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-rw-r--r--engines/access/access.cpp1
-rw-r--r--engines/access/access.h1
-rw-r--r--engines/access/amazon/amazon_game.cpp1
3 files changed, 0 insertions, 3 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 39e6c2b530..67255ff5ea 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -93,7 +93,6 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_vidX = _vidY = 0;
_cheatFl = false;
_restartFl = false;
- _et = 0;
_printEnd = 0;
}
diff --git a/engines/access/access.h b/engines/access/access.h
index a082b969c4..be007e0cb8 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -191,7 +191,6 @@ public:
bool _canSaveLoad;
Resource *_establish;
- int _et;
int _printEnd;
int _txtPages;
int _narateFile;
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index eb4fabdad9..d6b759b308 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -268,7 +268,6 @@ void AmazonEngine::doEstablish(int screenId, int estabIndex) {
_screen->_maxChars = 37;
_screen->_printOrg = _screen->_printStart = Common::Point(48, 35);
loadEstablish(estabIndex);
- _et = estabIndex;
uint16 msgOffset;
if (!isCD())
msgOffset = READ_LE_UINT16(_establish->data() + (estabIndex * 2));