diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index e29f336698..591ed30cfd 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5095,7 +5095,12 @@ void Scene1337::playAntiDelayCard(Card *card, Card *dest) { _actionItem.setAction(&_action8); - handleNextTurn(); + // WORKAROUND: Restore the default cursor and for a call to signal. + // This works around the cursor caching we got rid of, and avoid + // the game ends in an eternal loop when a player reacts to another player + // attack. + setCursorData(5, 1, 4); + signal(); } |