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-rw-r--r--engines/tony/loc.cpp32
-rw-r--r--engines/tony/loc.h2
2 files changed, 17 insertions, 17 deletions
diff --git a/engines/tony/loc.cpp b/engines/tony/loc.cpp
index 9c032fe6be..e70d15695e 100644
--- a/engines/tony/loc.cpp
+++ b/engines/tony/loc.cpp
@@ -962,11 +962,11 @@ short RMCharacter::findPath(short source, short destination) {
cur = _theBoxes->getBoxes(_curLocation);
// Make a backup copy to work on
- for (i = 0; i < cur->numbbox; i++)
+ for (i = 0; i < cur->_numbBox; i++)
memcpy(&BOX[i], &cur->_boxes[i], sizeof(RMBox));
// Invalidate all nodes
- for (i = 0; i < cur->numbbox; i++)
+ for (i = 0; i < cur->_numbBox; i++)
VALIDO[i] = 0;
// Prepare source and variables for the procedure
@@ -980,14 +980,14 @@ short RMCharacter::findPath(short source, short destination) {
errore = 1; // Possible error
// 1st cycle: explore possible new nodes
- for (i = 0; i < cur->numbbox; i++)
+ for (i = 0; i < cur->_numbBox; i++)
if (VALIDO[i] == 1) {
errore = 0; // Failure de-bunked
j = 0;
- while (((BOX[i]._adj[j]) != 1) && (j < cur->numbbox))
+ while (((BOX[i]._adj[j]) != 1) && (j < cur->_numbBox))
j++;
- if (j >= cur->numbbox)
+ if (j >= cur->_numbBox)
VALIDO[i] = 2; // nodo saturated?
else {
NEXT[i] = j;
@@ -1000,12 +1000,12 @@ short RMCharacter::findPath(short source, short destination) {
fine = 1; // All nodes saturated
// 2nd cycle: adding new nodes that were found, saturate old nodes
- for (i = 0; i < cur->numbbox; i++)
+ for (i = 0; i < cur->_numbBox; i++)
if ((VALIDO[i] == 1) && ((COSTO[i] + 1) == costominimo)) {
BOX[i]._adj[NEXT[i]] = 2;
COSTO[NEXT[i]] = costominimo;
VALIDO[NEXT[i]] = 1;
- for (j = 0; j < cur->numbbox; j++)
+ for (j = 0; j < cur->_numbBox; j++)
if (BOX[j]._adj[NEXT[i]] == 1)
BOX[j]._adj[NEXT[i]] = 0;
@@ -1762,13 +1762,13 @@ void RMBoxLoc::readFromStream(RMDataStream &ds) {
assert(ver == 3);
// Number of boxes
- ds >> numbbox;
+ ds >> _numbBox;
// Allocate memory for the boxes
- _boxes = new RMBox[numbbox];
+ _boxes = new RMBox[_numbBox];
// Read in boxes
- for (i = 0; i < numbbox; i++)
+ for (i = 0; i < _numbBox; i++)
ds >> _boxes[i];
}
@@ -1776,7 +1776,7 @@ void RMBoxLoc::readFromStream(RMDataStream &ds) {
void RMBoxLoc::recalcAllAdj(void) {
int i, j;
- for (i = 0; i < numbbox; i++) {
+ for (i = 0; i < _numbBox; i++) {
Common::fill(_boxes[i]._adj, _boxes[i]._adj + MAXBOXES, 0);
for (j = 0; j < _boxes[i]._numHotspot; j++)
@@ -1850,7 +1850,7 @@ int RMGameBoxes::whichBox(int nLoc, const RMPoint &punto) {
if (!cur)
return -1;
- for (i = 0; i < cur->numbbox; i++)
+ for (i = 0; i < cur->_numbBox; i++)
if (cur->_boxes[i]._attivo)
if ((punto._x >= cur->_boxes[i]._left) && (punto._x <= cur->_boxes[i]._right) &&
(punto._y >= cur->_boxes[i]._top) && (punto._y <= cur->_boxes[i]._bottom))
@@ -1873,7 +1873,7 @@ int RMGameBoxes::getSaveStateSize(void) {
for (i = 1; i <= _nLocBoxes; i++) {
size += 4;
- size += _allBoxes[i]->numbbox;
+ size += _allBoxes[i]->_numbBox;
}
return size;
@@ -1888,10 +1888,10 @@ void RMGameBoxes::saveState(byte *state) {
// For each location, write out the number of boxes and their status
for (i = 1; i <= _nLocBoxes; i++) {
- WRITE_LE_UINT32(state, _allBoxes[i]->numbbox);
+ WRITE_LE_UINT32(state, _allBoxes[i]->_numbBox);
state += 4;
- for (j = 0; j < _allBoxes[i]->numbbox; j++)
+ for (j = 0; j < _allBoxes[i]->_numbBox; j++)
*state++ = _allBoxes[i]->_boxes[j]._attivo;
}
}
@@ -1912,7 +1912,7 @@ void RMGameBoxes::loadState(byte *state) {
state += 4;
for (j = 0; j < nbox ; j++) {
- if (j < _allBoxes[i]->numbbox)
+ if (j < _allBoxes[i]->_numbBox)
_allBoxes[i]->_boxes[j]._attivo = *state;
state++;
diff --git a/engines/tony/loc.h b/engines/tony/loc.h
index 79eb936d9b..7fe02a4f54 100644
--- a/engines/tony/loc.h
+++ b/engines/tony/loc.h
@@ -339,7 +339,7 @@ public:
class RMBoxLoc {
public:
- int numbbox;
+ int _numbBox;
RMBox *_boxes;
private: