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-rw-r--r--engines/startrek/awaymission.cpp9
-rw-r--r--engines/startrek/common.h4
-rw-r--r--engines/startrek/iwfile.cpp82
-rw-r--r--engines/startrek/iwfile.h59
-rw-r--r--engines/startrek/module.mk1
-rw-r--r--engines/startrek/object.h9
-rw-r--r--engines/startrek/startrek.cpp106
-rw-r--r--engines/startrek/startrek.h3
8 files changed, 256 insertions, 17 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp
index 77576d295c..16ce842eb7 100644
--- a/engines/startrek/awaymission.cpp
+++ b/engines/startrek/awaymission.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "startrek/iwfile.h"
#include "startrek/startrek.h"
namespace StarTrek {
@@ -89,13 +90,13 @@ void StarTrekEngine::loadRoom(const Common::String &missionName, int roomIndex)
_awayMission.mapFileLoaded = 1;
_mapFilename = _screenName;
_mapFile = loadFile(_mapFilename + ".map");
- // loadIWFile(_mapFilename);
+ _iwFile = SharedPtr<IWFile>(new IWFile(this, _mapFilename + ".iw"));
objectFunc1();
initObjects();
- double num = _room->readRdfWord(0x0c) - _room->readRdfWord(0x0a);
- double den = _room->readRdfWord(0x06) - _room->readRdfWord(0x08) + 1;
+ double num = _room->getVar0c() - _room->getVar0a();
+ double den = _room->getVar06() - _room->getVar08() + 1;
_playerObjectScale = (int32)(num * 256 / den);
// TODO: RDF vars 1e/1f and 20/21; relates to BAN files?
@@ -239,6 +240,8 @@ void StarTrekEngine::runAwayMissionCycle() {
* when that position is solid.
*/
bool StarTrekEngine::isPositionSolid(int16 x, int16 y) {
+ assert(x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT);
+
_mapFile->seek((y * SCREEN_WIDTH + x) / 8, SEEK_SET);
return _mapFile->readByte() & (0x80 >> (x % 8));
}
diff --git a/engines/startrek/common.h b/engines/startrek/common.h
index 4598085a27..c84b9c4e43 100644
--- a/engines/startrek/common.h
+++ b/engines/startrek/common.h
@@ -34,6 +34,10 @@ T max(T a, T b) { return a > b ? a : b; }
Common::Rect getRectEncompassing(Common::Rect r1, Common::Rect r2);
+
+// Fixed-point (16.16) number
+typedef int32 FixedInt;
+
}
#endif
diff --git a/engines/startrek/iwfile.cpp b/engines/startrek/iwfile.cpp
new file mode 100644
index 0000000000..830cb78855
--- /dev/null
+++ b/engines/startrek/iwfile.cpp
@@ -0,0 +1,82 @@
+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "startrek/iwfile.h"
+
+namespace StarTrek {
+
+IWFile::IWFile(StarTrekEngine *vm, const Common::String &filename) {
+ debug(6, "IW File: %s", filename.c_str());
+
+ _vm = vm;
+
+ SharedPtr<FileStream> file = _vm->loadFile(filename);
+ _numEntries = file->readUint16();
+
+ assert(_numEntries < MAX_KEY_POSITIONS);
+
+ for (int i = 0; i < MAX_KEY_POSITIONS; i++) {
+ int16 x = file->readUint16();
+ int16 y = file->readUint16();
+ _keyPositions[i] = Common::Point(x, y);
+ }
+
+ for (int i = 0; i < _numEntries; i++) {
+ file->read(_iwEntries[i], _numEntries);
+ }
+}
+
+// FIXME: same issue with sorting as with "compareSpritesByLayer" in graphics.cpp.
+bool iwSorter(const Common::Point &p1, const Common::Point &p2) {
+ return p1.y < p2.y;
+}
+
+/**
+ * Returns the index of the nearest "key position" in the room that an object can walk to
+ * (in a straight line) from a given position.
+ */
+int IWFile::getClosestKeyPosition(int16 x, int16 y) {
+ // This is a sorted list of indices from 0 to _numEntries-1.
+ // The index is stored in Point.x, and the "cost" (distance from position) is stored
+ // in Point.y for sorting purposes.
+ Common::Point sortedIndices[MAX_KEY_POSITIONS];
+
+ for (int i = 0; i < _numEntries; i++) {
+ sortedIndices[i].x = i;
+ sortedIndices[i].y = sqrt(_keyPositions[i].sqrDist(Common::Point(x, y)));
+ }
+
+ sort(sortedIndices, sortedIndices + _numEntries, &iwSorter);
+
+ // Iterate through positions from closest to furthest
+ for (int i = 0; i < _numEntries; i++) {
+ int index = sortedIndices[i].x;
+ Common::Point dest = _keyPositions[index];
+ if (_vm->directPathExists(x, y, dest.x, dest.y))
+ return index;
+ }
+
+ return -1;
+}
+
+}
diff --git a/engines/startrek/iwfile.h b/engines/startrek/iwfile.h
new file mode 100644
index 0000000000..ffc5467a6b
--- /dev/null
+++ b/engines/startrek/iwfile.h
@@ -0,0 +1,59 @@
+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef STARTREK_IWFILE_H
+#define STARTREK_IWFILE_H
+
+#include "startrek/startrek.h"
+
+/**
+ * Files with the ".iw" extension define a set of "key points" through a room used for
+ * pathing. This is a basic interface for that.
+ */
+namespace StarTrek {
+
+const int MAX_KEY_POSITIONS = 32;
+
+class IWFile {
+public:
+ IWFile(StarTrekEngine *vm, const Common::String &filename);
+
+ int getNumEntries() { return _numEntries; }
+ int getClosestKeyPosition(int16 x, int16 y);
+
+ ///< List of "key positions" used for pathing.
+ Common::Point _keyPositions[MAX_KEY_POSITIONS];
+
+ ///< _iwEntries[i][j] is the index of the next key position to move to, when one is
+ /// already at key position "i" and is trying to get to key position "j".
+ byte _iwEntries[MAX_KEY_POSITIONS][MAX_KEY_POSITIONS];
+
+private:
+ StarTrekEngine *_vm;
+
+ uint16 _numEntries;
+};
+
+}
+
+#endif
diff --git a/engines/startrek/module.mk b/engines/startrek/module.mk
index b79126a794..04f2c7c53a 100644
--- a/engines/startrek/module.mk
+++ b/engines/startrek/module.mk
@@ -8,6 +8,7 @@ MODULE_OBJS = \
events.o \
filestream.o \
font.o \
+ iwfile.o \
lzss.o \
graphics.o \
object.o \
diff --git a/engines/startrek/object.h b/engines/startrek/object.h
index d1cd8fb649..eb0f3dacad 100644
--- a/engines/startrek/object.h
+++ b/engines/startrek/object.h
@@ -23,6 +23,7 @@
#ifndef STARTREK_OBJECT_H
#define STARTREK_OBJECT_H
+#include "startrek/common.h"
#include "startrek/sprite.h"
#include "common/scummsys.h"
@@ -58,12 +59,12 @@ struct Object {
int16 iwDestPosition;
// Fixed-point position values (16.16) used while walking.
- uint32 granularPosX;
- uint32 granularPosY;
+ FixedInt granularPosX;
+ FixedInt granularPosY;
// Fixed-point speed values (16.16).
- uint32 speedX;
- uint32 speedY;
+ FixedInt speedX;
+ FixedInt speedY;
Common::Point dest; // Position object is walking toward
uint16 field90;
diff --git a/engines/startrek/startrek.cpp b/engines/startrek/startrek.cpp
index 9cafd44365..15c991e227 100644
--- a/engines/startrek/startrek.cpp
+++ b/engines/startrek/startrek.cpp
@@ -34,6 +34,7 @@
#include "video/qt_decoder.h"
#include "startrek/filestream.h"
+#include "startrek/iwfile.h"
#include "startrek/lzss.h"
#include "startrek/startrek.h"
@@ -412,10 +413,32 @@ bool StarTrekEngine::objectWalkToPosition(int objectIndex, const Common::String
object->iwDestPosition = -1;
object->iwSrcPosition = -1;
- // TODO: if (directPathExists(srcX, srcY, destX, destY)) {
+ if (directPathExists(srcX, srcY, destX, destY)) {
+ chooseObjectDirectionForWalking(object, srcX, srcY, destX, destY);
+ updateObjectPositionWhileWalking(object, (object->granularPosX + 0x8000) >> 16, (object->granularPosY + 0x8000) >> 16);
+ return true;
+ }
+ else {
+ object->iwSrcPosition = _iwFile->getClosestKeyPosition(srcX, srcY);
+ object->iwDestPosition = _iwFile->getClosestKeyPosition(destX, destY);
+
+ if (object->iwSrcPosition == -1 || object->iwDestPosition == -1) {
+ // No path exists; face south by default.
+ strcat(object->animationString2, "S");
+ object->direction = 'S';
- chooseObjectDirectionForWalking(object, srcX, srcY, destX, destY);
- updateObjectPositionWhileWalking(object, (object->granularPosX + 0x8000) >> 16, (object->granularPosY + 0x8000) >> 16);
+ updateObjectPositionWhileWalking(object, srcX, srcY);
+ initStandAnim(objectIndex);
+
+ return false;
+ }
+ else {
+ Common::Point iwSrc = _iwFile->_keyPositions[object->iwSrcPosition];
+ chooseObjectDirectionForWalking(object, srcX, srcY, iwSrc.x, iwSrc.y);
+ updateObjectPositionWhileWalking(object, (object->granularPosX + 0x8000) >> 16, (object->granularPosY + 0x8000) >> 16);
+ return true;
+ }
+ }
}
void StarTrekEngine::updateObjectAnimations() {
@@ -432,8 +455,6 @@ void StarTrekEngine::updateObjectAnimations() {
object->animFile->seek(18 + nextAnimIndex + object->animFrame * 22, SEEK_SET);
byte nextAnimFrame = object->animFile->readByte();
- debugC(7, kDebugGraphics, "Object %d animation frame %d", i, nextAnimFrame);
-
if (object->animFrame != nextAnimFrame) {
if (nextAnimFrame == object->numAnimFrames - 1) {
object->field62++;
@@ -511,7 +532,7 @@ void StarTrekEngine::updateObjectAnimations() {
if (object->iwSrcPosition == -1) {
if (object->field64 != 0) {
object->field64 = 0;
- //addCommand(COMMAND_12, object->field66 & 0xff, 0, 0);
+ //addCommand(COMMAND_12, object->field66 & 0xff, 0, 0); // TODO
}
object->sprite.bitmap.reset();
@@ -523,10 +544,14 @@ void StarTrekEngine::updateObjectAnimations() {
object->animationString2[strlen(object->animationString2) - 1] = '\0';
object->iwDestPosition = -1;
object->iwSrcPosition = -1;
- // sub_11677(object->pos.x, object->pos.y, object->dest.x, object->dest.y);
+ chooseObjectDirectionForWalking(object, object->pos.x, object->pos.y, object->dest.x, object->dest.y);
}
else {
-
+ int index = _iwFile->_iwEntries[object->iwSrcPosition][object->iwDestPosition];
+ object->iwSrcPosition = index;
+ Common::Point dest = _iwFile->_keyPositions[object->iwSrcPosition];
+ object->animationString2[strlen(object->animationString2) - 1] = '\0';
+ chooseObjectDirectionForWalking(object, object->pos.x, object->pos.y, dest.x, dest.y);
}
}
}
@@ -618,8 +643,8 @@ void StarTrekEngine::releaseAnim(Object *object) {
object->sprite.bitmap.reset();
object->animFile.reset();
break;
- case 1: // TODO
- warning("Unimplemented anim type %d", object->animType);
+ case 1:
+ object->sprite.bitmap.reset();
break;
default:
error("Invalid anim type");
@@ -740,6 +765,67 @@ void StarTrekEngine::chooseObjectDirectionForWalking(Object *object, int16 srcX,
}
}
+/**
+ * Returns true if an object can walk directly from a source position to a destination
+ * position without running into unwalkable terrain.
+ */
+bool StarTrekEngine::directPathExists(int16 srcX, int16 srcY, int16 destX, int16 destY) {
+ int32 distX = destX - srcX;
+ int32 distY = destY - srcY;
+
+ int32 absDistX = abs(distX);
+ int32 absDistY = abs(distY);
+
+ int32 distCounter;
+ FixedInt speedX, speedY;
+
+ if (absDistX > absDistY) {
+ distCounter = absDistX;
+
+ if (distCounter == 0)
+ return true;
+
+ speedY = (distY << 16) / absDistX;
+
+ if (distX > 0)
+ speedX = 1 << 16;
+ else
+ speedX = -1 << 16;
+ }
+ else { // absDistX <= absDistY
+ distCounter = absDistY;
+
+ if (distCounter == 0)
+ return true;
+
+ speedX = (distX << 16) / absDistY;
+
+ if (distY > 0)
+ speedY = 1 << 16;
+ else
+ speedY = -1 << 16;
+ }
+
+ FixedInt fixedX = srcX << 16;
+ FixedInt fixedY = srcY << 16;
+
+ if (isPositionSolid((fixedX + 0x8000) >> 16, (fixedY + 0x8000) >> 16))
+ return false;
+
+ while (distCounter-- > 0) {
+ fixedX += speedX;
+ fixedY += speedY;
+
+ if (isPositionSolid((fixedX + 0x8000) >> 16, (fixedY + 0x8000) >> 16))
+ return false;
+ }
+
+ return true;
+}
+
+/**
+ * Loads a bitmap for the animation frame with the given scale.
+ */
SharedPtr<Bitmap> StarTrekEngine::loadAnimationFrame(const Common::String &filename, uint16 scale) {
SharedPtr<Bitmap> bitmapToReturn;
diff --git a/engines/startrek/startrek.h b/engines/startrek/startrek.h
index 68a9d51218..0c3273f394 100644
--- a/engines/startrek/startrek.h
+++ b/engines/startrek/startrek.h
@@ -114,6 +114,7 @@ const int MAX_OBJECTS = 0x20;
struct StarTrekGameDescription;
class Graphics;
+class IWFile;
class Sound;
class StarTrekEngine : public ::Engine {
@@ -165,6 +166,7 @@ public:
void initStandAnim(int objectIndex);
void updateObjectPositionWhileWalking(Object *object, int16 x, int16 y);
void chooseObjectDirectionForWalking(Object *object, int16 srcX, int16 srcY, int16 destX, int16 destY);
+ bool directPathExists(int16 srcX, int16 srcY, int16 destX, int16 destY);
SharedPtr<Bitmap> loadAnimationFrame(const Common::String &filename, uint16 arg2);
Common::String getCrewmanAnimFilename(int objectIndex, const Common::String &basename);
@@ -270,6 +272,7 @@ public:
private:
Common::MacResManager *_macResFork;
Room *_room;
+ SharedPtr<IWFile> _iwFile;
};
} // End of namespace StarTrek