diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 84 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 10 |
2 files changed, 48 insertions, 46 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index f5621ea656..33eb9b9afb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -7244,36 +7244,36 @@ bool Scene1550::Junk::startAction(CursorType action, Event &event) { } } -Scene1550::UnkObj15502::UnkObj15502() { - _fieldA4 = 0; +Scene1550::ShipComponent::ShipComponent() { + _componentId = 0; } -void Scene1550::UnkObj15502::synchronize(Serializer &s) { +void Scene1550::ShipComponent::synchronize(Serializer &s) { SceneActor::synchronize(s); - s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_componentId); } -bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { +bool Scene1550::ShipComponent::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: - if (_fieldA4 == 8) { + if (_componentId == 8) { scene->_field412 = 1; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1576; else scene->_sceneMode = 1584; - // strcpy(scene->_arrUnkObj15502[7]._actorName, 'hatch'); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[7], NULL); + // strcpy(scene->_shipComponents[7]._actorName, 'hatch'); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[7], NULL); return true; } return SceneActor::startAction(action, event); break; case CURSOR_LOOK: - if (_fieldA4 == 8) + if (_componentId == 8) SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else if (_frame == 1) SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); @@ -7283,92 +7283,92 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { break; case R2_FUEL_CELL: scene->_field412 = 1; - if (_fieldA4 == 6) { + if (_componentId == 6) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1574; else scene->_sceneMode = 1582; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[5], &scene->_landingStrut, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[5], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GYROSCOPE: scene->_field412 = 1; - if (_fieldA4 == 3) { + if (_componentId == 3) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1571; else scene->_sceneMode = 1581; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[2], &scene->_landingStrut, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[2], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GUIDANCE_MODULE: scene->_field412 = 1; - if (_fieldA4 == 1) { + if (_componentId == 1) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1569; else scene->_sceneMode = 1579; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[0], &scene->_landingStrut, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[0], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_THRUSTER_VALVE: scene->_field412 = 1; - if (_fieldA4 == 4) { + if (_componentId == 4) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1572; scene->_landingStrut.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[3], &scene->_landingStrut, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[3], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_RADAR_MECHANISM: scene->_field412 = 1; - if (_fieldA4 == 2) { + if (_componentId == 2) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1570; else scene->_sceneMode = 1580; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[1], &scene->_landingStrut, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[1], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_IGNITOR: scene->_field412 = 1; - if (_fieldA4 == 5) { + if (_componentId == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1573; scene->_landingStrut.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[4], &scene->_landingStrut, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[4], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_BATTERY: scene->_field412 = 1; - if (_fieldA4 == 7) { + if (_componentId == 7) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1575; else scene->_sceneMode = 1583; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[6], &scene->_landingStrut, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[6], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -7379,11 +7379,12 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { } } -void Scene1550::UnkObj15502::subA5CDF(int strip) { - _fieldA4 = strip; +void Scene1550::ShipComponent::setupShipComponent(int componentId) { + _componentId = componentId; postInit(); - setup(1517, _fieldA4, 1); - switch (_fieldA4 - 1) { + setup(1517, _componentId, 1); + + switch (_componentId - 1) { case 0: if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) setFrame(5); @@ -7835,14 +7836,14 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { _field412 = 1; _landingStrut.postInit(); - _arrUnkObj15502[7].subA5CDF(8); - _arrUnkObj15502[7].hide(); + _shipComponents[7].setupShipComponent(8); + _shipComponents[7].hide(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 1577; else _sceneMode = 1578; - setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_landingStrut, &_arrUnkObj15502[7], NULL); + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_landingStrut, &_shipComponents[7], NULL); R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550; } else { R2_GLOBALS._player.enableControl(); @@ -8603,7 +8604,7 @@ void Scene1550::enterArea() { _wreckage.remove(); for (int i = 0; i < 8; ++i) - _arrUnkObj15502[i].remove(); + _shipComponents[i].remove(); _actor8.remove(); _actor9.remove(); @@ -9223,14 +9224,15 @@ void Scene1550::enterArea() { _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 11: - _arrUnkObj15502[7].subA5CDF(8); - _arrUnkObj15502[0].subA5CDF(1); - _arrUnkObj15502[1].subA5CDF(2); - _arrUnkObj15502[2].subA5CDF(3); - _arrUnkObj15502[3].subA5CDF(4); - _arrUnkObj15502[4].subA5CDF(5); - _arrUnkObj15502[5].subA5CDF(6); - _arrUnkObj15502[6].subA5CDF(7); + // Intact ship + _shipComponents[7].setupShipComponent(8); + _shipComponents[0].setupShipComponent(1); + _shipComponents[1].setupShipComponent(2); + _shipComponents[2].setupShipComponent(3); + _shipComponents[3].setupShipComponent(4); + _shipComponents[4].setupShipComponent(5); + _shipComponents[5].setupShipComponent(6); + _shipComponents[6].setupShipComponent(7); default: break; } @@ -9251,7 +9253,7 @@ void Scene1550::enterArea() { _companion.setPosition(Common::Point(272, 94)); _companion.fixPriority(91); _companion.changeZoom(100); - _companion.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { _companion.setup(1505, 6, 1); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); @@ -9262,7 +9264,7 @@ void Scene1550::enterArea() { _companion.setPosition(Common::Point(276, 97)); _companion.fixPriority(91); _companion.changeZoom(100); - _companion.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { _companion.setup(1500, 6, 1); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index d56102c02e..f984a6986a 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -438,15 +438,15 @@ class Scene1550 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class UnkObj15502 : public SceneActor { + class ShipComponent : public SceneActor { public: - int _fieldA4; + int _componentId; - UnkObj15502(); + ShipComponent(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); - void subA5CDF(int strip); + void setupShipComponent(int componentId); }; class UnkObj15503 : public SceneActor { @@ -553,7 +553,7 @@ public: Wall _westWall; // Is also reused for left hand space Wall _eastWall; Wall _southWall; - UnkObj15502 _arrUnkObj15502[8]; + ShipComponent _shipComponents[8]; UnkArea1550 _unkArea1; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; |