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-rw-r--r--engines/toon/character.cpp4
-rw-r--r--engines/toon/path.cpp66
-rw-r--r--engines/toon/path.h26
-rw-r--r--engines/toon/toon.cpp2
4 files changed, 49 insertions, 49 deletions
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 0e5189957b..3ac454983d 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -173,7 +173,9 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
_vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY);
}
- _vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &_finalX, &_finalY, _x, _y);
+ int16 tempFinalX, tempFinalY;
+ _vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &tempFinalX, &tempFinalY, _x, _y);
+ _finalX = tempFinalX, _finalY = tempFinalY; // FIXME - Bodge to match types...
if (_x == _finalX && _y == _finalY)
return true;
diff --git a/engines/toon/path.cpp b/engines/toon/path.cpp
index dfdf095af9..5aae523455 100644
--- a/engines/toon/path.cpp
+++ b/engines/toon/path.cpp
@@ -60,7 +60,7 @@ void PathFindingHeap::clear() {
memset(_data, 0, sizeof(HeapDataGrid) * _size);
}
-void PathFindingHeap::push(int16 x, int16 y, int32 weight) {
+void PathFindingHeap::push(int16 x, int16 y, int16 weight) {
debugC(2, kDebugPath, "push(%d, %d, %d)", x, y, weight);
if (_count == _size) {
@@ -104,7 +104,7 @@ void PathFindingHeap::push(int16 x, int16 y, int32 weight) {
}
}
-void PathFindingHeap::pop(int16 *x, int16 *y, int32 *weight) {
+void PathFindingHeap::pop(int16 *x, int16 *y, int16 *weight) {
debugC(2, kDebugPath, "pop(x, y, weight)");
if (!_count) {
@@ -173,14 +173,14 @@ void PathFinding::init(Picture *mask) {
_sq = new int32[_width * _height];
}
-bool PathFinding::isLikelyWalkable(int32 x, int32 y) {
+bool PathFinding::isLikelyWalkable(int16 x, int16 y) {
for (uint8 i = 0; i < _numBlockingRects; i++) {
if (_blockingRects[i][4] == 0) {
if (x >= _blockingRects[i][0] && x <= _blockingRects[i][2] && y >= _blockingRects[i][1] && y < _blockingRects[i][3])
return false;
} else {
- int32 dx = abs(_blockingRects[i][0] - x);
- int32 dy = abs(_blockingRects[i][1] - y);
+ int16 dx = abs(_blockingRects[i][0] - x);
+ int16 dy = abs(_blockingRects[i][1] - y);
if ((dx << 8) / _blockingRects[i][2] < (1 << 8) && (dy << 8) / _blockingRects[i][3] < (1 << 8)) {
return false;
}
@@ -189,13 +189,13 @@ bool PathFinding::isLikelyWalkable(int32 x, int32 y) {
return true;
}
-bool PathFinding::isWalkable(int32 x, int32 y) {
+bool PathFinding::isWalkable(int16 x, int16 y) {
debugC(2, kDebugPath, "isWalkable(%d, %d)", x, y);
return (_currentMask->getData(x, y) & 0x1f) > 0;
}
-bool PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX, int origY) {
+bool PathFinding::findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX, int16 origY) {
debugC(1, kDebugPath, "findClosestWalkingPoint(%d, %d, fxx, fyy, %d, %d)", xx, yy, origX, origY);
int32 currentFound = -1;
@@ -207,8 +207,8 @@ bool PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32
if (origY == -1)
origY = yy;
- for (int y = 0; y < _height; y++) {
- for (int x = 0; x < _width; x++) {
+ for (int16 y = 0; y < _height; y++) {
+ for (int16 x = 0; x < _width; x++) {
if (isWalkable(x, y) && isLikelyWalkable(x, y)) {
int32 ndist = (x - xx) * (x - xx) + (y - yy) * (y - yy);
int32 ndist2 = (x - origX) * (x - origX) + (y - origY) * (y - origY);
@@ -232,7 +232,7 @@ bool PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32
}
}
-bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) {
+bool PathFinding::walkLine(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
@@ -265,7 +265,7 @@ bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) {
return true;
}
-bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) {
+bool PathFinding::lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
@@ -290,7 +290,7 @@ bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) {
return true;
}
-bool PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
+bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
debugC(1, kDebugPath, "findPath(%d, %d, %d, %d)", x, y, destx, desty);
if (x == destx && y == desty) {
@@ -313,9 +313,9 @@ bool PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
// no direct line, we use the standard A* algorithm
memset(_sq , 0, _width * _height * sizeof(int32));
_heap->clear();
- int32 curX = x;
- int32 curY = y;
- int32 curWeight = 0;
+ int16 curX = x;
+ int16 curY = y;
+ int16 curWeight = 0;
_sq[curX + curY *_width] = 1;
_heap->push(curX, curY, abs(destx - x) + abs(desty - y));
@@ -323,19 +323,17 @@ bool PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
while (_heap->getCount()) {
wei = 0;
- int16 tempCurX, tempCurY;
- _heap->pop(&tempCurX, &tempCurY, &curWeight);
- curX = tempCurX, curY = tempCurY; // FIXME - Bodge to match heap->pop types
+ _heap->pop(&curX, &curY, &curWeight);
int32 curNode = curX + curY * _width;
- int32 endX = MIN<int32>(curX + 1, _width - 1);
- int32 endY = MIN<int32>(curY + 1, _height - 1);
- int32 startX = MAX<int32>(curX - 1, 0);
- int32 startY = MAX<int32>(curY - 1, 0);
+ int16 endX = MIN<int16>(curX + 1, _width - 1);
+ int16 endY = MIN<int16>(curY + 1, _height - 1);
+ int16 startX = MAX<int16>(curX - 1, 0);
+ int16 startY = MAX<int16>(curY - 1, 0);
bool next = false;
- for (int32 px = startX; px <= endX && !next; px++) {
- for (int32 py = startY; py <= endY && !next; py++) {
+ for (int16 px = startX; px <= endX && !next; px++) {
+ for (int16 py = startY; py <= endY && !next; py++) {
if (px != curX || py != curY) {
wei = ((abs(px - curX) + abs(py - curY)));
@@ -376,16 +374,16 @@ bool PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
bool retVal = false;
while (true) {
- int32 bestX = -1;
- int32 bestY = -1;
+ int16 bestX = -1;
+ int16 bestY = -1;
- int32 endX = MIN<int32>(curX + 1, _width - 1);
- int32 endY = MIN<int32>(curY + 1, _height - 1);
- int32 startX = MAX<int32>(curX - 1, 0);
- int32 startY = MAX<int32>(curY - 1, 0);
+ int16 endX = MIN<int16>(curX + 1, _width - 1);
+ int16 endY = MIN<int16>(curY + 1, _height - 1);
+ int16 startX = MAX<int16>(curX - 1, 0);
+ int16 startY = MAX<int16>(curY - 1, 0);
- for (int32 px = startX; px <= endX; px++) {
- for (int32 py = startY; py <= endY; py++) {
+ for (int16 px = startX; px <= endX; px++) {
+ for (int16 py = startY; py <= endY; py++) {
if (px != curX || py != curY) {
wei = abs(px - curX) + abs(py - curY);
@@ -425,7 +423,7 @@ bool PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
return retVal;
}
-void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) {
+void PathFinding::addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2) {
debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, x2, y2);
if (_numBlockingRects >= kMaxBlockingRects) {
warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
@@ -440,7 +438,7 @@ void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) {
_numBlockingRects++;
}
-void PathFinding::addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h) {
+void PathFinding::addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h) {
debugC(1, kDebugPath, "addBlockingEllipse(%d, %d, %d, %d)", x1, y1, w, h);
if (_numBlockingRects >= kMaxBlockingRects) {
warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
diff --git a/engines/toon/path.h b/engines/toon/path.h
index 8e2c61d482..f73415adc5 100644
--- a/engines/toon/path.h
+++ b/engines/toon/path.h
@@ -35,8 +35,8 @@ public:
PathFindingHeap();
~PathFindingHeap();
- void push(int16 x, int16 y, int32 weight);
- void pop(int16 *x, int16 *y, int32 *weight);
+ void push(int16 x, int16 y, int16 weight);
+ void pop(int16 *x, int16 *y, int16 *weight);
void init(int32 size);
void clear();
void unload();
@@ -61,16 +61,16 @@ public:
void init(Picture *mask);
- bool findPath(int32 x, int32 y, int32 destX, int32 destY);
- bool findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX = -1, int origY = -1);
- bool isWalkable(int32 x, int32 y);
- bool isLikelyWalkable(int32 x, int32 y);
- bool lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2);
- bool walkLine(int32 x, int32 y, int32 x2, int32 y2);
+ bool findPath(int16 x, int16 y, int16 destX, int16 destY);
+ bool findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX = -1, int16 origY = -1);
+ bool isWalkable(int16 x, int16 y);
+ bool isLikelyWalkable(int16 x, int16 y);
+ bool lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2);
+ bool walkLine(int16 x, int16 y, int16 x2, int16 y2);
void resetBlockingRects() { _numBlockingRects = 0; }
- void addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2);
- void addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h);
+ void addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2);
+ void addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h);
int32 getPathNodeCount() const { return _tempPath.size(); }
int32 getPathNodeX(int32 nodeId) const { return _tempPath[ _tempPath.size() - nodeId - 1].x; }
@@ -84,8 +84,8 @@ private:
PathFindingHeap *_heap;
int32 *_sq;
- int32 _width;
- int32 _height;
+ int16 _width;
+ int16 _height;
struct i32Point {
int32 x, y;
@@ -93,7 +93,7 @@ private:
Common::Array<i32Point> _tempPath;
- int32 _blockingRects[kMaxBlockingRects][5];
+ int16 _blockingRects[kMaxBlockingRects][5];
uint8 _numBlockingRects;
};
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 0b39432b53..dd3c32b5bf 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -1488,7 +1488,7 @@ void ToonEngine::clickEvent() {
}
if (!currentHot) {
- int32 xx, yy;
+ int16 xx, yy;
if (_gameState->_inCutaway || _gameState->_inInventory || _gameState->_inCloseUp)
return;