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-rw-r--r--engines/cryomni3d/detection.cpp141
-rw-r--r--engines/cryomni3d/detection_tables.h13
2 files changed, 145 insertions, 9 deletions
diff --git a/engines/cryomni3d/detection.cpp b/engines/cryomni3d/detection.cpp
index 6b7400f7aa..44e5652222 100644
--- a/engines/cryomni3d/detection.cpp
+++ b/engines/cryomni3d/detection.cpp
@@ -23,6 +23,8 @@
#include "base/plugins.h"
#include "engines/advancedDetector.h"
+#include "common/file.h"
+#include "common/md5.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
@@ -43,6 +45,24 @@ struct CryOmni3DGameDescription {
uint32 features;
};
+/**
+ * The fallback game descriptor used by the meta engine's fallbackDetector.
+ * Contents of this struct are overwritten by the fallbackDetector.
+ */
+static CryOmni3DGameDescription s_fallbackDesc = {
+ {
+ "",
+ "",
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ 0,
+ 0
+};
+
const char *CryOmni3DEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
@@ -85,11 +105,27 @@ public:
CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions,
sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) {
//_singleId = "cryomni3d";
- _maxScanDepth = 2;
+ _maxScanDepth = 1;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles,
const Common::FSList &fslist) const override {
+
+ ADDetectedGame game;
+
+ SearchMan.addDirectory("CryOmni3DMetaEngine::fallbackDetect", fslist.begin()->getParent());
+ debug("Adding to SearchMan: %s", fslist.begin()->getParent().getPath().c_str());
+
+ // Detect Versailles
+ game = fallbackDetectVersailles(fslist.begin()->getParent());
+ if (game.desc) {
+ SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect");
+ return game;
+ }
+
+ SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect");
+
+ // Fallback to standard fallback detection
return detectGameFilebased(allFiles, fslist, CryOmni3D::fileBased);
}
@@ -106,8 +142,111 @@ public:
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 999; }
virtual void removeSaveState(const char *target, int slot) const;
+
+ bool addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const;
+
+ ADDetectedGame fallbackDetectVersailles(const Common::FSNode &root) const;
};
+bool CryOmni3DMetaEngine::addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const {
+ Common::File testFile;
+ FileProperties fileProps;
+
+ if (!testFile.open(node)) {
+ return false;
+ }
+
+ fileProps.size = (int32)testFile.size();
+ fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
+
+ game.hasUnknownFiles = true;
+ game.matchedFiles[node.getName()] = fileProps;
+
+ return true;
+}
+
+ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNode &root) const {
+ debug("Checking for OBJETS/VS1.HLZ");
+ if (!root.getChild("OBJETS").getChild("VS1.HLZ").exists()) {
+ debug("not found");
+ return ADDetectedGame();
+ }
+ debug("found !");
+
+ Common::FSNode node;
+ const ADGameDescription *gameDesc = &s_fallbackDesc.desc;
+ ADDetectedGame game(gameDesc);
+
+ s_fallbackDesc.desc.gameId = "versailles";
+ s_fallbackDesc.desc.extra = "fallback";
+ s_fallbackDesc.desc.language = Common::UNK_LANG;
+ s_fallbackDesc.desc.flags = ADGF_UNSTABLE;
+ s_fallbackDesc.desc.platform = Common::kPlatformUnknown;
+ s_fallbackDesc.desc.guiOptions = GUI_OPTIONS_VERSAILLES;
+
+ s_fallbackDesc.gameType = GType_VERSAILLES;
+
+ // Sounds good, determine platform
+ node = root.getChild("VERSAILL.PGM");
+ if (node.exists()) {
+ addUnknownFile(node, game);
+
+ s_fallbackDesc.desc.platform = Common::kPlatformDOS;
+ }
+ node = root.getChild("VERSAILL.EXE");
+ if (node.exists()) {
+ addUnknownFile(node, game);
+
+ s_fallbackDesc.desc.platform = Common::kPlatformWindows;
+ }
+ node = root.getChild("PROGRAM.Z");
+ if (node.exists()) {
+ addUnknownFile(node, game);
+
+ s_fallbackDesc.desc.platform = Common::kPlatformWindows;
+ }
+ node = root.getChild("Versailles");
+ if (node.exists()) {
+ addUnknownFile(node, game);
+
+ s_fallbackDesc.desc.platform = Common::kPlatformMacintosh;
+ }
+
+ // Determine language
+ node = root.getChild("GTO").getChild("DIALOG1.GTO");
+ if (node.getChild("DIALOG1.GTO").exists()) {
+ s_fallbackDesc.desc.language = Common::FR_FRA;
+ } else if (node.getChild("DIALOG1.ALM").exists()) {
+ s_fallbackDesc.desc.language = Common::DE_DEU;
+ } else if (node.getChild("DIALOG1.GB").exists()) {
+ s_fallbackDesc.desc.language = Common::EN_ANY;
+ } else if (node.getChild("DIALOG1.SP").exists()) {
+ s_fallbackDesc.desc.language = Common::ES_ESP;
+ } else if (node.getChild("DIALOG1.ITA").exists()) {
+ s_fallbackDesc.desc.language = Common::IT_ITA;
+ }
+
+ // Determine game flags
+ s_fallbackDesc.features = 0;
+ node = root.getChild("FONTS").getChild("FONT01.CRF");
+ if (node.exists()) {
+ // Add file to report to let developers set appropriate game flags
+ addUnknownFile(node, game);
+
+ s_fallbackDesc.features |= GF_VERSAILLES_NUMERICFONTS;
+ }
+
+ node = root.getChild("DIAL").getChild("VOIX").getChild("ALI001__.WAV");
+ if (node.exists()) {
+ // Add file to report to let developers set appropriate game flags
+ addUnknownFile(node, game);
+
+ s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING;
+ }
+
+ return game;
+}
+
bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
diff --git a/engines/cryomni3d/detection_tables.h b/engines/cryomni3d/detection_tables.h
index cdcb239768..a1c3eecd59 100644
--- a/engines/cryomni3d/detection_tables.h
+++ b/engines/cryomni3d/detection_tables.h
@@ -290,23 +290,20 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
static const CryOmni3DGameDescription fallbackDescs[] = {
{
{
- "versailles",
- "unknown",
+ "",
+ "",
AD_ENTRY1(0, 0),
Common::UNK_LANG,
- Common::kPlatformWindows,
+ Common::kPlatformUnknown,
ADGF_UNSTABLE,
- GUI_OPTIONS_VERSAILLES
+ GUIO0()
},
- GType_VERSAILLES,
+ 0,
0,
},
};
static const ADFileBasedFallback fileBased[] = {
- { &fallbackDescs[0].desc, { "VERSAILL.EXE", 0 } },
- { &fallbackDescs[0].desc, { "VERSAILL.PGM", 0 } },
- { &fallbackDescs[0].desc, { "Versailles", 0 } },
{ 0, { 0 } }
};