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-rw-r--r--engines/macventure/gui.cpp80
-rw-r--r--engines/macventure/gui.h6
-rw-r--r--engines/macventure/macventure.cpp60
-rw-r--r--engines/macventure/macventure.h8
-rw-r--r--engines/macventure/menu.cpp53
-rw-r--r--engines/macventure/menu.h56
6 files changed, 197 insertions, 66 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp
index 38a633673c..10901e952e 100644
--- a/engines/macventure/gui.cpp
+++ b/engines/macventure/gui.cpp
@@ -1,3 +1,25 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
#include "common/file.h"
#include "image/bmp.h"
@@ -16,8 +38,9 @@ static const Graphics::MenuData menuSubItems[] = {
{ 0, "How yo duin", 0, 0, false },
};
-Gui::Gui(MacVentureEngine *engine) {
+Gui::Gui(MacVentureEngine *engine, Common::MacResManager *resman) {
_engine = engine;
+ _resourceManager = resman;
initGUI();
}
@@ -29,6 +52,10 @@ void Gui::draw() {
_wm.draw();
}
+bool Gui::processEvent(Common::Event &event) {
+ return _wm.processEvent(event);
+}
+
void Gui::initGUI() {
_screen.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
_wm.setScreen(&_screen);
@@ -38,7 +65,8 @@ void Gui::initGUI() {
_menu = _wm.addMenu();
- loadMenus();
+ if (!loadMenus())
+ error("Could not load menus");
_menu->calcDimensions();
@@ -76,10 +104,50 @@ void Gui::loadBorder(Graphics::MacWindow * target, Common::String filename, bool
}
}
-void Gui::loadMenus() {
- Graphics::MenuData data;
- Common::Array<Graphics::MenuData>::const_iterator iter;
- _menu->addStaticMenus(_engine->getMenuData());
+bool Gui::loadMenus() {
+ Common::MacResIDArray resArray;
+ Common::SeekableReadStream *res;
+ Common::MacResIDArray::const_iterator iter;
+
+ if ((resArray = _resourceManager->getResIDArray(MKTAG('M', 'E', 'N', 'U'))).size() == 0)
+ return false;
+
+ _menu->addMenuItem("(c)");
+ _menu->addMenuSubItem(0, "Hello", 0, 0, 'K', true);
+
+ int i = 1;
+ for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
+ res = _resourceManager->getResource(MKTAG('M', 'E', 'N', 'U'), *iter);
+
+ Graphics::MenuData data;
+ int menunum = -1; // High level menus have level -1
+ /* Skip menuID, width, height, resourceID, placeholder */
+ for (int skip = 0; skip < 5; skip++) { res->readUint16BE(); }
+ bool enabled = res->readUint32BE();
+ uint8 titleLength = res->readByte();
+ char* title = new char[titleLength + 1];
+ res->read(title, titleLength);
+ title[titleLength] = '\0';
+
+ if (titleLength > 2) {
+ _menu->addMenuItem(title);
+
+ // Read submenu items
+ while (titleLength = res->readByte()) {
+ title = new char[titleLength + 1];
+ res->read(title, titleLength);
+ title[titleLength] = '\0';
+ // Skip icon, key, mark, style
+ for (int skip = 0; skip < 4; skip++) { res->readUint16BE(); }
+ _menu->addMenuSubItem(i, title, 0);
+ }
+ }
+
+ i++;
+ }
+
+ return true;
+
}
} // End of namespace MacVenture
diff --git a/engines/macventure/gui.h b/engines/macventure/gui.h
index c6aae15303..96f2380ca0 100644
--- a/engines/macventure/gui.h
+++ b/engines/macventure/gui.h
@@ -35,14 +35,16 @@ class MacVentureEngine;
class Gui {
public:
- Gui(MacVentureEngine *engine);
+ Gui(MacVentureEngine *engine, Common::MacResManager *resman);
~Gui();
void draw();
+ bool processEvent(Common::Event &event);
private: // Attributes
MacVentureEngine *_engine;
+ Common::MacResManager *_resourceManager;
Graphics::ManagedSurface _screen;
Graphics::MacWindowManager _wm;
@@ -52,7 +54,7 @@ private: // Attributes
private: // Methods
void initGUI();
- void loadMenus();
+ bool loadMenus();
void loadBorder(Graphics::MacWindow * target, Common::String filename, bool active);
};
diff --git a/engines/macventure/macventure.cpp b/engines/macventure/macventure.cpp
index 5eefde51f3..5660fde16c 100644
--- a/engines/macventure/macventure.cpp
+++ b/engines/macventure/macventure.cpp
@@ -63,7 +63,7 @@ Common::Error MacVentureEngine::run() {
_debugger = new Console(this);
// Additional setup.
- debug("MacVentureEngine::init");
+ debug("MacVentureEngine::init");
// Your main even loop should be (invoked from) here.
debug("MacVentureEngine::go: Hello, World!");
@@ -72,10 +72,7 @@ Common::Error MacVentureEngine::run() {
if (!_resourceManager->open(getGameFileName()))
error("Could not open %s as a resource fork", getGameFileName());
- if (!loadMenuData())
- error("Could not load menu data from %s", getGameFileName());
-
- _gui = new Gui(this);
+ _gui = new Gui(this, _resourceManager);
_shouldQuit = false;
while (!_shouldQuit) {
@@ -94,55 +91,18 @@ void MacVentureEngine::processEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
+ if (_gui->processEvent(event))
+ continue;
+
switch (event.type) {
- case Common::EVENT_QUIT:
- _shouldQuit = true;
- break;
- default:
- break;
+ case Common::EVENT_QUIT:
+ _shouldQuit = true;
+ break;
+ default:
+ break;
}
}
}
-bool MacVentureEngine::loadMenuData() {
- Common::MacResIDArray resArray;
- Common::SeekableReadStream *res;
- Common::MacResIDArray::const_iterator iter;
-
- if ((resArray = _resourceManager->getResIDArray(MKTAG('M', 'E', 'N', 'U'))).size() == 0)
- return false;
-
- _menuData = new Graphics::MenuData[resArray.size()];
- int i = 0;
-
- for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
- res = _resourceManager->getResource(MKTAG('M', 'E', 'N', 'U'), *iter);
-
- Graphics::MenuData data;
- int menunum = -1;
- for (int i = 0; i < 5; i++) {
- res->readUint16BE();
- // Skip menuID, width, height, resourceID, placeholder
- }
- bool enabled = res->readUint32BE();
- uint8 titleLength = res->readByte();
- char* title = new char[titleLength+1];
- res->read(title, titleLength);
- title[titleLength] = '\0';
-
- _menuData[i] = { menunum, title, 0, 0, enabled};
- i++;
- }
-
- // Override last value (end-of-menu) with our end-of-menu
- _menuData[resArray.size() - 1] = { 0, 0, 0, 0, false };
-
- return true;
-}
-
-Graphics::MenuData* MacVentureEngine::getMenuData() {
- return _menuData;
-}
-
} // End of namespace MacVenture
diff --git a/engines/macventure/macventure.h b/engines/macventure/macventure.h
index 254f162d54..771588fde1 100644
--- a/engines/macventure/macventure.h
+++ b/engines/macventure/macventure.h
@@ -58,12 +58,8 @@ public:
virtual Common::Error run();
- Graphics::MenuData *getMenuData();
-
private:
void processEvents();
-
- bool loadMenuData();
private: // Attributes
@@ -82,10 +78,6 @@ private: // Methods
const char* getGameFileName() const;
-private: //To move
-
- Graphics::MenuData *_menuData;
-
};
diff --git a/engines/macventure/menu.cpp b/engines/macventure/menu.cpp
new file mode 100644
index 0000000000..dd3c495e10
--- /dev/null
+++ b/engines/macventure/menu.cpp
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+#include "macventure/menu.h"
+#include "macventure/macventure.h"
+
+#include "common/file.h"
+#include "graphics/macgui/macwindowmanager.h"
+
+namespace MacVenture {
+
+Menu::Menu(MacVentureEngine *engine, Graphics::MacWindowManager *wm) {
+
+ _engine = engine;
+ _wm = wm;
+
+ _menu = _wm->addMenu();
+
+ if (!loadMenuData())
+ error("Could not load menu data from %s", _engine->getGameFileName());
+}
+
+Menu::~Menu() {
+ delete _
+}
+
+void Menu::draw() {
+
+}
+
+bool Menu::loadMenuData() {
+
+}
+
+} // End of namespace MacVenture \ No newline at end of file
diff --git a/engines/macventure/menu.h b/engines/macventure/menu.h
new file mode 100644
index 0000000000..dab6369e15
--- /dev/null
+++ b/engines/macventure/menu.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef MACVENTURE_MENU_H
+#define MACVENTURE_MENU_H
+
+namespace MacVenture {
+
+class MacVentureEngine;
+
+class Graphics::MacWindowManager;
+
+class Menu {
+
+public:
+ Menu(MacVentureEngine *engine, Graphics::MacWindowManager *wm);
+ ~Menu();
+
+ void draw();
+
+private: // Attributes
+
+ MacVentureEngine *_engine;
+ Graphics::MacWindowManager *_wm;
+ Graphics::Menu *_menu;
+
+private: // Methods
+
+ void init();
+ bool loadMenuData();
+
+};
+
+} // End of namespace MacVenture
+
+#endif
+