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-rw-r--r--engines/gnap/gnap.cpp4
-rw-r--r--engines/gnap/gnap.h9
-rw-r--r--engines/gnap/scenes/scene04.cpp610
-rw-r--r--engines/gnap/scenes/scene04.h52
-rw-r--r--engines/gnap/scenes/scenecore.cpp17
5 files changed, 369 insertions, 323 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index cb5c889a6e..f706dd3a3d 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -2022,10 +2022,6 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) {
////////////////////////////////////////////////////////////////////////////////
void GnapEngine::initGlobalSceneVars() {
- // Scene 4
- _s04_dogIdCtr = 0;
- //_s04_triedWindow = true;//??
- _s04_triedWindow = false;
// Scene 5
_s05_nextChickenSequenceId = -1;
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index b6e7425082..ce1a8ab0fc 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -603,15 +603,6 @@ public:
void sceneXX_playRandomSound(int timerIndex);
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
- // Scene 4
- bool _s04_triedWindow;
- int _s04_dogIdCtr;
- int _s04_nextDogSequenceId, _s04_currDogSequenceId;
- int scene04_init();
- void scene04_updateHotspots();
- void scene04_run();
- void scene04_updateAnimations();
-
// Scene 5
int _s05_nextChickenSequenceId, _s05_currChickenSequenceId;
int scene05_init();
diff --git a/engines/gnap/scenes/scene04.cpp b/engines/gnap/scenes/scene04.cpp
index cbe5d05034..299656c226 100644
--- a/engines/gnap/scenes/scene04.cpp
+++ b/engines/gnap/scenes/scene04.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene04.h"
namespace Gnap {
@@ -54,153 +55,158 @@ enum {
kASGrabAxe = 13
};
-int GnapEngine::scene04_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
- _gameSys->setAnimation(0, 0, 2);
+Scene04::Scene04(GnapEngine *vm) : Scene(vm) {
+ _s04_dogIdCtr = 0;
+ _s04_triedWindow = false;
+ _s04_nextDogSequenceId = -1;
+ _s04_currDogSequenceId = -1;
+}
+
+int Scene04::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 2);
return 0x214;
}
-void GnapEngine::scene04_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSTwig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
- setHotspot(kHSDog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
- setHotspot(kHSAxe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
- setHotspot(kHSDoor, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
- setHotspot(kHSExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
- setHotspot(kHSWindow, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
- setHotspot(kHSExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8);
- setHotspot(kHSWalkArea1, 0, 0, 562, 461);
- setHotspot(kHSWalkArea2, 562, 0, 800, 500);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFPlatypus))
- _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- if (isFlag(kGFTwigTaken))
- _hotspots[kHSTwig]._flags = SF_WALKABLE | SF_DISABLED;
- if (isFlag(kGFPlatypusTalkingToAssistant) || _cursorValue == 1)
- _hotspots[kHSAxe]._flags = SF_DISABLED;
- _hotspotsCount = 11;
+void Scene04::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSTwig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
+ _vm->setHotspot(kHSDog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
+ _vm->setHotspot(kHSAxe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
+ _vm->setHotspot(kHSDoor, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
+ _vm->setHotspot(kHSExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ _vm->setHotspot(kHSWindow, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
+ _vm->setHotspot(kHSExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 562, 461);
+ _vm->setHotspot(kHSWalkArea2, 562, 0, 800, 500);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->isFlag(kGFTwigTaken))
+ _vm->_hotspots[kHSTwig]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant) || _vm->_cursorValue == 1)
+ _vm->_hotspots[kHSAxe]._flags = SF_DISABLED;
+ _vm->_hotspotsCount = 11;
}
-void GnapEngine::scene04_run() {
- playSound(0x1091C, true);
- startSoundTimerC(4);
+void Scene04::run() {
+ _vm->playSound(0x1091C, true);
+ _vm->startSoundTimerC(4);
- _gameSys->insertSequence(0x210, 139 - _s04_dogIdCtr, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x210, 139 - _s04_dogIdCtr, 0, 0, kSeqNone, 0, 0, 0);
_s04_currDogSequenceId = 0x210;
_s04_nextDogSequenceId = -1;
- _gameSys->setAnimation(0x210, 139 - _s04_dogIdCtr, 3);
+ _vm->_gameSys->setAnimation(0x210, 139 - _s04_dogIdCtr, 3);
_s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
- _timers[6] = getRandom(20) + 60;
- _timers[5] = getRandom(150) + 300;
- _timers[7] = getRandom(150) + 200;
- _timers[8] = getRandom(150) + 400;
+ _vm->_timers[6] = _vm->getRandom(20) + 60;
+ _vm->_timers[5] = _vm->getRandom(150) + 300;
+ _vm->_timers[7] = _vm->getRandom(150) + 200;
+ _vm->_timers[8] = _vm->getRandom(150) + 400;
- if (!isFlag(kGFPlatypusTalkingToAssistant) && _cursorValue == 4)
- _gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFPlatypusTalkingToAssistant) && _vm->_cursorValue == 4)
+ _vm->_gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0);
- if (!isFlag(kGFTwigTaken))
- _gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFTwigTaken))
+ _vm->_gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0);
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (isFlag(kGFPlatyPussDisguised)) {
- _timers[3] = 300;
+ if (_vm->isFlag(kGFPlatyPussDisguised)) {
+ _vm->_timers[3] = 300;
// TODO setCursor((LPCSTR)IDC_WAIT);
- setGrabCursorSprite(kItemKeys);
- _gnapX = 4;
- _gnapY = 7;
- _gnapId = 140;
- _platX = 6;
- _platY = 7;
- _platypusId = 141;
- _gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _gnapGridX, 336 - _gnapGridY);
- _gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0);
- endSceneInit();
- invRemove(kItemDisguise);
- invAdd(kItemKeys);
- setFlag(kGFKeysTaken);
- clearFlag(kGFPlatyPussDisguised);
- _platypusSequenceId = 0x20C;
- _platypusSequenceDatNum = 0;
- _platypusFacing = kDirBottomRight;
- _gnapSequenceId = 0x7B5;
- _gnapSequenceDatNum = 1;
- _gameSys->waitForUpdate();
+ _vm->setGrabCursorSprite(kItemKeys);
+ _vm->_gnapX = 4;
+ _vm->_gnapY = 7;
+ _vm->_gnapId = 140;
+ _vm->_platX = 6;
+ _vm->_platY = 7;
+ _vm->_platypusId = 141;
+ _vm->_gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _vm->_gnapGridX, 336 - _vm->_gnapGridY);
+ _vm->_gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->endSceneInit();
+ _vm->invRemove(kItemDisguise);
+ _vm->invAdd(kItemKeys);
+ _vm->setFlag(kGFKeysTaken);
+ _vm->clearFlag(kGFPlatyPussDisguised);
+ _vm->_platypusSequenceId = 0x20C;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusFacing = kDirBottomRight;
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gameSys->waitForUpdate();
} else {
- _gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0);
- if (_prevSceneNum == 2) {
- initGnapPos(5, 11, kDirUpRight);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(6, 11, kDirUpLeft);
- endSceneInit();
- if (isFlag(kGFPlatypus))
- platypusWalkTo(5, 8, -1, 0x107C2, 1);
- gnapWalkTo(6, 9, -1, 0x107BA, 1);
- } else if (_prevSceneNum == 38) {
- initGnapPos(5, 7, kDirBottomRight);
- initPlatypusPos(4, 7, kDirNone);
- endSceneInit();
+ _vm->_gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->_prevSceneNum == 2) {
+ _vm->initGnapPos(5, 11, kDirUpRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(6, 11, kDirUpLeft);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(5, 8, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(6, 9, -1, 0x107BA, 1);
+ } else if (_vm->_prevSceneNum == 38) {
+ _vm->initGnapPos(5, 7, kDirBottomRight);
+ _vm->initPlatypusPos(4, 7, kDirNone);
+ _vm->endSceneInit();
} else {
- initGnapPos(12, 9, kDirBottomRight);
- if (isFlag(kGFPlatypus))
- initPlatypusPos(12, 8, kDirNone);
- endSceneInit();
- if (isFlag(kGFPlatypus))
- platypusWalkTo(9, 8, -1, 0x107C2, 1);
- gnapWalkTo(9, 9, -1, 0x107BA, 1);
+ _vm->initGnapPos(12, 9, kDirBottomRight);
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->initPlatypusPos(12, 8, kDirNone);
+ _vm->endSceneInit();
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(9, 8, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(9, 9, -1, 0x107BA, 1);
}
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- testWalk(0, 4, -1, -1, -1, -1);
+ _vm->testWalk(0, 4, -1, -1, -1, -1);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene04_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) {
- if (_grabCursorSpriteIndex == kItemDisguise) {
- gnapUseDisguiseOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
+ if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
+ _vm->gnapUseDisguiseOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (isFlag(kGFKeysTaken))
- playGnapMoan1(_platX, _platY);
+ if (_vm->isFlag(kGFKeysTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
else
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- if (_cursorValue == 4)
- gnapKissPlatypus(0);
+ if (_vm->_cursorValue == 4)
+ _vm->gnapKissPlatypus(0);
else
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -208,23 +214,23 @@ void GnapEngine::scene04_run() {
break;
case kHSTwig:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowItem(_grabCursorSpriteIndex, 9, 6);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 9, 6);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
+ _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
break;
case GRAB_CURSOR:
- playGnapPullOutDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
- playGnapUseDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
- _gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x1FD, 100, 2);
+ _vm->playGnapPullOutDevice(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
+ _vm->playGnapUseDevice(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
+ _vm->_gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x1FD, 100, 2);
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -232,24 +238,24 @@ void GnapEngine::scene04_run() {
break;
case kHSAxe:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 9, 5);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 9, 5);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan2(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y);
+ _vm->playGnapMoan2(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASGrabAxe;
- setFlag(kGFPlatypusTalkingToAssistant);
- scene04_updateHotspots();
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabAxe;
+ _vm->setFlag(kGFPlatypusTalkingToAssistant);
+ updateHotspots();
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -257,31 +263,31 @@ void GnapEngine::scene04_run() {
break;
case kHSDog:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 9, 7);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 9, 7);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) {
- playGnapMoan2(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y);
+ if (_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1)) {
+ _vm->playGnapMoan2(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y);
_s04_nextDogSequenceId = 0x20F;
}
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirBottomRight;
- if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
- _gnapActionStatus = kASGrabDog;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _vm->_gnapActionStatus = kASGrabDog;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirBottomRight;
- if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) {
- playGnapBrainPulsating(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y);
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1)) {
+ _vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y);
_s04_nextDogSequenceId = 0x20E;
}
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -289,30 +295,30 @@ void GnapEngine::scene04_run() {
break;
case kHSDoor:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 4, 3);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 4, 3);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
case PLAT_CURSOR:
- playGnapScratchingHead(4, 3);
+ _vm->playGnapScratchingHead(4, 3);
break;
case GRAB_CURSOR:
- if (_cursorValue == 1) {
- gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
- _gnapActionStatus = kASOpenDoor;
- _timers[5] = 300;
- _gnapIdleFacing = kDirUpLeft;
+ if (_vm->_cursorValue == 1) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASOpenDoor;
+ _vm->_timers[5] = 300;
+ _vm->_gnapIdleFacing = kDirUpLeft;
} else {
- _isLeavingScene = true;
- gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
- _gnapActionStatus = kASLeaveScene;
- _newSceneNum = 38;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 38;
}
break;
case TALK_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -320,43 +326,43 @@ void GnapEngine::scene04_run() {
break;
case kHSExitTruck:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, -1, 0x107C7, 1);
- if (_cursorValue == 1)
- _newSceneNum = 2;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, -1, 0x107C7, 1);
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 2;
else
- _newSceneNum = 33;
+ _vm->_newSceneNum = 33;
}
break;
case kHSWindow:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 2, 3);
- } else if (isFlag(kGFKeysTaken)) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 2, 3);
+ } else if (_vm->isFlag(kGFKeysTaken)) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (gnapWalkTo(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y, 0, getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) {
+ if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y, 0, _vm->getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) {
if (_s04_triedWindow) {
- _gnapActionStatus = kASGetKeyAnother;
+ _vm->_gnapActionStatus = kASGetKeyAnother;
} else {
- _gnapActionStatus = kASGetKeyFirst;
+ _vm->_gnapActionStatus = kASGetKeyFirst;
_s04_triedWindow = true;
}
}
break;
case GRAB_CURSOR:
- playGnapScratchingHead(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y);
+ _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y);
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -364,207 +370,203 @@ void GnapEngine::scene04_run() {
break;
case kHSExitBarn:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- gnapWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, 0, 0x107AB, 1);
- _gnapActionStatus = kASLeaveScene;
- if (isFlag(kGFPlatypus))
- platypusWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1);
- if (_cursorValue == 1)
- _newSceneNum = 5;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, 0, 0x107AB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->isFlag(kGFPlatypus))
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1);
+ if (_vm->_cursorValue == 1)
+ _vm->_newSceneNum = 5;
else
- _newSceneNum = 35;
+ _vm->_newSceneNum = 35;
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene04_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1091C))
- playSound(0x1091C, true);
+ if (!_vm->isSoundPlaying(0x1091C))
+ _vm->playSound(0x1091C, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0 && isFlag(kGFPlatypus))
- platypusSub426234();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence2();
- if (!_timers[5]) {
- _timers[5] = getRandom(150) + 300;
- if (_gnapActionStatus < 0)
- _gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus))
+ _vm->platypusSub426234();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence2();
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(150) + 300;
+ if (_vm->_gnapActionStatus < 0)
+ _vm->_gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0);
}
- if (!_timers[7]) {
- _timers[7] = getRandom(150) + 200;
- _gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[7]) {
+ _vm->_timers[7] = _vm->getRandom(150) + 200;
+ _vm->_gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0);
}
- if (!_timers[6]) {
- _timers[6] = getRandom(20) + 60;
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(20) + 60;
if (_s04_nextDogSequenceId == -1)
_s04_nextDogSequenceId = 0x210;
}
- if (!_timers[8]) {
- _timers[8] = getRandom(150) + 400;
- _gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[8]) {
+ _vm->_timers[8] = _vm->getRandom(150) + 400;
+ _vm->_gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0);
}
- playSoundC();
+ _vm->playSoundC();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene04_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene04_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene04::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASOpenDoor:
- _gameSys->insertSequence(0x205, _gnapId, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0);
- _gnapX = 6;
- _gnapY = 7;
- _gameSys->insertSequence(0x107B5, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
- kSeqSyncWait, getSequenceTotalDuration(0x205) - 1, 450 - _gnapGridX, 336 - _gnapGridY);
- _gameSys->setAnimation(0x107B5, _gnapId, 0);
- _gnapSequenceId = 0x7B5;
- _gnapSequenceDatNum = 1;
- _gnapActionStatus = kASOpenDoorDone;
+ _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapX = 6;
+ _vm->_gnapY = 7;
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
+ kSeqSyncWait, _vm->getSequenceTotalDuration(0x205) - 1, 450 - _vm->_gnapGridX, 336 - _vm->_gnapGridY);
+ _vm->_gameSys->setAnimation(0x107B5, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gnapActionStatus = kASOpenDoorDone;
break;
case kASOpenDoorDone:
- _gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0);
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
break;
case kASGetKeyFirst:
- _gameSys->insertSequence(0x204, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x204, _gnapId, 0);
- _gnapSequenceId = 0x204;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASGetKeyFirst2;
+ _vm->_gameSys->insertSequence(0x204, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x204, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x204;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASGetKeyFirst2;
break;
case kASGetKeyFirst2:
- _gameSys->insertSequence(0x206, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->setAnimation(0x20B, 256, 0);
- _gnapSequenceId = 0x206;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASGetKeyFirstDone;
+ _vm->_gameSys->insertSequence(0x206, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x20B, 256, 0);
+ _vm->_gnapSequenceId = 0x206;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASGetKeyFirstDone;
break;
case kASGetKeyFirstDone:
- _gameSys->requestRemoveSequence(0x1FF, 256);
- _gameSys->requestRemoveSequence(0x20B, 256);
- _gameSys->insertSequence(0x107B5, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255,
- kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapIdleFacing = kDirBottomRight;
- _gnapSequenceId = 0x7B5;
- _gnapSequenceDatNum = 1;
- _gnapActionStatus = -1;
+ _vm->_gameSys->requestRemoveSequence(0x1FF, 256);
+ _vm->_gameSys->requestRemoveSequence(0x20B, 256);
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), 255,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gnapActionStatus = -1;
break;
case kASGetKeyAnother:
- _gameSys->insertSequence(0x202, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x202, _gnapId, 0);
- _gnapSequenceId = 0x202;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASGetKeyAnother2;
+ _vm->_gameSys->insertSequence(0x202, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x202, _vm->_gnapId, 0);
+ _vm->_gnapSequenceId = 0x202;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASGetKeyAnother2;
break;
case kASGetKeyAnother2:
- _gameSys->insertSequence(0x203, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->setAnimation(0x20A, 256, 0);
- _gnapSequenceId = 0x203;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASGetKeyAnotherDone;
+ _vm->_gameSys->insertSequence(0x203, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x20A, 256, 0);
+ _vm->_gnapSequenceId = 0x203;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASGetKeyAnotherDone;
break;
case kASGetKeyAnotherDone:
- _gameSys->removeSequence(0x1FF, 256, true);
- _gameSys->removeSequence(0x20A, 256, true);
- _gameSys->insertSequence(0x107B5, _gnapId,
- makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255,
- kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7B5;
- _gnapSequenceDatNum = 1;
- _gnapIdleFacing = kDirBottomRight;
- _gnapActionStatus = -1;
+ _vm->_gameSys->removeSequence(0x1FF, 256, true);
+ _vm->_gameSys->removeSequence(0x20A, 256, true);
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId,
+ makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), 255,
+ kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabDog:
_s04_nextDogSequenceId = 0x201;
break;
case kASGrabAxe:
- _gameSys->insertSequence(0x211, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->requestRemoveSequence(0x212, 100);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x211;
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x211, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->requestRemoveSequence(0x212, 100);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x211;
+ _vm->_gnapActionStatus = -1;
break;
default:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
}
}
- if (_gameSys->getAnimationStatus(2) == 2) {
- _gameSys->setAnimation(0, 0, 2);
- invAdd(kItemTwig);
- setGrabCursorSprite(kItemTwig);
- setFlag(kGFTwigTaken);
- scene04_updateHotspots();
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ _vm->invAdd(kItemTwig);
+ _vm->setGrabCursorSprite(kItemTwig);
+ _vm->setFlag(kGFTwigTaken);
+ updateHotspots();
}
- if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
if (_s04_nextDogSequenceId == 0x201) {
- _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
+ _vm->_gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
_s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2,
kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
+ _vm->_gameSys->insertSequence(0x200, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
_s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
_s04_currDogSequenceId = 0x201;
- _gnapSequenceId = 0x200;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = -1;
- _timers[6] = getRandom(20) + 60;
+ _vm->_gnapSequenceId = 0x200;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
+ _vm->_timers[6] = _vm->getRandom(20) + 60;
_s04_nextDogSequenceId = -1;
} else if (_s04_nextDogSequenceId != -1) {
- _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
+ _vm->_gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
_s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2,
kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
+ _vm->_gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
_s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
_s04_currDogSequenceId = _s04_nextDogSequenceId;
_s04_nextDogSequenceId = -1;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene04.h b/engines/gnap/scenes/scene04.h
new file mode 100644
index 0000000000..11a7eeb46e
--- /dev/null
+++ b/engines/gnap/scenes/scene04.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE04_H
+#define GNAP_SCENE04_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene04: public Scene {
+public:
+ Scene04(GnapEngine *vm);
+ ~Scene04() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+
+private:
+ bool _s04_triedWindow;
+ int _s04_dogIdCtr;
+ int _s04_nextDogSequenceId;
+ int _s04_currDogSequenceId;
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_SCENE04_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index e88843d9ec..3837b7caf9 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -29,6 +29,7 @@
#include "gnap/scenes/scene01.h"
#include "gnap/scenes/scene02.h"
#include "gnap/scenes/scene03.h"
+#include "gnap/scenes/scene04.h"
namespace Gnap {
@@ -63,8 +64,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 4:
- backgroundId = scene04_init();
- scene04_updateHotspots();
+ _scene = new Scene04(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -261,8 +263,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 37:
- backgroundId = scene04_init();
- scene04_updateHotspots();
+ _scene = new Scene04(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -379,7 +382,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 4;
break;
case 4:
- scene04_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 4;
break;
@@ -546,7 +550,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 37:
- scene04_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;