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-rw-r--r--engines/mohawk/dialogs.cpp114
-rw-r--r--engines/mohawk/dialogs.h39
-rw-r--r--engines/mohawk/riven.cpp4
3 files changed, 71 insertions, 86 deletions
diff --git a/engines/mohawk/dialogs.cpp b/engines/mohawk/dialogs.cpp
index 252ad2d9d4..31997f4daf 100644
--- a/engines/mohawk/dialogs.cpp
+++ b/engines/mohawk/dialogs.cpp
@@ -95,56 +95,12 @@ enum {
MohawkOptionsDialog::MohawkOptionsDialog(MohawkEngine *vm) :
GUI::Dialog(0, 0, 360, 200),
- _vm(vm), _loadSlot(-1), _saveSlot(-1) {
- _loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), nullptr, kLoadCmd);
- _saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), nullptr, kSaveCmd);
- _quitButton = new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), nullptr, kQuitCmd);
-
+ _vm(vm) {
new GUI::ButtonWidget(this, 95, 160, 120, 25, _("~O~K"), nullptr, GUI::kOKCmd);
new GUI::ButtonWidget(this, 225, 160, 120, 25, _("~C~ancel"), nullptr, GUI::kCloseCmd);
-
- _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
- _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
}
MohawkOptionsDialog::~MohawkOptionsDialog() {
- delete _loadDialog;
- delete _saveDialog;
-}
-
-void MohawkOptionsDialog::open() {
- GUI::Dialog::open();
-
- _loadSlot = -1;
- _saveSlot = -1;
- _loadButton->setEnabled(_vm->canLoadGameStateCurrently());
- _saveButton->setEnabled(_vm->canSaveGameStateCurrently());
-}
-
-
-void MohawkOptionsDialog::save() {
- _saveSlot = _saveDialog->runModalWithCurrentTarget();
-
- if (_saveSlot >= 0) {
- _saveDescription = _saveDialog->getResultString();
- if (_saveDescription.empty()) {
- // If the user was lazy and entered no save name, come up with a default name.
- _saveDescription = _saveDialog->createDefaultSaveDescription(_saveSlot);
- }
-
- close();
- }
-}
-
-void MohawkOptionsDialog::load() {
- // Do not load the game state from insite the dialog loop to
- // avoid mouse cursor glitches (see bug #7164). Instead store
- // the slot to load and let the code exectuting the dialog do
- // the load after the dialog finished running.
- _loadSlot = _loadDialog->runModalWithCurrentTarget();
-
- if (_loadSlot >= 0)
- close();
}
void MohawkOptionsDialog::reflowLayout() {
@@ -161,12 +117,6 @@ void MohawkOptionsDialog::reflowLayout() {
void MohawkOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
- case kLoadCmd:
- load();
- break;
- case kSaveCmd:
- save();
- break;
case GUI::kCloseCmd:
close();
break;
@@ -184,7 +134,13 @@ MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) :
_vm(vm),
_canDropPage(false),
_canShowMap(false),
- _canReturnToMenu(false) {
+ _canReturnToMenu(false),
+ _loadSlot(-1),
+ _saveSlot(-1) {
+
+ _loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), nullptr, kLoadCmd);
+ _saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), nullptr, kSaveCmd);
+ _quitButton = new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), nullptr, kQuitCmd);
// I18N: Option for fast scene switching
_zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), nullptr, kZipCmd);
@@ -203,9 +159,14 @@ MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) :
_returnToMenuButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Main Men~u~"), nullptr, kMenuCmd);
else
_returnToMenuButton = nullptr;
+
+ _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
+ _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
}
MystOptionsDialog::~MystOptionsDialog() {
+ delete _loadDialog;
+ delete _saveDialog;
}
void MystOptionsDialog::open() {
@@ -235,10 +196,46 @@ void MystOptionsDialog::open() {
_saveButton->setVisible(false);
_quitButton->setVisible(false);
}
+
+ _loadSlot = -1;
+ _saveSlot = -1;
+ _loadButton->setEnabled(_vm->canLoadGameStateCurrently());
+ _saveButton->setEnabled(_vm->canSaveGameStateCurrently());
+}
+
+void MystOptionsDialog::save() {
+ _saveSlot = _saveDialog->runModalWithCurrentTarget();
+
+ if (_saveSlot >= 0) {
+ _saveDescription = _saveDialog->getResultString();
+ if (_saveDescription.empty()) {
+ // If the user was lazy and entered no save name, come up with a default name.
+ _saveDescription = _saveDialog->createDefaultSaveDescription(_saveSlot);
+ }
+
+ close();
+ }
+}
+
+void MystOptionsDialog::load() {
+ // Do not load the game state from insite the dialog loop to
+ // avoid mouse cursor glitches (see bug #7164). Instead store
+ // the slot to load and let the code exectuting the dialog do
+ // the load after the dialog finished running.
+ _loadSlot = _loadDialog->runModalWithCurrentTarget();
+
+ if (_loadSlot >= 0)
+ close();
}
void MystOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
+ case kLoadCmd:
+ load();
+ break;
+ case kSaveCmd:
+ save();
+ break;
case kDropCmd:
setResult(kActionDropPage);
close();
@@ -287,10 +284,10 @@ RivenOptionsDialog::RivenOptionsDialog(MohawkEngine_Riven* vm) :
MohawkOptionsDialog(vm),
_vm(vm) {
_zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), nullptr, kZipCmd);
- _waterEffectCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~W~ater Effect Enabled"), nullptr, kWaterCmd);
+ _waterEffectCheckbox = new GUI::CheckboxWidget(this, 15, 35, 220, 15, _("~W~ater Effect Enabled"), nullptr, kWaterCmd);
- _transitionModeCaption = new GUI::StaticTextWidget(this, 15, 50, 90, 20, _("Transitions:"), Graphics::kTextAlignRight);
- _transitionModePopUp = new GUI::PopUpWidget(this, 115, 50, 120, 20);
+ _transitionModeCaption = new GUI::StaticTextWidget(this, 15, 60, 90, 20, _("Transitions:"), Graphics::kTextAlignRight);
+ _transitionModePopUp = new GUI::PopUpWidget(this, 115, 60, 120, 20);
_transitionModePopUp->appendEntry(_("Disabled"), kRivenTransitionModeDisabled);
_transitionModePopUp->appendEntry(_("Fastest"), kRivenTransitionModeFastest);
_transitionModePopUp->appendEntry(_("Normal"), kRivenTransitionModeNormal);
@@ -317,13 +314,6 @@ void RivenOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, u
setResult(1);
close();
break;
- case kQuitCmd: {
- Common::Event eventQ;
- eventQ.type = Common::EVENT_QUIT;
- g_system->getEventManager()->pushEvent(eventQ);
- close();
- break;
- }
default:
MohawkOptionsDialog::handleCommand(sender, cmd, data);
}
diff --git a/engines/mohawk/dialogs.h b/engines/mohawk/dialogs.h
index 567a0fc214..71cf7a2bac 100644
--- a/engines/mohawk/dialogs.h
+++ b/engines/mohawk/dialogs.h
@@ -79,30 +79,11 @@ public:
explicit MohawkOptionsDialog(MohawkEngine *_vm);
~MohawkOptionsDialog() override;
- void open() override;
void reflowLayout() override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
- int getLoadSlot() const { return _loadSlot; }
- int getSaveSlot() const { return _saveSlot; }
- Common::String getSaveDescription() const { return _saveDescription; }
-
-protected:
+private:
MohawkEngine *_vm;
-
- GUI::ButtonWidget *_loadButton;
- GUI::ButtonWidget *_saveButton;
- GUI::ButtonWidget *_quitButton;
-
- GUI::SaveLoadChooser *_loadDialog;
- GUI::SaveLoadChooser *_saveDialog;
-
- int _loadSlot;
- int _saveSlot;
- Common::String _saveDescription;
-
- void save();
- void load();
};
#endif
@@ -131,9 +112,27 @@ public:
void open() override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
+ int getLoadSlot() const { return _loadSlot; }
+ int getSaveSlot() const { return _saveSlot; }
+ Common::String getSaveDescription() const { return _saveDescription; }
+
private:
+ void save();
+ void load();
+
MohawkEngine_Myst *_vm;
+ GUI::ButtonWidget *_loadButton;
+ GUI::ButtonWidget *_saveButton;
+ GUI::ButtonWidget *_quitButton;
+
+ GUI::SaveLoadChooser *_loadDialog;
+ GUI::SaveLoadChooser *_saveDialog;
+
+ int _loadSlot;
+ int _saveSlot;
+ Common::String _saveDescription;
+
bool _canDropPage;
bool _canShowMap;
bool _canReturnToMenu;
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 7a8dcbef1f..eaf079446d 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -693,10 +693,6 @@ void MohawkEngine_Riven::setGameEnded() {
void MohawkEngine_Riven::runOptionsDialog() {
runDialog(*_optionsDialog);
- if (_optionsDialog->getLoadSlot() >= 0)
- loadGameStateAndDisplayError(_optionsDialog->getLoadSlot());
- if (_optionsDialog->getSaveSlot() >= 0)
- saveGameStateAndDisplayError(_optionsDialog->getSaveSlot(), _optionsDialog->getSaveDescription());
if (hasGameEnded()) {
// Attempt to autosave before exiting