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-rw-r--r--engines/mohawk/bitmap.cpp41
-rw-r--r--engines/mohawk/bitmap.h4
2 files changed, 42 insertions, 3 deletions
diff --git a/engines/mohawk/bitmap.cpp b/engines/mohawk/bitmap.cpp
index d3d560b1a6..ac4f27619b 100644
--- a/engines/mohawk/bitmap.cpp
+++ b/engines/mohawk/bitmap.cpp
@@ -59,7 +59,7 @@ MohawkBitmap::MohawkBitmap() {
MohawkBitmap::~MohawkBitmap() {
}
-MohawkSurface *MohawkBitmap::decodeImage(Common::SeekableReadStream *stream) {
+void MohawkBitmap::decodeImageData(Common::SeekableReadStream *stream) {
_data = stream;
_header.colorTable.palette = NULL;
@@ -90,15 +90,50 @@ MohawkSurface *MohawkBitmap::decodeImage(Common::SeekableReadStream *stream) {
}
}
- Graphics::Surface *surface = createSurface(_header.width, _header.height);
-
unpackImage();
+}
+
+MohawkSurface *MohawkBitmap::decodeImage(Common::SeekableReadStream *stream) {
+ decodeImageData(stream);
+
+ Graphics::Surface *surface = createSurface(_header.width, _header.height);
drawImage(surface);
delete _data;
return new MohawkSurface(surface, _header.colorTable.palette);
}
+Common::Array<MohawkSurface *> MohawkBitmap::decodeImages(Common::SeekableReadStream *stream) {
+ decodeImageData(stream);
+
+ // Some Mohawk games (CSTime, Zoombinis) store 'compound shapes' by
+ // packing several sub-images inside the data portion of an image.
+ // We take a copy of what we need (since it will be overwritten),
+ // and then decodeImage() all these sub-images.
+ Common::SeekableReadStream *data = _data;
+ int32 startPos = data->pos();
+ uint16 count = _header.width;
+
+ Common::Array<uint32> offsets;
+ for (uint i = 0; i < count; i++)
+ offsets.push_back(data->readUint32BE());
+
+ Common::Array<MohawkSurface *> surfaces;
+ for (uint i = 0; i < count; i++) {
+ uint32 start = startPos + offsets[i] - 8;
+ uint32 end;
+ if (i != (uint)count - 1)
+ end = startPos + offsets[i + 1] - 8;
+ else
+ end = data->size();
+ Common::SeekableSubReadStream *substream = new Common::SeekableSubReadStream(data, start, end);
+ surfaces.push_back(decodeImage(substream));
+ }
+
+ delete data;
+ return surfaces;
+}
+
Graphics::Surface *MohawkBitmap::createSurface(uint16 width, uint16 height) {
Graphics::Surface *surface = new Graphics::Surface();
byte bytesPerPixel = (getBitsPerPixel() <= 8) ? 1 : g_system->getScreenFormat().bytesPerPixel;
diff --git a/engines/mohawk/bitmap.h b/engines/mohawk/bitmap.h
index 6dd6b1115d..14b8e75327 100644
--- a/engines/mohawk/bitmap.h
+++ b/engines/mohawk/bitmap.h
@@ -30,6 +30,7 @@
#include "common/scummsys.h"
#include "common/stream.h"
+#include "common/array.h"
#include "graphics/surface.h"
namespace Mohawk {
@@ -85,11 +86,14 @@ public:
virtual ~MohawkBitmap();
virtual MohawkSurface *decodeImage(Common::SeekableReadStream *stream);
+ Common::Array<MohawkSurface *> decodeImages(Common::SeekableReadStream *stream);
protected:
BitmapHeader _header;
virtual byte getBitsPerPixel();
+ void decodeImageData(Common::SeekableReadStream *stream);
+
// The actual LZ decoder
static Common::SeekableReadStream *decompressLZ(Common::SeekableReadStream *stream, uint32 uncompressedSize);