diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/features.cpp | 13 | ||||
-rw-r--r-- | engines/sci/engine/features.h | 7 | ||||
-rw-r--r-- | engines/sci/resource_audio.cpp | 4 | ||||
-rw-r--r-- | engines/sci/sound/drivers/midi.cpp | 49 | ||||
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 20 |
5 files changed, 65 insertions, 28 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index fbb18dab49..206624f87e 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -648,4 +648,17 @@ MoveCountType GameFeatures::detectMoveCountType() { return _moveCountType; } +bool GameFeatures::useAltWinGMSound() { + if (g_sci && g_sci->getPlatform() == Common::kPlatformWindows && g_sci->isCD()) { + SciGameId id = g_sci->getGameId(); + return (id == GID_ECOQUEST || + id == GID_JONES || + id == GID_KQ5 || + //id == GID_FREDDYPHARKAS || // Has alternate tracks, but handles them differently + id == GID_SQ4); + } else { + return false; + } +} + } // End of namespace Sci diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h index 83cb58aa2d..8237d43714 100644 --- a/engines/sci/engine/features.h +++ b/engines/sci/engine/features.h @@ -113,6 +113,13 @@ public: bool usesCdTrack() { return _usesCdTrack; } + /** + * Checks if the alternative Windows GM MIDI soundtrack should be used. Such + * soundtracks are available for the Windows CD versions of EcoQuest, Jones, + * KQ5 and SQ4. + */ + bool useAltWinGMSound(); + private: reg_t getDetectionAddr(const Common::String &objName, Selector slc, int methodNum = -1); diff --git a/engines/sci/resource_audio.cpp b/engines/sci/resource_audio.cpp index f17bc75ef0..9949373852 100644 --- a/engines/sci/resource_audio.cpp +++ b/engines/sci/resource_audio.cpp @@ -562,10 +562,6 @@ bool ResourceManager::isGMTrackIncluded() { } SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) : _resMan(resMan), _soundVersion(soundVersion) { - // Modify the resourceId for the Windows version of KQ5, like SSCI did. - if (g_sci->getGameId() == GID_KQ5 && g_sci->getPlatform() == Common::kPlatformWindows) - resourceNr += 1000; - Resource *resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true); int trackNr, channelNr; if (!resource) diff --git a/engines/sci/sound/drivers/midi.cpp b/engines/sci/sound/drivers/midi.cpp index 7cc4e1922c..2b72310ad5 100644 --- a/engines/sci/sound/drivers/midi.cpp +++ b/engines/sci/sound/drivers/midi.cpp @@ -33,6 +33,7 @@ #include "sound/softsynth/emumidi.h" #include "sci/resource.h" +#include "sci/engine/features.h" #include "sci/sound/drivers/gm_names.h" #include "sci/sound/drivers/mididriver.h" #include "sci/sound/drivers/map-mt32-to-gm.h" @@ -58,7 +59,12 @@ public: void sysEx(const byte *msg, uint16 length); bool hasRhythmChannel() const { return true; } byte getPlayId() const; - int getPolyphony() const { return kVoices; } + int getPolyphony() const { + if (g_sci && g_sci->_features->useAltWinGMSound()) + return 16; + else + return kVoices; + } int getFirstChannel() const; int getLastChannel() const; void setVolume(byte volume); @@ -840,14 +846,18 @@ int MidiPlayer_Midi::open(ResourceManager *resMan) { _percussionVelocityScale[i] = 127; } - // Don't do any mapping for the Windows version of KQ5CD - if (g_sci && g_sci->getGameId() == GID_KQ5 && g_sci->getPlatform() == Common::kPlatformWindows) { - _useMT32Track = false; - return 0; - } - Resource *res = NULL; + if (g_sci && g_sci->_features->useAltWinGMSound()) { + res = resMan->findResource(ResourceId(kResourceTypePatch, 4), 0); + if (!(res && isMt32GmPatch(res->data, res->size))) { + // Don't do any mapping when a Windows alternative track is selected + // and no MIDI patch is available + _useMT32Track = false; + return 0; + } + } + if (_isMt32) { // MT-32 resetMt32(); @@ -872,17 +882,22 @@ int MidiPlayer_Midi::open(ResourceManager *resMan) { // There is a GM patch readMt32GmPatch(res->data, res->size); - // Detect the format of patch 1, so that we know what play mask to use - res = resMan->findResource(ResourceId(kResourceTypePatch, 1), 0); - if (!res) + if (g_sci && g_sci->_features->useAltWinGMSound()) { + // Always use the GM track if an alternative GM Windows soundtrack is selected _useMT32Track = false; - else - _useMT32Track = !isMt32GmPatch(res->data, res->size); - - // Check if the songs themselves have a GM track - if (!_useMT32Track) { - if (!resMan->isGMTrackIncluded()) - _useMT32Track = true; + } else { + // Detect the format of patch 1, so that we know what play mask to use + res = resMan->findResource(ResourceId(kResourceTypePatch, 1), 0); + if (!res) + _useMT32Track = false; + else + _useMT32Track = !isMt32GmPatch(res->data, res->size); + + // Check if the songs themselves have a GM track + if (!_useMT32Track) { + if (!resMan->isGMTrackIncluded()) + _useMT32Track = true; + } } } else { // No GM patch found, map instruments using MT-32 patch diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 1e918be30d..3592f736ea 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -28,6 +28,7 @@ #include "sci/sound/music.h" #include "sci/sound/soundcmd.h" +#include "sci/engine/features.h" #include "sci/engine/kernel.h" #include "sci/engine/object.h" #include "sci/engine/selector.h" @@ -53,6 +54,9 @@ reg_t SoundCommandParser::kDoSoundInit(int argc, reg_t *argv, reg_t acc) { void SoundCommandParser::processInitSound(reg_t obj) { int resourceId = readSelectorValue(_segMan, obj, SELECTOR(number)); + // Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did. + if (g_sci && g_sci->_features->useAltWinGMSound()) + resourceId += 1000; // Check if a track with the same sound object is already playing MusicEntry *oldSound = _music->getSlot(obj); @@ -122,6 +126,9 @@ void SoundCommandParser::processPlaySound(reg_t obj) { } int resourceId = obj.segment ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1; + // Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did. + if (g_sci && g_sci->_features->useAltWinGMSound()) + resourceId += 1000; if (musicSlot->resourceId != resourceId) { // another sound loaded into struct processDisposeSound(obj); @@ -349,12 +356,6 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) { } reg_t SoundCommandParser::kDoSoundGetPolyphony(int argc, reg_t *argv, reg_t acc) { - // KQ5CD uses this to determine if it should play digital audio or not. - // For Adlib cards, digital audio is played, whereas MIDI is played for GM cards. - // Thus, tell it that we're using an Adlib in room 119 (Sierra logo screen), - // so that the digital audio is always preferred. - if (g_sci->getGameId() == GID_KQ5 && g_sci->getEngineState()->currentRoomNumber() == 119) - return make_reg(0, 9); // Adlib, i.e. digital music return make_reg(0, _music->soundGetVoices()); // Get the number of voices } @@ -593,8 +594,13 @@ reg_t SoundCommandParser::kDoSoundSetPriority(int argc, reg_t *argv, reg_t acc) } if (value == -1) { + uint16 resourceNr = musicSlot->resourceId; + // Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did. + if (g_sci && g_sci->_features->useAltWinGMSound()) + resourceNr += 1000; + // Set priority from the song data - Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, musicSlot->resourceId), 0); + Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), 0); if (song->data[0] == 0xf0) _music->soundSetPriority(musicSlot, song->data[1]); else |