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-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index e61da20f97..b2cde47f4a 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -283,6 +283,8 @@ const SciWorkaroundEntry kGraphSaveBox_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
+ { GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
+ // ^^ TODO: check, if this is really a script error or an issue with our restore code
{ GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
{ GID_SQ5, 850, 850, 0, NULL, "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens while playing Battle Cruiser (invalid segment) - bug #3056811
SCI_WORKAROUNDENTRY_TERMINATOR