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-rw-r--r--engines/mads/mads.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp
index 5776d813cf..414473bb82 100644
--- a/engines/mads/mads.cpp
+++ b/engines/mads/mads.cpp
@@ -38,6 +38,11 @@ namespace MADS {
MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
_gameDescription(gameDesc), Engine(syst), _randomSource("MADS") {
+ // Set up debug channels
+ DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
+ DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
+ DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
+
// Initialize game/engine options
_easyMouse = true;
_invObjectsAnimated = true;
@@ -78,11 +83,6 @@ MADSEngine::~MADSEngine() {
}
void MADSEngine::initialize() {
- // Set up debug channels
- DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
- DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
- DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
-
// Initial sub-system engine references
MSurface::setVm(this);
MSprite::setVm(this);