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-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/baker.cpp126
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
4 files changed, 131 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 853d49c75f..ba43bc07b4 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -50,6 +50,7 @@ MODULE_OBJS = \
script/vk_script.o \
script/esper_script.o \
script/ai_script.o \
+ script/ai/baker.o \
script/ai/bryant.o \
script/ai/gaff.o \
script/ai/generic_walker_a.o \
diff --git a/engines/bladerunner/script/ai/baker.cpp b/engines/bladerunner/script/ai/baker.cpp
new file mode 100644
index 0000000000..14b1e843c4
--- /dev/null
+++ b/engines/bladerunner/script/ai/baker.cpp
@@ -0,0 +1,126 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptBaker::AIScriptBaker(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptBaker::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+}
+
+bool AIScriptBaker::Update() {
+ return false;
+}
+
+void AIScriptBaker::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptBaker::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptBaker::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptBaker::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptBaker::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptBaker::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptBaker::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptBaker::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptBaker::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptBaker::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptBaker::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptBaker::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptBaker::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptBaker::UpdateAnimation(int *animation, int *frame) {
+ *animation = 451;
+ *frame = 0;
+
+ return true;
+}
+
+bool AIScriptBaker::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptBaker::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptBaker::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptBaker::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptBaker::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 0c9f0b935c..17a881d21f 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -51,6 +51,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorMarcus] = new AIScriptMarcus(_vm); // 21
_AIScripts[kActorMia] = new AIScriptMia(_vm); // 22
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); // 23
+ _AIScripts[kActorBaker] = new AIScriptBaker(_vm); // 26
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28
_AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 2537e8d028..8d6d19e06e 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -193,6 +193,9 @@ DECLARE_SCRIPT(OfficerLeary)
bool sub_431420();
END_SCRIPT
+DECLARE_SCRIPT(Baker)
+END_SCRIPT
+
DECLARE_SCRIPT(HowieLee)
bool var_45DFB8;
END_SCRIPT