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-rw-r--r--engines/composer/graphics.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/composer/graphics.cpp b/engines/composer/graphics.cpp
index a751da20a3..caf3ba3a40 100644
--- a/engines/composer/graphics.cpp
+++ b/engines/composer/graphics.cpp
@@ -39,7 +39,7 @@ bool Sprite::contains(const Common::Point &pos) const {
return false;
if (adjustedPos.y < 0 || adjustedPos.y >= _surface.h)
return false;
- const byte *pixels = (const byte *)_surface.getBasePtr(0, 0);
+ const byte *pixels = (const byte *)_surface.getPixels();
return (pixels[(_surface.h - adjustedPos.y - 1) * _surface.w + adjustedPos.x] != 0);
}
@@ -794,7 +794,7 @@ bool ComposerEngine::initSprite(Sprite &sprite) {
if (width > 0 && height > 0) {
sprite._surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- decompressBitmap(type, stream, (byte *)sprite._surface.getBasePtr(0, 0), size, width, height);
+ decompressBitmap(type, stream, (byte *)sprite._surface.getPixels(), size, width, height);
} else {
// there are some sprites (e.g. a -998x-998 one in Gregory's title screen)
// which have an invalid size, but the original engine doesn't notice for
@@ -814,7 +814,7 @@ void ComposerEngine::drawSprite(const Sprite &sprite) {
int y = sprite._pos.y;
// incoming data is BMP-style (bottom-up), so flip it
- byte *pixels = (byte *)_screen.getBasePtr(0, 0);
+ byte *pixels = (byte *)_screen.getPixels();
for (int j = 0; j < sprite._surface.h; j++) {
if (j + y < 0)
continue;