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Diffstat (limited to 'engines')
-rw-r--r--engines/griffon/engine.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index 5d09cd8ed6..5193e8347b 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -4067,7 +4067,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
rcDest.top = y1;
rcDest.setWidth(8);
rcDest.setHeight(8);
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
} else if (d == 6) {
sys_line(clipbg, x1 + 7, y1, x1 + 7, y1 + 7, ccc);
sys_line(clipbg, x1 + 6, y1, x1 + 6, y1 + 7, ccc);
@@ -4132,9 +4132,9 @@ void GriffonEngine::game_loadmap(int mapnum) {
rcDest.setHeight(8);
if (objectinfo[o][4] == 1)
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
if (objectinfo[o][4] == 3)
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
}
if (npc == 1) {
@@ -4459,7 +4459,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
// academy crystal
@@ -4483,7 +4483,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
// gardens master key
@@ -4507,7 +4507,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
// gardens fidelis sword
@@ -4531,7 +4531,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
// citadel armour
@@ -4555,7 +4555,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
// citadel master key
@@ -4579,7 +4579,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
@@ -4604,7 +4604,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
if (curmap == 83 && scriptflag[16][0] == 1 && player.shield < 3) {
@@ -4627,7 +4627,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
if (curmap == 83 && scriptflag[17][0] == 1 && player.armour < 3) {
@@ -4650,7 +4650,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, SDL_MapRGB(clipbg->format, 255, 255, 255));
+ SDL_FillRect(clipbg, &rcDest, ccc);
}
SDL_BlitSurface(clipbg, NULL, clipbg2, NULL);