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-rw-r--r--engines/xeen/interface.cpp4
-rw-r--r--engines/xeen/party.cpp8
2 files changed, 10 insertions, 2 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index c00079b73b..fe196bb2e5 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -1077,6 +1077,10 @@ void Interface::rest() {
c._conditions[UNCONSCIOUS] = 0;
c._currentHp = c.getMaxHP();
c._currentSp = c.getMaxSP();
+
+ // WORKAROUND: Resting curing weakness only originally worked due to a bug in changeTime
+ // resetting WEAK if party wasn't drunk. With that resolved, we have to reset WEAK here
+ c._conditions[WEAK] = 0;
}
}
}
diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp
index 0d4cd29881..b4b57e75ee 100644
--- a/engines/xeen/party.cpp
+++ b/engines/xeen/party.cpp
@@ -464,8 +464,12 @@ void Party::changeTime(int numMinutes) {
}
}
- player._conditions[WEAK] = player._conditions[DRUNK];
- player._conditions[DRUNK] = 0;
+ // WORKAROUND: Original incorrectly reset weakness (due to lack of sleep) even when party
+ // wasn't drunk. We now have any resetting drunkness add to, rather than replace, weakness
+ if (player._conditions[WEAK] != -1) {
+ player._conditions[WEAK] += player._conditions[DRUNK];
+ player._conditions[DRUNK] = 0;
+ }
if (player._conditions[DEPRESSED]) {
player._conditions[DEPRESSED] = (player._conditions[DEPRESSED] + 1) % 4;