives 10 points for puzzle + // 29 for KO and 15 for puzzle 30 when giving the book." + // This workaround is meant to address that. + if (_game.id == GID_INDY3 && vm.slot[_currentScript].number == 106 && script == 125 && VAR(115) != 2) { + // If Var[115] != 2, then: + // Correct: startScript(125,[29,10]); + // Wrong : startScript(125,[30,15]); + data[0] = 29; + data[1] = 10; + } + // Method used by original games to skip copy protection scheme if (!_copyProtection) { // Copy protection was disabled in LucasArts Classic Adventures (PC Disk) |